farooqaaa
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Everything posted by farooqaaa
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ARMA III on Linux servers via WINE
farooqaaa replied to Kindling's topic in ARMA 3 - SERVERS & ADMINISTRATION
I have a server running on Linux using Wine. Users experience desync when the player count goes above 15. Anyone else having these issues? Is there any way to fix this? Server Specs: Intel Quad-Core Xeon E3-1230 3.20Ghz 8GB DDR3 Memory 100mbit dedicated connection -
ARMA III on Linux servers via WINE
farooqaaa replied to Kindling's topic in ARMA 3 - SERVERS & ADMINISTRATION
Thanks a lot. That works! -
ARMA III on Linux servers via WINE
farooqaaa replied to Kindling's topic in ARMA 3 - SERVERS & ADMINISTRATION
Is there any way to disable Windows Error Reporting in Wine? I tried the registry edit but it doesn't work. -
Arma 3 adding Acre to a server.
farooqaaa replied to Nagase's topic in ARMA 3 - SERVERS & ADMINISTRATION
Follow this video. Ignore the Teamspeak stuff if you're installing it on a server. http://www.youtube.com./watch?v=ah3BJZpXaq4 -
Handle Damage before it's processed
farooqaaa posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
According to Arma 2 Wiki the player event "HandleDamage" should process the damage returned from that event but it's not working in Arma 3 and damage is handled by the engine no matter what this event returns. Example code: player addEventHandler ["HandleDamage", { _damage = 0; _damage; }]; I know that I can set allowDamage to false to stop the player from taking damage but that's not what I want to do. I want to customize the damage before it is processed. Can anyone help? How does Arma 3 handle this event? Thanks -
Handle Damage before it's processed
farooqaaa replied to farooqaaa's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thanks for the fast response. I did that but still no luck. This doesn't make the player invincible: player addEventHandler ["HandleDamage", { 0 }]; And this doesn't make it die instantly after taking any amount of damage: player addEventHandler ["HandleDamage", { 1 }]; -
The only one that seems to be working so far is the Zeu Server Briefing addon. How would I go about doing this: https://dev-heaven.net/projects/serversidescripting/wiki/Example_Messaging That shows regular messages to clients that are connected to your server but it's working. I have added it inot the Zeu code but still now luck. _handle = []ExecVM "\userconfig\zeu\zeu_A3serverBriefing.hpp"; waitUntil {scriptDone _handle}; {Publicvariable _x}foreach ["ZEU_SERVERTITLE", "ZEU_SERVERINFO"]; if ( isServer ) then { _init = ' if ( !isDedicated ) then { zeu_serverbriefing = this; [] spawn { waitUntil { (!isNull player) && (! isnil "ZEU_SERVERTITLE") && (! isnil "ZEU_SERVERINFO")}; player createDiarySubject ["zeu_serverPage",ZEU_SERVERTITLE]; player createDiaryRecord ["zeu_serverPage",["Server Info",ZEU_SERVERINFO]]; }; }'; "logic" createUnit [[1,1,1], (createGroup sideLogic), _init, 0.5, "corporal"]; " [] spawn { while {true} do { hintSilent ""TeamSpeak IP : xx.xx.xx.xx""; sleep 10; hintSilent ""VoIP enabled""; sleep 10; hintSilent ""Any other information needed""; sleep 300; }; }; " call CreateLogicCode; };
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Arma 3 Restarter.exe server monitor
farooqaaa replied to thevisad's topic in ARMA 3 - SERVERS & ADMINISTRATION
netlog=true is not working. -
Stop players from throwing grenades or kick/ban player that throws grenades
farooqaaa posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
New Arma 3 update brought a new bug. Throwing grenades will crash your server. I'm not sure when this will be fixed so I need to way to keep order on my server. How can I kick or ban a player automatically that throws grenades? I have got the throwing grenades part right. I have added an antigrenade script to all my missions and it warns the user but how can I tell the server to kick/ban the player? If that's not possible then how can I stop players from throwing grenades? The only solution is to edit all missions and remove grenades but that's a lot of work. Thanks in advance. -
Stop players from throwing grenades or kick/ban player that throws grenades
farooqaaa replied to farooqaaa's topic in ARMA 3 - SERVERS & ADMINISTRATION
It's not ridiculous if even the server name has "No grenades!" appended to it and you are warned when you spawn each time. -
Stop players from throwing grenades or kick/ban player that throws grenades
farooqaaa replied to farooqaaa's topic in ARMA 3 - SERVERS & ADMINISTRATION
That's a relief. I hope they fixes this soon. -
Confirming this. Throwing 2 grenades in quick succession crashed my server multiple times.
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MP map friendly player markers
farooqaaa replied to Alo Keen's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks. This will come in handy. -
Thanks a lot. I never thought about that. That clears the server messages part. But for other stuff I need a while loop going which for some reason doesn't work. I did put it in the area and the code worked too but it wasn't running as a loop, just once. My code also had a few sleep calls which were supposed to be executed after a minute but they all executed at once.
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MP map friendly player markers
farooqaaa replied to Alo Keen's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Can you post a screenshot please? -
How would I go about getting it working on an Arma 3 dedicated server?
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zeu_A3ServerBriefing ( A Serverside addon)
farooqaaa replied to terox's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Disregard that. It's working now. ------------------------ Does this work for dedicated servers? I have done everything but my players still not see it. Am I missing something? I have made a @zeu folder inside Arma 3 root and there's an "addons" folder inside it where I have put the .pbo file. I have added "-mod=@CBA_A3;@zeu" to the launch parameters too but still no luck. -
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Any news?