oshydaka
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Posts posted by oshydaka
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Just found this topic, this is so amazing !
Really nice work so far !
Few questions i have : how does it handle intersection ? Is it planned ? Or does the train can just stay on 1 "line" ?
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Hi there.
Great mod so far, i really love the ambiance.
Quick question btw, i can't figure out how to run ! ^^
When i spawn, i'm near a burning car, and i can only walk.
Then, i take the stuff on the boddy near the car, and i can only do small run and walk. No sprint, or running like normally in ArmA 3.
Is that normal ?
Thanks
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1) Could you add more details?2) There is already script for radio jammer
1) : Well, on cars like hatchback or pickup, or trucks, only the driver has the vehicle LR radio.
But, in choppers, the copilot has also a radio.
So, is that possible to do the same thing for each vehicles ?
2) : Really ? Where ? How ? ^^
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Hi there
nKey a couple of questions for you.
1 : Is that possible to have LR radio on vehicles on the passenger next to the driver seat, like in helicopters ? (on hatchback / pickup / etc...)
2 : would it be possible for you to add a Backpack jammer like this one :
The functionnality would be to dissalow coms within a range EXCEPT the freq you define on this backpack radio interface.
To not be over cheated, the backpack could have a battery of like 15 minutes that discharge quicklier if you higher the jamming range
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Don't know if anyone still read this thread, but i'd like to thanks Silola for the map
We've run our server with xCam map, for two and half month, with pretty decent population
We've figured a way to run it with the lite version of AiATerrain pack, overloaded with the Full HD AiATerrain pack for people who wants better textures resolution
Great work Silola for the map !
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It is a know issue - I have no clue why.Dam :/
Well, ok ^^
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Hi there
Sometimes, when i use the MCC editor to place objects, the object placed move compared to where I place it.
What can i do ? Is there a way to fix this ?
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Any idea when female skin will be added ?
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About a frequency jammer, i've thinking to this more.
When the freq jammer is activated, on a radius (like 50 meters), no radio will work, just hearing "white sound". Could be cool to have different freq jammer for different range. Like SW jammer, LR jammer, etc...
The jammer will work on battery, and go depleted after an amount of time (configurable ?), depending on the battery you put in. Small battery : 5 minutes, medium battery : 15 minutes, large battery : 30 minutes.
The freq jammer could be an item we can stick on walls / under tables / under vehicules / on helicopters / etc....
What you guys think about that ?
(sorry for my terrible english ^^ )
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Microphone you can set on a frequency and put on someone pockets / bag / whatever to spy him
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The impossible: ambiant sound pickup over radio.+1 !
Hearing shoots over the radio, could be awesome !
---------- Post added at 16:54 ---------- Previous post was at 16:52 ----------
Radio jammer ?
Like, scrambling the signal etc...
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So.... Probably it is time for next big development sprint :)So, your wishes, guys?
Make cellphones ? ^^
You can add a player to your contact list and call him on VOIP with TS, etc... ^^
Like military cellphone or something, with apps, like compass, GPS, whatever
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Hey mate
Any ETA for an advanced flight mode ?
Thanks ;)
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Hi there
Don't know where to ask, so i do it here ^^
Is that possible to make xCam objects we can see in the 2d editor compatible with curator module (AkA Zeus) ?
Thanks
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I just land on water, then hit "eject", and the chopper do a roll, and explodeI will upload a video if that can help
Well, i don't have this bug anymore with the last update :)
Still have the bug of the floating character when you exit the chopper on sea
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Okay I just tested both the FL and Rescue version by landing on the water, then turning off my engine. I fast forwarded the time 4x and waited 1 minute. I did this 4 times and I did not tip over. Can you guys give me some steps to reproduce?I just land on water, then hit "eject", and the chopper do a roll, and explode
I will upload a video if that can help
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Hi there
Nice work, really nice to fly !
Any ETA on advance mod ? (rotorlib)
Also, when i fly the one with float skids, and try to make a sea-landing, the chopper made an half barrel roll, and flow
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Do it while in-game.Yes, just read TF_speak_volume_level variable as far as I remember.So i can just do something like _volume = TF_speak_volume_level player; ?
Will try that later ^^
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A list of functions is available here: https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API:-Functions. Click the function name to see usage examples.Yey i know, but i can't find any function to do that :/
The only function with voice is setVoiceVolume, and there are juste 2 getVolume, 1 for LR, 1 for SW... No get direct speech volume :/
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Hi there
Is there a way to get a player direct speech volume ?
I'd like to get the info if a player is talking by whispering, normal or yelling
Can i do something like _volume = TF_speak_volume_level player; ?
Thanks
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Sorry for answering with such a long time, holidays etc...
My question was
"Hi there.
Is it possible to make a frequency listenable only, except for one TS client, like by setting it with the TS unique ID ?
Could you do something like that if not ?
Thanks"
Probably not... Why do you wan to do it? (maybe it is possible to do something similar)
Cause i'd like to make some sort of emergency broadcast frequency
Like you turn on your radio on 77.7 and you have a TS BOT or something like a unique TS client which is broadcasting an audio stream, but other clients shoudn't use this frequency to speak etc...
The really cool thing would be allow clients on TS with a permission to speak on that frequency.. So juste have to create a TS group and put people i wan't to use this unique frequency in this group
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Hi there.
Is it possible to make a frequency listenable only, except for one TS client, like by setting it with the TS unique ID ?
Could you do something like that if not ?
Thanks
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Any clue on what they mean by this ? :/
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Thanks for making the feedback mate, i've asked my community to upvote this ^^
Hope this will gain visibility from Bohemia devs
ZBE_Cache AI & Vehicle caching script/addon
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Hi
Is it possible to have ZBE caching map building that we add with EDEN editor ? Like houses / FOB / etc... ?
And is it worth it ?