-
Content Count
164 -
Joined
-
Last visited
-
Medals
-
Medals
-
Armfist is manpower, buying units cost you manpower, the limit is increased by the quantity of town and POI you own. Yellow is Fuel, buying vehicles requiers fuel, you can increase it by capturing POI with the fuel icon (mostly industrial area) Red is ammunition, Ammo are required if you want to buy a tank, for example. To obtain Ammo, you have to capture ennemy base and bring the ammo boxes to your FOB. More info here : http://greuh-liberation.wikia.com/wiki/Resources
- 2432 replies
-
- 1
-
That's of course planned and WIP'ed : https://trello.com/c/uOUeukS8/34-player-actions-restricted-by-permissions That's a very early thinking concept WIP of that kind of thing : https://trello.com/c/htWgQZUL/22-experience-leveling-system But a the moment, that's clearly not the priority, a lot of new cool features will arise before this :)
- 2432 replies
-
- 1
-
https://trello.com/c/DqnRp742/59-secondary-objectives-v2 https://trello.com/c/RU6Nfmyq/18-new-ammo-source-convoys Something is planned. Not all factions have something to Intel. It's more a CSAT thing. Look for CSAT prisonner. No prison in view but : https://trello.com/c/k2sMiRRR/31-prisonners-give-a-reward Do you play in vanilla ? Have you any mods actived ? It's a config error (mods) not a script error. Don't forget the 1.50 just released and that we are waiting for the traditionnal hotfix.
- 2432 replies
-
- 1
-
This mean you cannot save with BIS ingame save system. (because it sucks a bit) This mission have it's own saving system that works pretty well. This mean you don't have to worry about it, it's all automatic.
- 2432 replies
-
- 1
-
This mission is not meant to be played solo, Rambo-like. For a better playing experience. Play with friends and/or AIs in your squad.
- 2432 replies
-
Be aware of the date and time of the last save of the file, that's what is important
- 2432 replies
-
Mostly, the location should be : (except if you specifically defined the location otherwise) C:\Users\root\Documents\Arma 3 As said, look for : USER.vars.Arma3Profile
- 2432 replies
-
- 1
-
McKeewa started following [MP][CTI-COOP] Liberation (beta)
-
Does anyone have mirrors link for the additionnals mods ? Can't DL them from the given link.
-
[WIP] The Lost Coast 30x30km terrain (preview version included)
McKeewa replied to digitalcenturion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looks great, can't wait to see next version :p -
So, it came from _.Arma3Profile I didn't looked exactly what f*cked up, but that was from THIS file. Thanks for your help Jackal, that was helpfull.
-
I see exactly what you mean, but I can assure you that I removed ALL glasses of my profileS during the process of debugging. However, could my Keewa.Arma3Profile files be "corrupted" by the mod even if I never put any glasses in my profile ?
-
Hi I have quite an huge issue. After installing your mod, I began to have some issues in the game, so I checked all my mods and suddenly, an error occured. After 3 re-install of A3, After cleaning of MyDocuments, AppData/Arma3, and launching the game without any mod. I put a rifleman in the editor, I click Preview and tadaaa : http://i.imgur.com/VoD7Dy0.jpg (272 kB) Somehow, somewhere, the want this item, and I don't want it. No mod active, I don't understand. Any idea ?
-
Nice mod you have here, but why so many riflemen ? To create uniform, you have to define soldier who wear them, but, you put there scopes to 2 instead of 1 class B_BLK_BLK_soldier_F: B_Soldier_base_F { scope = [size=4]2[/size]; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; hiddenSelections[] = {"camo","insignia"}; hiddenSelectionsTextures[] = {"TRYK_Uniforms\data\customuni_BLK_BLK.paa"}; }; class B_BLK_BLK_R_soldier_F: B_Soldier_base_F { scope = [size=4]2[/size]; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_02.p3d"; hiddenSelections[] = {"camo","insignia"}; hiddenSelectionsTextures[] = {"TRYK_Uniforms\data\customuni_BLK_BLK.paa"}; }; You should put them to 1, this avoid to spamm the soldier list. But that's only a suggestion. Good work anyway !! ---------- Post added at 11:28 ---------- Previous post was at 10:58 ---------- I spotted an small error in your cfg tryk_unit.pbo line 603 class B_fleece_UCP_F: B_Soldier_base_F { scope = 2; model = "\tryk_unit\data\fleece"; hiddenSelections[] = {"camo",}; [b]<= There is a comma here, and it should not[/b] hiddenSelectionsTextures[] = {"tryk_unit\data\do_1_UCP_co.paa"}; };
-
I feel that also, and it's quite disturbing on an helo of the size. Maybe reduce this agility should be a good thing, In fact, I was waiting for something like the CH-49 Mohawk. I think, something between the GhostHawk and the Mohawk would be nice. Anyway, dat's a kwel helo =)
-
Hi nice mod. I saw a bug quite annoying. The snap point in Zeus is not on the bottom on the heli (like all items in Zeus), but in his 3Dcenter. This is an issue, because every time you create the heli with zeus and you put it on the floor, it appears half in the ground. physx collision later ... the heli bounce, and crash in flames... Anyway, Good work