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Everything posted by mikephoenix
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========================= ARMED FORCES:UK VEHICLES ========================= Beta Download Link https://steamcommunity.com/sharedfiles/filedetails/?id=1755268799 This is the WIP thread for my British Armed Forces Vehicles Pack, keep looking back for WIP's and updates. Vehicles Released: ATMP CVRT Scimitar II Mexefloat Pinzguaer Medium Strength Platform Planned: Jackal 2A Coyote Husky TSV Light Gun Challenger 2 Titan CVRT Stormer CVRT Spartan Logistic Items & Props Harris T7 EOD robot Dragon Runner EOD robot But im open to some suggestions on whats going into the pack. Heres a few other pics for ya.
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==================================== ARMED FORCES:UK VIRTUS BODY ARMOUR ==================================== So with the British MOD rolling out the new Virtus body armour system to the british army I decided to try recreate it for Arma. The new personal armour, known as Virtus, uses the latest materials and offers the same protection as the Osprey system but it is significantly lighter, moves with the body more easily and produces a slimmer profile. This Mod Contains: Revision Batlskin Helmet (6 Variants) Boonie Hats (2 Variants) Revision Ballistic Glasses (3 Variants) Virtus Webbing Virtus Body Armour + Webbing (8 Variants) Virtus Daysack (9 Variants) Various Uniforms You can download the mod from the link below! Version 1.61 https://drive.google.com/open?id=16064GQWuCyDOKpPBkvpFVY3tSq0frKDE Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=927414389 Armaholic: http://www.armaholic.com/page.php?id=32696 1.61 - A few minor fixes
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ArmedForces:UK Vehicles
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Not yet still working on it -
ArmedForces:UK Vehicles
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Still plugging away with this, lack of free time has been a hinderance lately.- 156 replies
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ArmedForces:UK Vehicles
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
At this stage doing a boxer/Ajax is pointless they are not currently operational. For ajax only a handful of ARES variants have left the factory. there is only reference show off the factory setups without all the bells and whistles on it, its pretty much the same for Boxer, as far as I'm aware only the ATDU have a boxer currently. Once these things are becoming operational and reference material gets out there of how the army sets them up I'm not even going to think about doing them. -
ArmedForces:UK Vehicles
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Little update, Not had a lot of free time lately however iv been ploughing on with the Challenger 2, Iv Also made a BR90 bridge with a view to to trying to see if I can make a bridge layer feasible. If this is the case I will be doing the Titan AVLB. Iv done a quick block out mock up of the titan, now gunna play with it over the weekend to see if I can get it to function. As for the Terrier/Trojan the time taken to produce these vehicles vs how much they will be used doesn't make it feasible but never say never I'm tempted to do a CRARRV but its low on my list. Finishing my Jackal/Coyote will be next if not along side my Challenger 2 work probably followed by a Dragon Runner EOD robot I also have a Harris T7 EOD robot I want to finish- 156 replies
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ArmedForces:UK Vehicles
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@-Joe- 🙂 -
ArmedForces:UK Vehicles
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
AFUK Vehicles Updated! - https://steamcommunity.com/sharedfiles/filedetails/?id=1755268799 1.6 - Various fixes for Scimitar Mk II - Coaxial gun fixed - Handelling at low speeds tweaked - Turret/comander sight bevior tweaked - All vehicles have been made available in zeus -
ArmedForces:UK Vehicles
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nice vid, feels great to see it finally get used been a long time in the making! -
Armed Forces:UK Virtus Body Armour
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will be ready when ready, join my discord I post updates more frequently there -
ArmedForces:UK Vehicles
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
AFUK:Common & AFUK:Vehicles Updated! FV107 Scimitar MkII added! https://steamcommunity.com/sharedfiles/filedetails/?id=1755268799 AFUK:Vehicles Change log 1.5 - Scimitar mkII Added - Fixed damage textures on ATMP and Pinzgauers - Fixed lod switchover popping - Fixed Mexeflote ramp action - Fixed MSP editor catagories - Fixed Multiple minor RPT errors for all vehicles. AFUKCommon Change log 1.1 - Config ground work for future features - Added Fuel and Water Containers- 156 replies
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ArmedForces:UK Vehicles
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Update released! General bug fixes + Update to Mexeflote (can carry people and vehicles via ViV) + FFV added to SF Pinzgauer Please note this mod now has a dependancy of AFUK:Common https://steamcommunity.com/sharedfiles/filedetails/?id=2094487581 -
Armed Forces:UK Virtus Body Armour
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Update released 1.62 - Fixed Acemod invincibilty on uniforms - Added DDPM and DPM CBRN suits- 369 replies
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Armed Forces:UK Virtus Body Armour
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It has been brought to my attention that an invinsability bug is present when using the uniforms and acemod, Iv got to rewite a big chunk of the config to get round this, standby fix inbound tomorrow! -
ArmedForces:UK Vehicles
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Best case scenario 2 weeks depends how much I can get on the pc -
ArmedForces:UK Vehicles
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks will fix asap -
ArmedForces:UK Vehicles
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
New version released. - Various fixes for ATMP - Added Pinzgauers https://steamcommunity.com/sharedfiles/filedetails/?id=1755268799- 156 replies
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ArmedForces:UK Vehicles
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yes, Hopefully Chally 2, warrior, and scimitar 1 & 2 and eventually AJAX -
ArmedForces:UK Vehicles
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hoping to release the pinzgauers this week at some point, 4 variations in green and desert paint jobs -
ArmedForces:UK Vehicles
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
When they are ready, join my discord to follow progress as I post updates and screenshots on there more frequently! -
ArmedForces:UK Vehicles
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Small update pushed to fix the lack of a sign file, and as a bonus iv added my "Medium Strength Platform" for para dropping vehicles. -
Arma 3: Community wishes & ideas- NO DISCUSSION
mikephoenix replied to Maio's topic in ARMA 3 - GENERAL
Would love this and walkable ships when moving!!! -
ArmedForces:UK Vehicles
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Wel see got a lot on atm. Sent from my iPhone using Tapatalk -
ArmedForces:UK Vehicles
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Will be ready when it’s ready, there seems to be more of a demand for my scimitar 2 so I’m cracking on with that -
ArmedForces:UK Vehicles
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I have but due to engine limitations it’s unlikely