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jonesy_d

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Posts posted by jonesy_d


  1. On 10/15/2017 at 1:23 PM, Chris Roberts said:

    I know this is an old topic and may not be active but i need help coding mods into mission file. Im looking for help. Not a guide. if there is anyone out there willing to script it or walk me through better than these written guides would be awesome

     

    Most times guides are not helpful especially when you are a novice/new to scripting..sure you give the script but to someone who knows squat about scripts..would know what they are looking at..but explaining the structure of the script and where it should be place..and what it will do..is the way to go..and help novice/new scripters like myself...learn alot..more quickly..many thanks..to all


  2. Just now, HazJ said:

    So you should be! :rofl::rofl:

    There are a few days to do this.

    https://community.bistudio.com/wiki/BIS_fnc_endMissionServer

    https://community.bistudio.com/wiki/titleText

    https://community.bistudio.com/wiki/BIS_fnc_dynamicText

    Etc

    Not sure how you setup your tickets but once they run out of exceed X value you can use one of the above.

    
    if (bluforTickets > 99 || opforTickets > 99) then
    {
    	// execute desired code...
    };
    
    waitUntil {bluforTickets > 99 || opforTickets > 99};
    // execute desired code...

     

    thanks..well I have this setup a different way, following the Video tutorial.." [west,20] call bis_fnc_respawnTickets;[independent,20] call bis_fnc_respawnTickets;[[west,independent],.5,1,5] call bis_fnc_bleedTickets; missionStatus = "inProgress"; publicVariable " missionStatus"; " but once one team has all the tickets gone, should see a message at the end..saying " Blufor won #tickets remaning..something like that..and also where to put it...https://steamcommunity.com/sharedfiles/filedetails/?id=1511244176


  3. Hello Everyone;

     

    Well, first off let me say I am sorry for leaving Arma 3 for awhile..but I am back..

    Now what I need since I am still relatively new to Arma 3 and also very novice at scripting but trying my best..

     

    What I need is a end of round message..I followed a tutorial of team vs team..capturing a sector and the tickets had bled out so one side loses..so I need a Message to display saying the score and winning team..

     

    Also I would like a script that takes down a flag then raises the team in that sector flag to rise..as is captures the sector..

     

    Many many thanks...

     

    Jonesy.D 

    Novice in the making...


  4. On 12/21/2016 at 4:11 AM, NeoArmageddon said:

     

    There are always other projects out there and what you posted is more aimed at VBS users than gamers, swo don't get your hopes up to have a "Arma replacement" with TitanIM unless you want to spend a lot of money and you qualify as military customer.

    Yea, I've notice that...but its nice..as for Arma 3 I find it might take a long time to replace or even come close...both Battlefield and CoD series to much arcade style..I really enjoy Arma 3 extremely...thanks..


  5. 3 hours ago, Rich_R said:

    To set your keys, once the Warthog combo is recognized, go to area that binds your keys, open the action to be bound and move the appropriate knob on the warthog. It's just like setting up any other key bind.

     

    Seems to work fine for me.

    Yea, thanks got it figured out..now I really enjoy Arma III, now that I can fly the choppers...now just need to practice bit more with the flying ...oh one question!!! rolling left/right is a bit rough not to smooth..in the Little Bird but the bigger choppers doesn't seem not to bad..but thanks for answering...cheers..


  6. On 6/22/2015 at 10:37 AM, Gruman said:

    If you just use T.A.R.G.E.T for just ACRE/TFAR, I would say you are dooing way to much work. Just use Joy2Key. Starts up with Windows, automaticly detects which game is running to load the correct profile.

    Can manage EVERY Controller, not just Thrustmaster. Can handle analog inputs to simulate button presses. And can be changed on the fly. And all your controls will continue to be seperated.

    And with ARMA 3 finaly able to read 32 DX keys per controller, you can even fully use your throttle within arma config.

    I did use the TARGET Script version back in the days when you weren't use to have a proper analog throttle in arma. But it was a pain in the a** and was buggy as ever.

    Give it a try. Once you saw how reliable Joy2Key works, you will never want to touch the wierd TARGET software anymore.

    Or just disable them in Controller. Way quicker.

    Hope it helps

    Will/how, will the Joy2Key work with the Thrustmaster Warthog..my Arma 3 sees my Thrustmaster Warthog ( Joystick & Throttle show in white ) but can't see how to key bind buttons...how will this Joy2Key setup????

    Thanks


  7. You will have to use EPM for server monitoring/ banning and you can select mission on it. next I would asume that your server company provided you with a Server control panel? (i.e. TCAdmin, Admin Panel, ect.) next you will have to make a Config for your server to put into the control panel and make it work over command lines. that will be the best way for a dedicated server that is not your own computer

    Yea, the TADST file will not upload...as far as make a config file at this stage i have no idea of how/where to start..I will try and get someone from group where I frequent..I believe they have someone who can help out with the config file..if not may I ask you for assistance on this...


  8. EPM goes on your PC and you use it to connect remotely, TADST goes on the server.

    You connect to the server through EPM using the password in your BEserver.cfg file, it's what BE uses.

    Set the server up with TADST, all the info for the mission goes there, then use it to launch the game.

    Okay I have the EPM on my computer, but unable to upload the TADST to the server..may have to contact server provider to get that on it..

    will also have to check to find the BSserver.cfg file...thanks..


  9. I asked around on IRC and tried to find some YouTube tutorials but failed.

    I've managed to use the Splendid Camera, the Zeus camera and also the Spectator camera (wow so many cameras) but I couldn't figure how to have very precise and slow X+Y+Z+rotation/pitch movement. Preferably something with smoothing. Like they used for the Splendid Split karts DLC video, or how Dslyecxi used for his tutorial videos.

    The best I managed to get was with Splendid camera, if you hold the LMB and slowly move the mouse around, it will accelerate in the direction, but you still can't rotate/pitch/Z smoothly.

    All help is appreciated!

    Here is a good one to work with :


  10. As mentioned, use TADST on the server and EPM for remote.

    Okay sorry for sounding testy..but was getting no where fast at the moment..okay downloaded the EPM, and the TADST..where do I place that..????

    ---------- Post added at 17:01 ---------- Previous post was at 16:51 ----------

    Okay I downloaded the EPM and added the IP address and port number get message can not connect...nice tool btw..


  11. For launching missions and a bunch of other cool stuff- TADST

    Yea, saw the TADST, but didn't see where to add server ip and port..just to clarify, I am running it off of Branzone server provider..server's

    ---------- Post added at 16:31 ---------- Previous post was at 14:32 ----------

    Bump,

    Really no one here to offer a new server admin some help..looking for tool that will help monitor server and allow switching of maps and so on..


  12. Hello;

    Okay, I've added a Bluefor soldier called " man2 " and added this to the initializtion area:

    removeallweapons this; removeallitems this; removeheadgear this; removevest this; this unassignitem "nvgoggles"; this removeitem "nvgoggles"; this disableai "move";

    as you can see it has the AI disabled

    this disableai "move";

    and I looked up how to enableAI but it doesn't seem to work with a trigger..

    What I did with the trigger is as the Black Hawk choppers fly thru the trigger it suppose to enable the AI and then the AI walk to a waypoint out of the screen shot..any idea's..thanks..


  13. The script itself won't make the choppers go anywhere without further actions.

    You need to give them waypoints, either use a move command or add waypoints in the editor, the choppers will wait until the squads are boarded.

    Yea I finally got it to work added waypoints..changed the squad's sleepmode to 3 now they all board..but need to know how to unlink units from each other...??? each Black Hawk needs its own waypoint..I tried something and it didn't work...

    What I mean is I linked each Black Hawk to each other..like this bh2 to bh1, bh3 to bh2, bh4 to bh3 need to unlink them..

    Managed to figure it out how to unlink..units..many thanks to all...its a slow learning process..but will manage..


  14. Can you post example how to get this work?. i have set it up squads "sq1,sq2,sq3,sq4" and "bh1,bh2,bh3,bh4".

    Ghost hawks start engines,wait groups but they dont takeoff in sequence.

    I have set this up as of yet since I only got this from Grumpy Old Man last night..but I believe you set up a delay between each chopper..I could be wrong..

    BTW how does your choppers take off all together..what I was doing is linking each chopper to each other...that may do the trick..example..bh2 is linked to bh1, bh3 is linked to bh2 and bh4 is linked to bh3..


  15. Hey thanks to Grumpy Old Man he provide this code for what I was looking for..

    _choppers = [bh1,bh2,bh3,bh4]; 
    _squads = [sq1,sq2,sq3,sq4]; 
    
    { 
    
       for "_i" from 0 to (count units _x - 1) do { 
    
           ((units _x) select _i) assignascargo (_choppers select (_squads find _x)); 
    
           _waituntilboarded = (_choppers select (_squads find _x)) spawn { 
    
               _chopper = _this; 
               dostop _chopper; 
               _cargo = assignedcargo  _chopper; 
               _chopper engineOn true; 
               group _chopper lockWP true; 
    
               waituntil {{_x in _chopper} count assignedcargo _chopper >= count _cargo}; 
    
               group _chopper lockWP false; 
    
           }; 
    
       }; 
    
       _sleepuntilengineisrunning = _x spawn { 
    
           sleep 30; 
           units _this allowgetin true; 
           units _this ordergetin true; 
    
       }; 
    
    }foreach _squads;  

    Thank you Sir!

    Go Arma Go...

    Cheers to All

    Double_Time:yay:

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