My specs:
Windows 8 Pro 64bit
i5-2500K @4,2Ghz
Sapphire HD 7950 OC @950mhz
8GB DDR3-1600-CL9
Infantry Showcase FPS & Usage
2560x1440 (Native is 1920x1080)
4xAA ATOC
no FXAA/SMAA
Post Process: Normal (everything higher are minimal changes in optics, but need a lot of FPS 5-10)
This settings doesn't hurt my FPS.
HDR: Standard
AF: Ultra
PIP: Ultra
Dynamic Lights: Ultra
Sightrange Visual: 1500m (Higher would need more object view, but that will kill my FPS)
Sightrange Objects: 1000m (This one kills your FPS)
Sightrange Shadows:100m (No noticable changes in FPS, find your sweetspot with your shadowdetails higher range=more blur)
Quality
Texture: Ultra (This should be no problem for GPUs with 2-3GB VRAM)
Object: High (This need also much performance)
Terrain: High (Sighrange of gras etc, high is a good balance)
Cloud: Ultra (no FPS change for me)
Shadow: High (Ultra does cost only 2-5 FPS more, but minimal change) !!!But LOW shadows need more than Ultra this is since Arma 1 for me :j:
Particles: High (no visual change on Very High, maybe sighrange, but it need more)
With this setting I get 70-30FPS in the infantry showcase.
GPU Usage 99% with CPU limit it goes down to 50%
VRAM Used 2,5GB
CPU Usage 40-80%
Same settings without Downsampling "only" at 1920x1080
FPS are 80-38
VRAM about 2,2GB
I would bet some 2GB GPUs could get problems...
Performance killers are smoke (2 smokegrandes cost me 10 FPS), AI, many vehicles (physics)