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upyonder999

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Everything posted by upyonder999

  1. When I load a save game from a singleplayer scenario my mods usually will not load. For example the ShackTac HUD almost never loads from a saved game. Formski posted a workaround that solves this. Press Numpad Del on the keypad twice (this is mapped to Tactical View in Arma 3). For some reason this works, however TPW_Mods and status_hud are mods where this trick doesn't work. I have never been able to load these mods from a saved game. On the other hand LordJarHead's Jsrs 2.0 sound mod always loads. Never had a problem with it. This problem only occurs with saved games. On a fresh start of a scenario all mods load correctly, everytime. I use PlayWithSix to install mods and launch the game. My goal with this poll is to see how widespread this problem is and I hope get a solution. I've seen a number of other posters stating the same problem. If there is enough of us, maybe it will inspire someone with the technical skills to come up with a solution, or at least a workaround. If it's a problem with the mods or the scenarios maybe someone can propose guidelines mod makers and/or mission makers need to follow to ensure mods get loaded from saved games. Arma is designed for modding. It limits the fun when these mods can't be used.
  2. upyonder999

    New Player friendly hardcore servers?

    There's a couple King of the Hill Hardcore servers that are first person only.
  3. Here's a list of all the mods I'm using blastcore jsrs2.1 bloodmist cba FA_Stance fire fight improvement system magrepack moduload status_hud sthud_a3 shacktac hud ww_ai_cover ww_ai_menu The mods that don't load from a saved game are FA_Stance status_hud sthud_a3 I'm playing the adapt campaign on regular difficulty. This happens when I manually save my game and reload the save without backing all the way out of the mission from where I can resume. Magrepack never used to load either a few weeks ago, but you must have fixed that because it works now. I use Play With Six to load these in case that matters. Thanks for looking into this!
  4. I play singleplayer on regular difficulty which allows me to save my progress. When I die I can load one of my saves to continue. However after I load, my mods usually are missing, but your button is greyed out. To work around this, I load my save, then save and exit, out of the mission entirely, then come back with resume. Then your button will work. I also create missions in the editor and play them through preview. I have several playable characters in my missions. If I die I get the option to respawn as a different character. However my mods won't load and your button is greyed out. I haven't found a workaround for this yet, but I'm not that familiar with making missions, so maybe one exists. So it would be nice if your button worked in both scenarios above without a workaround, but if it can't that's okay. Your mod is the best mod for singleplayer there is, because without it many other mods are useless. This problem has existed since at least the Arma 2 days. Thanks for solving it for us
  5. upyonder999

    Mods won't load from a save game

    Modder Outlawled has come to our rescue with the following mod! I haven't had a chance to test this out yet, but others are reporting it works. I hope this is the end of the very annoying problem of mods not loading from saved games. Moduload — Save-Game Mod Initializer Hey, guys. This is a small mod that adds a button to the bottom right of the Escape Menu which, when pressed, runs the initialization code for any addon that uses CBA's Extended Pre/Post-Init EventHandlers for its initialization, allowing players to reinitialize their mods after loading a save-game. http://forums.bistudio.com/showthread.php?172827-Moduload-%E2%80%94-Save-Game-Mod-Initializer
  6. upyonder999

    Mag Repack

    I agree with Pergor that your mod is great, but it doesn't work in singleplayer with saved games. If there's anything you can do to fix it, I'm sure lots of players in addition to us would be grateful. See Pergor's post (a few posts back from this one) for some links that might help resolve the problem.
  7. upyonder999

    Mods won't load from a save game

    If any of you use the Status HUD mod, here's a solution to it not loading from saved games. It's in post # 43, part 3 at this thread http://forums.bistudio.com/showthread.php?168558-Status-Hud/page5 or see this snippet from that post here 3 - edit UI\HUD.sqf so it can be called as a function. Bonus feature: fix the problem where the HUD stops working when resuming a saved game: Replace this Code: sleep 0.005; [] spawn ICE_HUD; with Code: [] spawn { waitUntil {!isNil "BIS_fnc_init"}; while {true} do { _h = [] spawn ICE_HUD; waitUntil {sleep 1; scriptDone _h}; // Wait for save-then-resume }; }; true Also in post # 50 Killswitch describes further why mods often don't work with saved games. Here's what he says: No. It is not caused by CBA. It is due to the the status HUD addon running a script that has dialog-related variables. When a game is saved, any and all spawned scripts that have variables referencing GUI items will stop. The fix for this problem can be seen in step 3 in post #43 above. One has to detect a save-then-reload and then re-launch the "ICE_HUD" thread. More background reading: loadable permanent GUI? http://forums.bistudio.com/showthread.php?153884-loadable-permanent-GUI More formally expressed by Str in disableSerialization: "Scope with disabled serialization is discontinued after load, even if there's endless loop inside." https://community.bistudio.com/wiki/disableSerialization I'm not a modder nor programmer so these readings are a bit technical for me. If I understand it correctly, loading mods from a saved game should work if the mod creator writes the code to detect a save then reload. So the bottom line is that it's up to the mod creator to get this code into their mods.
  8. upyonder999

    Status Hud

    Same thing happens to me, and I haven't found a workaround. I think it's because this mod uses CBA and saves some info that doesn't get reloaded with the mission. Too bad cause I really like this mod, but it's useless with saved games.
  9. Thanks for the excellent news. I'll be happy to be among your first players when it comes out.
  10. SaOK, Once you are done with your missions for the modern version of Arma 3, do you have any plans to create missions for the Arma 3 Iron Front mod? I think whatever you produce would be very popular. I'll keep my fingers crossed :)
  11. upyonder999

    Iron Front as mod in Arma 3

    Yes! It's working now. An easy one click install with PWS. Thanks!
  12. upyonder999

    Iron Front as mod in Arma 3

    With the latest update from BIS (stable version, not development) my Arma 3 Iron Front has become unplayable. I create simple missions in the editor and then preview them to play. With the latest update my character becomes stuck. After a minute or so in the mission I can't move. I can swivel left or right with the mouse, but I can't move forward, backward, side to side, change stance, shoot my gun, or use binoculars. I can play regular scenarios, all the modern military stuff, outside of Iron Front just fine, but not in Iron Front. I'm not using any other mods except those for Iron Front. Any ideas on how to fix this?
  13. upyonder999

    Iron Front as mod in Arma 3

    Played a long session last night without any errors. Thanks for all your help! Looking forward to seeing this evolve, as it's really a great mod.
  14. Any chance we might get an Iron Front version someday? The jets and helicopters kind of ruin the immersion. :) i know I can turn them off though.
  15. upyonder999

    Iron Front as mod in Arma 3

    kju' date=' Here's a link to my rpt file [url']https://gist.github.com/anonymous/8381482[/url] Thanks for taking a look at it.
  16. upyonder999

    Iron Front as mod in Arma 3

    I launch using PWS. I made an Iron Front collection following the instructions in your video, so I'm using the Iron Front - Arma 3 modset which includes more than just @IFA3. I've played a couple scenarios and they work, but I get occasional errors like Addon "LIB.IronFront Arma Compatibility Addon" requires 'missions_ew' cannot open object ca\structures\ind_sawmill\ind_timbers.p3d In the Normandy single player scenario, my squad and I are all in our underwear. No uniforms, playing as Americans. These errors don't affect gameplay much as far as I can tell and I assume these are bugs you're still sorting out? I do have one thing I can't figure out. When using the editor I can't get the Germans and Americans to fight each other. It seems they are on the same side against the Russians. Germans and Americans will fight Russians, but I can't get the Germans and Americans to fight each other. If I'm Amercan and shoot a German I get shot by my own troops as well as the Germans. At the recruit level the Germans and Americans have a green circle on their figures in game and the Russians have a red circle, which I guess indicates friendlies and enemies. I'm not that familiar with using the editor and creating scenarios, so maybe I'm not doing something right? For the size and scope of the project you are doing, I'd say things are going pretty well. I'm amazed at the dedication and talent people have for enhancing this game. Thanks again for all your hard work.
  17. upyonder999

    Mods won't load from a save game

    Mods not loading from saved games has been an issue since Arma 2, unfortunately, which makes me somewhat pessimistic that it will ever get resolved. However, I created this thread hoping to inspire the community to come up with a solution, or at least document in one place what workarounds exist for some of the mods.
  18. upyonder999

    Mods won't load from a save game

    I think they work because they don't save anything, so nothing to reload from a saved game. ---------- Post added at 18:28 ---------- Previous post was at 18:25 ---------- I hope bis takes this seriously. I opened a ticket on this a long time ago and they closed it stating it wasn't their problem. ---------- Post added at 18:34 ---------- Previous post was at 18:28 ---------- Yup, I wish there was some function tied to a key press that reinitialized all the mods.
  19. upyonder999

    Blastcore: Phoenix 2

    I think it's normal. Most of the time my titan rocket will only disable it, like destroy a track.
  20. upyonder999

    Mods won't load from a save game

    Blastcore, TPW MODS, and JSRS 2.0 sound are three mods that always work for me from a saved game. TPW speculated that maybe the reason his mod works is because it is stateless, meaning it doesn't store any data or variables. I can see how the other two mods I mentioned are probably stateless as well. I just have to wonder why this problem can't be fixed so data gets loaded. If I can press a key and ShackTac HUD starts working again, then why can't a key be coded with a function that makes all mods work. I'm not a modder so perhaps I don't appreciate the technical difficulties.
  21. upyonder999

    Mods won't load from a save game

    Status HUD is a mod that I've never been able to load from a save game. I don't have an example of an ai mod though.
  22. upyonder999

    Mods won't load from a save game

    Status Had is a mod that I've never been able to load from save game. I don't have an example of an ai mod though.
  23. upyonder999

    Iron Front as mod in Arma 3

    Tried it again. Apparently running steam as administrator and playing the games loads the CD keys or something. Anyway the Iron Front Arma 2 conversion was successful for the most part. I could play the Tiger Hunt scenario. There were a couple hopefully minor errors. Addon "LIB.IronFront Arma Compatibility Addon" requires ' addon 'A_Crane_02' cannot open object ca\structures\ind_sawmill\ind_timbers.p3d Haven't tried the Arma 3 IF conversion yet. P.S. Just tried Arma 3 IF conversion. It worked, but again get a few hopefully minor errors when playing. Addon "LIB.IronFront Arma Compatibility Addon" requires 'missions_ew' cannot load texture ca\water\data\antiwater_ca.paa Thanks for all your hard work to make this project happen! Cheers.
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