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SkeeterUK

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About SkeeterUK

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  1. SkeeterUK

    User Mission Request Thread

    Hey all. Me and a mate wana try some missions but were having no luck as they are either laggy or too hard for 2 people. Any suggestions for some co-op missions me and a friend can enjoy?
  2. Hey all. Me and a mate wana try some missions but were having no luck as they are either laggy or too hard for 2 people. Any suggestions for some co-op missions me and a friend can enjoy?
  3. SkeeterUK

    CO_8 Siper Team GO!

    Look forward to trying it mate.
  4. SkeeterUK

    =BTC= Revive

    Got it working and works with players fine. Tho mate whos trying it seems to have revives not work after a certain amount of deaths tho could be the config if theres a toggle for amount tho wasnt sure there was one. But yeah got it fine on my end. :) Thank you for the script sir.
  5. SkeeterUK

    =BTC= Revive

    Hi there. Im very new to mission editor in general as in only started making a mission in arma 3 a few days ago for the first time in a arma game. Anyhow. I think i got the gist of how to install this script but i am experiancing a few issues. 1. When i hit respawn in esc menu that works i guess but it spawns me at the west marker i have on the map which i placed before trying to install this script, should i remove the marker respawn_west or leave it in and keep the car named car11 and the pipes object called BTC_vehs_mobile_west which is next to the vehicle. Btw i really dont want to have these objects in the map tbh i just want to be able to have any nearby friendly soldier come to the injured body and hit revive on the scroll menu and they revive, i dont want them respawning to a set location etc. 2. I tried in lan mp hosting my mission and when i shoot a AI team mate, i cant run up to him and scroll wheel "revive" as i just see the regular "gear or weapon choices. What am i doing wrong. 3. When i kill a team mate they seem to die and not just be injured i.e they should be moving but unable to get up etc. This is for a small practice co-op mission im making to teach myself making missions with the editor. I am getting help off a friend which is going fine so far but this script is the first im trying to implement myself. Oh and i placed the btc revive folder in missions/mymission/ as it kept telling me that things were missing if i didnt i.e i tried putting the btc revive folder in /missions but that didnt work as i said. So duno. :/ Btw this is what i have in the revive init: ////////////////// EDITABLE \\\\\\\\\\\\\\\\\\\\\\\\\\ BTC_revive_time_min = 5; BTC_revive_time_max = 600; BTC_who_can_revive = ["Man"]; BTC_black_screen = 0;//Black screen + button while unconscious or action wheel and clear view BTC_active_mobile = 1;//Active mobile respawn (You have to put in map the vehicle and give it a name. Then you have to add one object per side to move to the mobile (BTC_base_flag_west,BTC_base_flag_east) - (1 = yes, 0 = no)) BTC_mobile_respawn = 1;//Active the mobile respawn fnc (1 = yes, 0 = no) BTC_mobile_respawn_time = 30;//Secs delay for mobile vehicle to respawn BTC_need_first_aid = 1;//You need a first aid kit to revive (1 = yes, 0 = no) BTC_pvp = 1; //(disable the revive option for the enemy) BTC_injured_marker = 1; BTC_vehs_mobile_west = [car11];//Editable - define mobile west BTC_vehs_mobile_east = [mobile_east_0];//Editable - define mobile east So the car was named car11 in the map, the pipes next to it called that BTC_base_flag_west as instructed. Hope thats how its done? Presumably if i make btc active mobile to 0 that means i dont need it and respawn will work where the man is injured and revive in where he was injured? PVP is 1 cos i dont want the ai of the enemy to use this? This is my desc file //mission header class header { gametype = coop; minplayers = 1; maxplayers = 6; }; //respawn = "BASE"; //respawndelay = "5"; Respawn = 3; RespawnDelay = 4; #include "=BTC=_revive\=BTC=_respawn.h"
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