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arjay

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Everything posted by arjay

  1. Check there are no spaces in the faction module field.
  2. Not really, currently you really only have 1 option for saving in SP: Create a warroom account Setup a local dedicated server Setup the server on the warroom Enable ALiVE database persistence The amount of data that ALiVE uses to make everything happen is just so far off what BIS probably intended with SP saving that I doubt there could be a fix for it.
  3. Well, we have now got a setting on the requires ALiVE module, that you can decide if you want to enable saving for SP games. This is for use at your own risk though - the game will probably crash!
  4. Could be of just too much going on in your mission, maybe check for any RPT spam or anything else which looks off.
  5. Six looks to have missed the update, will see if we can get that sorted!
  6. I think I may have missed some groups in the customisations I had to do to get RHS to work. I will probably have to release a custom staticdata file with the mappings you will need to load, I'll try to get that updated tonight.
  7. Nice! Getting a bit of a Just Cause feel here, I'm sure people will enjoy shooting down the fascist dogs!
  8. arjay

    Jurassic Arma - Raptor Pack

    Classic!! I hope you guys make a complete faction for these, with groups, so that I can play with them in ALiVE :)
  9. I had to do some tweaking with the RHS factions. I added the RHS tank faction to both the rhs_faction_msv and rhs_faction_vdv factions so they also get armored groups.
  10. RHS has been released! http://forums.bistudio.com/showthread.php?184842-RHS-Escalation-(AFRF-and-USAF)-Release-0-3-0 I have added to supported factions. Thanks to the RHS team for working with us on compatibility! http://alivemod.com/wiki/index.php/Supported_Factions#RHS_Escalation
  11. arjay

    RHS Escalation (AFRF and USAF)

    Congrats on the release guys!
  12. Custom Objective has had it's name changed please see this page for all 0.9 renaming and consolidation: http://alivemod.com/wiki/index.php/Module_Consolidation As for indexeing maps yourself, no probably won't happen, it's a time consuming process that is very fiddly. ---------- Post added at 08:54 ---------- Previous post was at 08:53 ---------- Not really for a specific objective, we probably need to make a way to do that though.
  13. Well the others should ?? be working with ALiVE, possibly not, we indexed those pretty early on in when IF was first released. I'll definately have another look with the latest release.
  14. Yeah I need to update my IF install and take another look at those, thanks for reminding me! ---------- Post added at 17:18 ---------- Previous post was at 17:17 ---------- Yeah that is one reason, also that Lingor or any of those maps never worked on AiA so impossible to index. Will have to wait until the new versions are released. ---------- Post added at 17:19 ---------- Previous post was at 17:18 ---------- Nice! Thanks Evro, we will probably be looking into translations once we get around to V1.0 and all the modules have been set in their final states.
  15. Added to ALiVE support factions list! http://alivemod.com/wiki/index.php/Supported_Factions
  16. Hey all, we have prepared a list of all the consolidation and naming changes in 0.9, please check here: http://alivemod.com/wiki/index.php/Module_Consolidation
  17. For anyone wondering about RHS and ALiVE support, we have recently released 0.9 which has specific customisations to support RHS in all it's glory :)
  18. arjay

    Bornholm, Denmark [Terrain]

    We have released ALiVE 0.9 with support for Bornholm 1.1! http://forums.bistudio.com/showthread.php?169350-ALiVE-Advanced-Light-Infantry-Virtual-Environment/page415 http://alivemod.com/#Download
  19. Priority is the 4th param (not documented) I will add it to the wiki
  20. There is a bug in 0.8 for locally hosted multiplayer and tasks. Suggest you run a local dedicated server instead - it runs better performance wise and ALiVE is mainly tested on dedi. But the local multiplayer issue will be solved in 0.9 release!
  21. Use the Custom Objective module, with no composition placement.
  22. This is a known issue that will be fixed in the upcoming release. For now just use the Alive Tablet to access C2. ---------- Post added at 16:10 ---------- Previous post was at 16:08 ---------- The supply items are included in the ALiVE logistics cargo of the vehicle, you need to enable player logistics in the ALiVE menu and then select Load out cargo on the vehicle. Please see: ---------- Post added at 16:12 ---------- Previous post was at 16:10 ---------- Yep :) I have indexed Bornholm, and have been enjoying playing with ALiVE on that epic map! ALiVE support will be coming in the upcoming Release.
  23. Well ideally you would have more objectives for the placement module so they don't all spawn in 1 spot, a bit unsure what you are trying to achieve with the mission?
  24. OPCOM takes control of an entire faction or factions, you can't have more than one OPCOM for one faction.
  25. arjay

    Bornholm, Denmark [Terrain]

    Awesome, congrats on the release. We will look at ALiVE compatibility for the next ALiVE release!
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