-
Content Count
37 -
Joined
-
Last visited
-
Medals
Everything posted by JohnC
-
Thx for the heads-up andy. Here is a video of Atlas LHD crane (shown at 20:25):
-
Advanced Car Driving System (ACDS) (Dank memes included*)
JohnC replied to Goro's topic in ARMA 3 - GENERAL
Hope to see the support of more ArmA players who also believe that advanced driving mechanics will improve the military simulation quality of ArmA. More realistic vehicle modeling = better military simulation = higher immersion = more fun ! -
Advanced Car Driving System (ACDS) (Dank memes included*)
JohnC replied to Goro's topic in ARMA 3 - GENERAL
You have my vote for advanced driving (increased steering range, reverse gear and manual transmission, analog gas and brake for smooth control). -
Looks fantastic !
-
Totally missed these ! I`d love to operate those lifters :)
-
Did someone say logistics pack? I was going to make a request for the HEMTT with palletized load system and saw this. What a nice surprise. Thanks TxT ! Looks great and very promising.
-
Very happy to see this peral, thanks ! Making airfields more functional adds a lot to the ArmA experience. Looking forward to the new release.
-
You can use save composition feature of the Eden editor but keep in mind that object elevation will be a problem when placing the base on a new map. There is also a second option of "copy/paste in original position" in the editor but that also is not the ideal solution. Bottom line is, as far as I know, if you`ll move a base/composition from one location to another, it will require checking/correcting all items one by one. Base building is one of the most enjoyable aspects of the game for me. Good luck and have fun ! PS. A related topic
- 1 reply
-
- 1
-
I hope you continue with other logistics-themed projects mp5gosu. Because logistics matters ;) Maybe a functional crane?
-
I`d love to see a functional dock crane dan. Any progress on this?
-
Hard to wait for this beauty !
-
Beazley's MAN truck Tempest retextures
JohnC replied to beazley's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any solution for this problem folks? I cant see the textures. -
ARMA 3 Addon Request Thread
JohnC replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Update on this... I tested Jonzie Mega Mod Pack last night and the trailer was working quite fine. I can post a video if needed. So looks like trailers do work in ArmA. In this case, I`ll keep hoping to see an M1070 -
Burnes Armories Tanks and Deployment Vehicles
JohnC replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
One happy customer of Burnes Armories here :) -
ARMA 3 Addon Request Thread
JohnC replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Didnt know that. I thought physics engine of ArmA was improved. I`m really disappointed now :( -
ARMA 3 Addon Request Thread
JohnC replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Requesting M1070 from our modeling gurus. If I remember correctly, there was an OFP/ArmA version back in the days -
I havent tested this yet but very happy to hear dev team`s focus on this. My scenarios heavily depend on AI driving. Quick question... How would I force an AI squad member to drive at a slow speed? Would putting forceSpeed in his init field force him to drive at the specified speed on any vehicle he is ordered to drive? Answer: Tested this a few minutes ago and works like a charm. I defined two radio triggers, to forcespeed to 10 and 40. When my AI driver approaches tight spots (towns, turns, etc), I order him to slow down (forcespeed to 10). When we pass the spot, I tell him to speed up. Using this in combination with WW AIMenu by Windwalking (ability to define multiple waypoints) is almost perfect. And all these without the new AI driving code :) Hopefully it will get even better with the new code.
-
Excellent quality ! Looking forward to the new package
-
Military Logistics Services (MLS) network was created to bring together like-minded ArmA players who enjoy driving, piloting and logistical aspects of the simulation. This is not a clan or squad. MLS is a platform to bring drivers, pilots and logistics experts of armaverse together to share ideas, experience and tools. Lets build bases, form convoys and create a logistics network involving airplanes, helicopters, trucks, ships and trains, all operating in perfect coordination and communication in an immersive, realistic and friendly simulation environment. ArmA Units: https://units.arma3.com/unit/logistics Steam: https://steamcommunity.com/groups/dplogic
-
Diver Equipment Classnames: Cannot find Diver Goggles
JohnC posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
After an extensive search and hunting, I couldnt find the classname for the diver`s goggles. Any help on this gentlemen? Thx -
Helicopter Service
JohnC replied to osmo's topic in TAKE ON HELICOPTERS : MISSIONS - Editing & Scripting
Hey Lord, I guess you are referring my post which linked Osmo's terrific script. Just wanted you to know I am also ready to help to port this into ArmA 3. I sent a pm to Osmo but not sure if he got it. -
As a session organizer, I have couple of radio triggers to spawn AI, change time, etc I`d like to limit the use of these to a player named as "session_organizer" in the editor. I`m putting if (player == session_organizer) then {... script here }; in the "on act" section of the trigger but script can still be called by other players using radio trigger. I also tried to put the if then statement into the script file and that also didnt work. Any advice on this? Thanks. PS: Reported results are from client hosted sessions, I havent tested them on dedicated but I dont think this is relevant. I expect the server/client side to have an effect on the execution number (once or multiple times depending on locality of the script).