tet5uo
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Everything posted by tet5uo
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Turns out it was because I had enabled a separate st_volume addon. I removed that one from my startup and it's working fine now.
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Just wondering if anyone has encountered an issue where the STVolumeControl won't respond to the mousewheel? I can bring up the whisper/shout slider but when trying to adjust it with the mousewheel nothing happens.
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And with the bonus shader bug that has been in the game since Alpha! http://feedback.arma3.com/view.php?id=436
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lol are you people still giving each other "tricks" and "tips" to make this game run better? I hear voodoo dolls and prayer work well.
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Tutorial: How to fix pip flickering sli
tet5uo replied to RadicalAtHeart's topic in ARMA 3 - TROUBLESHOOTING
The real solution is to fix the shader. -
They need to fix that shader to work properly with SLI I think. I also reported this issue in the early alpha. It's a common bug with shaders that use data from the previous frame not working nice with SLI.
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Anyone reading this thread will find their IQ lowering just from close proximity to these posts.
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Should the thread even still be open? Though I guess it's good to have one central place for this instead of new ones popping up all the time.
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Should kids be able to play Arma if they are mature?
tet5uo replied to Oxedom's topic in ARMA 2 & OA - GENERAL
I play regularly with a couple of younger players in our group and they're more mature and less annoying than many of the supposedly "adult" players we have. So, no. I don't see why you'd limit the game based on a meaningless number. -
So 133 pages later and the die-hards are still trying to convince us there is no performance problem?
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unrealistic tracers need strong rework
tet5uo replied to TracyTraceLover's topic in ARMA 3 - GENERAL
Yeah i loved ACE's tracer mod. -
What are you saying here?
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What with the engine not handling multi-core CPU's very well, and instead preferring a very fast per/core clock instead, I don't think this game engine would lend itself to good performance on next-gen consoles. Even high-end PC's have issues with low FPS.
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Mitsubishi Lancer Evolution IX for Arma 3 Alpha
tet5uo replied to Qinetix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Arma3 Gymkhana map? lol! -
You know you can probably get a card for free at this point that someone is throwing away that would be better than that thing :D
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This is not even close to correct.
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This is what you should do. You're contributing just as little to this thread trying to debunk the issue.
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OA Bootcamp Javelin Won't Lock on
tet5uo replied to narcisissma's topic in ARMA 2 & OA - TROUBLESHOOTING
Try zooming in with num+ ? I also seemed to notice it only locks on when the thermal imaging is on. -
Sorely Unimpressed with Arma 3's Graphics as they exist in the Alpha.
tet5uo replied to Failberry's topic in ARMA 3 - GENERAL
Actually it's almost guaranteed to be the way that the shader is written that is causing the problems, not the NV drivers. When making a shader that uses data from previously rendered frames, you need to take into account for SLI or glitches like this will occur. -
EA Awarded the "Worst Company of America" two times in a row
tet5uo replied to Tonci87's topic in OFFTOPIC - Games & Gaming
Ever heard of selection bias? Gamers are drama queens. There's companies that are actually costing people's lives, yet a gaming company is the most hated? Get real. I don't like EA much either, but i'm not about to go crazy about it like most people. -
Unable to bind Ctrl+ any mouse button
tet5uo replied to SomeGuyWithARock's topic in ARMA 3 - TROUBLESHOOTING
I think there's something in the game preventing this particular binding. I've tried it in A2 and A3 as well. -
How to Sandbox Arma 3 to keep it from taking control of Windows on startup?
tet5uo replied to bobby budnick's topic in ARMA 3 - BETA DISCUSSION
Perhaps try the -noPause switch in the shortcut? -
They should have let them make Mirror's Edge 2 already. That game is screaming out for a re-make with the Frostbite tech. EA would probably make them put gun-play in it again and ruin the second one too though.
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If I artificially increase the GPU load by doing something like 200% rendering quality, then you see the load across my 3 GPU's evenly. SLI is indeed functional.
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Makes sense. I'm pretty sure IRL that NVG's don't limit one to 40 degrees of FOV like they do in game.