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Everything posted by serjames
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[OPEN BETA] [SP] bCombat infantry AI Mod
serjames replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hmm, we run on a dedicated 24/7 server with no troubles, but as you suggest this is a windows based box... ? SJ -
Randomly generated roadside IEDs
serjames replied to brians200's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will test it out tonight... Great turnaround btw !! SJ -
Brilliant. Naive question, does this mean we can better model side, vs Frontal, Top back armour values etc ? Will vehicle modders need to add your scripts to their mods or can it be done "centrally" ? Will any modification to weapons systems be needed - i.e. Modded ATGM's ? Really looking forward to getting this in and making Armour more of a Challenge ! SJ
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ShackTac User Interface (STHUD, STGI, and more)
serjames replied to dslyecxi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Doesn't it just get put right back in there everytime you run Six ? SJ -
They shot down my F18.... :P
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
serjames replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I can confirm there were a lot of blank spaces on the editor ? Would be brilliant to get them filled in ? not sure the best way to do it - I tend to cross reference versus the Bis Asset viewer on the wiki - but it would be brilliant to add all the a2 assets that A3MP /AiA bring along with them ? SJ -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
serjames replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Congrats guys... Looks like a cracking revision !! Downloading now SJ -
Yes yes yes.... So glad this isn't dead.. Yoshi us Brit's need some proper armour !! :) SJ
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Randomly generated roadside IEDs
serjames replied to brians200's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Brians, don't go crazy, I love them the way they are... The BIG huge explosion is perfect !!! I run a LOT of Ied's on the mission - upwards of 150 individual placements with some hotspots. I also run a custome object array, as I didn't like secondaries being visible and though some of the objects looked a little odd on takistan. So it can be that the chaps completely miss my IED's and walk over several, so having all Huge is not ideal, I run 10% large maximum, but Based on the above error on the script, that will explain the frustration my poor troopers are experiencing.. Lol SJ -
You are talking about A10's that Haven't been driven into walls/other jets/tanks/players/hangers/tankers/ etc etc are you ? They don't seem to work at all.... ;) lol
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Ah yep... Thanks for the reminder Lala... We need em quick as my pilots don't seem to be able to find a reverse gear :rolleyes: SJ
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Keeway - he's already part of CUP :) SJ
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ALiVE - Advanced Light Infantry Virtual Environment
serjames replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good tip there !! To be fair that's best practice anyway with any large heavy scripted missions.. The server will let you in when it's ready, or indeed just have an admin logged in at start and that holds all those eager "continue" trigger fingers from starting the map before it's ready. SJ -
Trying to get the towing trucks placed down and I can't seem to see them in the editor ? Am I blind ? :) SJ
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Randomly generated roadside IEDs
serjames replied to brians200's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah I noticed that ALL the IED's were Holy Cow moments... Lots of FPS lag... lol Might be a good idea to reduce the small and medium one to just stock mine/grenades effects ? -
Models look really good, and handle really well too ! Great job ! Is it possible to run a similar config mod to allow them to be used by Aggressors ?
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always worked on our server... not sure what other people were seeing.?
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[OPEN BETA] [SP] bCombat infantry AI Mod
serjames replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
They're VERY accurate with 40 mike mike now... alarmingly so :) -
Eric, I think there is a mistake, the only mods you must have to join our server are the Map, ALiVE and AGGRESSORS - everything else is up for grabs.. SJ
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- guns
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Eric, thanks for trying, so what you are saying is that you haven't actually tested it at all... :) Just on your server where no mods are used, except your gun pack.... lol Sheesh... We'll have to wait I guess SJ
- 5666 replies
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[OPEN BETA] [SP] bCombat infantry AI Mod
serjames replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cool will test - thanks Fabrizio ! -
Eric, I am the admin... I have thoroughly tested this since you first introduced the mod pack, you know that as I've been bugging you for ages... It's not working for me unless ALL parties run your mods. Really weird ! Please go and check - if you can hear everyone's guns on my server... "][/url] :? SJ
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Randomly generated roadside IEDs
serjames replied to brians200's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Tankbuster, great that you're working with Brians - Community spirit !! SJ -
Testing this morning. Doesn't work. Eric please test with other Players who do NOT have your mod, but DO have massi or RH etc. For the person running your mod the sounds of other guns are blocked, as is the firing animation, muzzle flash etc. IF they run your mod too, then all works. But that's still not ideal as many public players will not automatically come on with your mod loaded. Sorry mate I know you've been battering at this one, but something is still not right :( SJ
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- guns
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Blimey I don't remember putting my eye to the sight... In fact if I remember rightly that was the best way to get a massive black eye... ? Are we talking about the same sight ?

