-
Content Count
2348 -
Joined
-
Last visited
-
Medals
-
Medals
-
Everything posted by serjames
-
ALiVE - Advanced Light Infantry Virtual Environment
serjames replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
well done chaps. some really hard work there ! -
LAxemann's "Mount" - Animations for attaching rifle items
serjames replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks LAxemann, almost there... ;P I noticed that prone works great now. However it does force you into a crouching position ? Can this be adjusted to remain prone ? One last little detail, I spotted that when you change scopes in prone, the new scope "appears" for a second before the animation starts to replace it ? Not a killer bug, but if it can be adjusted out would make this perfect. I don't know about anyone else, But I think the "animation" or at least the time delay should be longer for scopers... to simulate the correct fitting and alignment, which must take a bit longer than 3 seconds or so ? Any other POV ? Nothing worse than getting caught in an animation when a taki walks around the corner but I think the level of detail this has brought deserves respect ? SJ -
Trixie, thanks for adding ASDG :) I did notice that your config change managed to prevent the 7.62mm suppressor from fitting for some reason ? It definitely worked before. ? SJ
-
LAxemann's "Mount" - Animations for attaching rifle items
serjames replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I get a bug whereby if I'm prone and try and change a scope it locks me in the "in-Gear" animation and i cannot seem to get out or re-enter the Inventory ? Had to DC and re-load. SJ -
look up the SA-2 launchers. Also SA-6's were done I think. Oh worth checking is the "big-bird" radar system and all the radar and airbase paraphernalia that chap made.. really nice models with excellent features. https://www.youtube.com/watch?v=wXDSKVdEgas SJ
-
No rush... I'll be joining you in Diaper heaven... I assume that's what you meant... in less than three weeks. So am making the most of Arma time While I still have it !! SJ
-
Don't automatically write them off. Alduric has a shit load of mods on his plate and will get round to it eventually. Equally CUP is important for bring them all together in the Future, so I'm sure they will work their differences out... we're Adults after all (well toy soldier playing adults... :P )
-
I think it works if everyone is running it... I got it working it seemed, for me at least - but somewhere over the last month or so an update has reverted it back so that it somehow overwrites other weapons sounds.. I.e. RH's pack. It's not a problem; too busy being in love with Trixie's L129A1 !!
-
EricJ @U100 has borked all the sounds again for us, so we've stopped using it..(again :P)
-
Authentic Gameplay Modification
serjames replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Then the back blast need adjusting to take account of that... It's not always possible to get a T100 to wait while you climb down stairs and make sure you're no-where near a building before firing... -
Authentic Gameplay Modification
serjames replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
does anyone else get constant wind reports spamming the top right quarter... seems everytime I move my TrackIR it tells me which way the blooming wind it blowing.... ? And firing Guided weapons from Buildings, and insta-death ? even when the weapon has LOADS of space behind it.. i.e. on a roof terrace or balcony.... That's not right surely. J -
Trixie - really loving the L129... beautiful.. Any chance we can get the weapons made compatible with ADSG Joint Rails ? That way we can run the new uber UK attachments from RKSL i.e. http://forums.bistudio.com/showthread.php?178555-RKSL-Attachments-Pack-1 ?
-
Authentic Gameplay Modification
serjames replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm trying to re-bind the keys. It will not let me select "PrtScn" or "Pause" as key options ? Can anyone suggest a solution ? -
ALiVE - Advanced Light Infantry Virtual Environment
serjames replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
friznit - the problem with Air groups, Jets or Helicopters is it seems it won't maintain formation when they are re-visualised. so they just collide and crash. You can see this with Individual Infantry units when they are visualised they all "Pop" out on the same location and then just move back into formation. This does raise another issue - as it seems to work for Land vehicles, tanks etc, EXCEPT they revert to the normal "V" arrowhead combat mode formation, which sucks if you want them to be patrolling down a road in a column - say in Relaxed mode with all the crew turned out. Anyway hope it helps SJ -
Abandoned naval CIC/ fleet command/harpoon style gametype
serjames replied to sakura_chan's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I loved Fleet command and was gutted I couldn't get it to work in Win7... Still got the disc.... There is Dangerous Waters too, which took it to the next level. VERY similar to What you have shown, but focused on key ASW assets... This would be a CRACKING game outright or as others have said a very clever way to get Radar and Fire & Control into the game.... Makes all those Radar models and Awacs birds actually DO something :) If you hadn't told me they were low-poly models I would never have guessed.... they too are worthy of their own "Well done" Hopefully all our enthusiasm encourages you to continue.. or share the workload ? Good luck. SJ -
Sounds like the mod's not for you then :)
-
Please keep the AAF version config as an option though... fits nicely with my Future Altis ALiVE mission where the AAF have bought some old RAF tornados.... :) SJ
-
wow. really impressive work IanSky !! SJ
-
Brilliant Trixie... Multi Pbos one mod pack. BEST of both worlds... Really excited to get this ingame :) Sj
-
agree on the multi rope for the chinook... takes a long time to de-bus a full chinook otherwise... and we do have that rather tempting suicide hole :)
-
Bull, very nicely laid out and proposed. Looking forward to seeing the type 45 in there for sure... with all the aircraft we have whizzing around a good AA Destroyer will come in handy ! Will be following this for sure. SJ
-
Peral, good news on the updates... Btw where did you get to on the towing tractor.. THAT would really be useful... especially if it could attach to other aircraft and Helicopters too... Our public players have a hard time getting the A10 out of the hanger it seems... let alone into the air ! :)
-
Brilliant hopefully it's zeroable ? That's the issue we had with it in A2:Ace SJ p.s. if possible to avoid lots of arguments, would it be possible to include it in your L86 pack and simply re-name or add a descriptor... e.g. L86 +L129. Running another mod ontop of the 30+ we need is getting really hard to justify internally.
-
BTK Immersive Mine Detector
serjames replied to sxp2high's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Needs an option to silence the bleeper i.e. for TvT missions... sneakingthrough Minefields etc -
Indeed, that's a strange post as I imagine lots of us are very excited by your work... If we post after updates we get told off so most of us stay quiet and patient... Don't confuse that with lack of interest ! :) Would be very sad not to release it for people to enjoy ? SJ
- 440 replies
-
- csla
- csla studio
-
(and 4 more)
Tagged with:

