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robowilso

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Posts posted by robowilso


  1. I want to bend a corner in this plane just as badly as anyone else, but we need to take into consideration that he has been working intensely on the USAF planes submitted by fullerpj, and i'm sure many other side projects as well as trying to assist budding new modders in their attempts at their freshman releases. Being in-games flying/shooting/sacking keeps is always more fun than staring at notepad and wire meshes/vertices. Soon enough, Arma 3 will have the full production line of F-35's, F-15's, F-16's, F-22's, A-10's, F18's . The presenting authors alone who have announced, should give everyone confidence that all this will be delivered and will be of the highest quality. It's like christmas,,, just ignore the thought of it and before you know it it will magically appear and make your day! :)


  2. hey man, thank you for all of the adjustments youve submitted, and wanted to ask that since you obviously have AGM's permission to use their fast rope function and RHS's permission to make custom adjustments and ACE3 is open source, would it be possible for you to add AGM fastroping to RHS helos, and maybe even integrate the action into the ACE menu?


  3. Robert Hammer, you sir are indeed the king of armaverse weapon manufacturing and have been in it for the long haul. I'm quite sure you are a busy man and for you to take time to rejuvinate and re-breathe life back into one of A3's first and [to this day] one of the games most popular addons is yet another HUGE selfless project you have gifted to this community & I think i speak for many when I tell you we LOVE YOU FOR IT!!!



    ardvarkdb, these creations of yours are absolutely timeless and needed by any soldier to transform themselves into a proper SF warrior! Thank You very much for introducing these to us all [in OA as well] you sir, have also brought this community many ultra high quality addons that have increased our immersion and the draw to this franchise! Thank You for bringing R.H. in on this and all of the many hours of hard work you have put into moding/sharing.

    *You guys have transformed this cruddy day i've been having into an afternoon of excitement and happiness! Thank You!

    :627::292::627::coop:


  4. Hope i on't get a warning for this comment, but this helo is bad ass Aplion!!!!! Alot of work has obviously gone into it and the quality result reflects that. she's got IT ALL! fast, nimble, average transport bay, mission changing weapons, now if there were only some way to set up an action on one of them for pontoon inflatable to deploy on demand so that it can landon water!!!!, that would be cool wouldn't it????


  5. I have been having a terrible time learning to implement this addon in my mission making. i follow the quick start direction to the 'T' and always get "too many objectbe been created, try lowering the amount of objectives" i already have it set on only large obj, and the system is spawning troops like crazy, a more intimate and up-to-date tutorial is required that breaks down how the system works and how to tweak different aspects to get the most out of all of the different awesome things i have seen done by this thing.


  6. I live only a few miles away from Ft. Campbell Ky. and see these ''little dragons'' buzz over the house everyday, I was looking into porting these over myself and am gald to see a competent team do it! And, if these are based upon the 160th LB's then the controls are a mirror of the blackhawk, either the left or right pilot can pilot the bird, doesn't matter which seat your in. i know this is also a rrequest that is wayy "jumping the gun" in this early stage, but do you think it possible somewhere down the road to add the small boom arm that folds into these things, for fast roping,/lowering supplyboxes? and btw, the accuracy is as realistic as i could imagine it, if anything, the missles are extremely inaccurate and off-zero'd. that fix, would be a purposeful and well earned fix for a recent update in my opinion. Thank You for this gift


  7. The ACE medical system has been working very strong for me, the "Prevent instant death" *from the way i understand it is: it doesn't guarantee that every character will be placed in unconcious state after 0'ing out on health, it just means that the chance will be there for them to not instantly be killed, many still will as in real life,, the amount of bullet wounds on the battlefield unfortunately dont have the luxury of being incompasitating, or less than lethal impacts, a few 7.62's slap through your plate carrier into the old 'meat sack' it's usually The End. lol


  8. This upcoming updated is well anticipated, I see you guys are starting to get many of the major milestones accomplished that you had set your sights on!!! I love watching projects like this come together. I have a question as well... i'm a jolly pilot but by no means a trained gunship commander. Do you plan on simulating the advanced flight model values to mimic the real world ''feel'' of the Apache? and do ou guys know if this is done with any of the community made helos up to this point or are they just aligned along a basic template that seems to be well leveled? I understand that the end of this question covers a very brod spectrum of information from several different authors, (was more directed towards kimi, since even the ones you havent contributed to the design of i'm confident in your opinion of what a helicopter of a certain size designed for a certain purpose might feel like) Thank You and am awaiting this 1.0 roll out with excitement


  9. simple fix,,, you can manipulate the color scheme of your HUD items... change it to a HOT Pink or something that does not occur naturally in color and the contrast will make it much more noticeable. I reverted mine to the A2 scheme (neon/Olive green) and that problem diappeared for me. Give it a shot


  10. Loving the MH-6M every time I fly it!

    One thing I'd like to give my opinion on is that it feels like the collective is a little too... unresponsive? It's weird. It feels like it plummets to the ground if you hold down collective while doing a fast approach to an LZ, but seems to be sudden after a period of -- what feels like -- unresponsiveness. It's tough to get used to. If it's more or less accurate, I'm fine with it and I'll just get used to it! But, for now, the standard flight model feels heavy. It maneuvers good and feels great, but the collective management is weird. Maybe it's just me.

    I haven't had A2OA installed for some time, but the flight model seems very close if not identical to the vanilla A2 LB. *To the addon authors: Have you guys tweaked the flight characteristics configs to your likings yet? Or is it still to be dialed in?


  11. I think it best played to increase the armor values from vanilla A3 a bit,,, for sure;until B.I. nerfs their aimbot A.I. Doesn't really level the playing field due to numerous bullett impacts slapping your body with the smallest pieces of a player pokingout from cover (i've never in my life seen an AK that's capable of such accuracy from > 350m!!

    **There are also many instances ;in your addon packs, where the only difference in uniform is the glove color. That seems like a waste of armory space and would serve a great deal better to utilize those slots for mis-match selections. Would offer an attractable realistic feature and serve to utilize the addon to get the most out of it's potential. They really are some fantastic re-textures, thank you for releasing them, just trying to be helpful


  12. Just have a couple questions that i didn't see in the documentation.

    When running SP scenarios or private LAN match if host is running @ACE3 does the mod completely render useless and/or remove the vanilla FAK?

    I'm really kind of turned around as far as bandages go; I see several different bandage items listed in the box and have used each one exclusively in missions and I really don't see any difference. They all seem to stop the bleeding and stabalize the soldier as well as the next. Is there some future plans for all of these different "band-aids" or are they in fact doing someting different and i'm just too much of a simpleton to realize it?

    Thank You and your team for all of your hard work and patience you guys have put into this mod, and most of all for bringing more unity into our modding community & shining as a bright example for what can be accomplished when extremely talented individuals team up to slam out these mega-releases!


  13. Arma 3 parkour?!!! I think so!!! Great work man! This is an extremely ambitious project and a fruitful one at that! Way to go on finding a huge gap in our game and mustering up the patience and focus to do something about it! Good Work!

    *Nevermind the whiny millennials; nothing is ever done well enough for the generation that does nothing* :o:


  14. has this been kept up to date in working order throughout the updates of the last couple of years? I have always loved this addon in both A2 and A3 but the last time I used it the box showed up when i pressed esc. but there were no text contained within it nor did anything work when i clicked on those empty fields. Thank You for this liberating addon Kronzky, and all of the past fun i've had with it. Please update this if you so choose. It's a great asset to the community,, and a legendary one :)

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