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Human_Tanks

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About Human_Tanks

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    gogogr0
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  1. I know it has been dune, but i want to make my own version of the game mode. right now i have just the kill zones working. i was just wondering what input that i can get on the subject. like what are some of the things you would like to see. I'm new to all the mission making so this is my first big project.
  2. sigh way did it have to be something so simple way so simple. well thank you so much really. just a little more work/a lot more work till i can finally release the first version of my game mode idea
  3. yep i can do all that just give me a sec ---------- Post added at 13:21 ---------- Previous post was at 13:10 ---------- The editor mission just use the alpha redio to start the script everything there is for me to screw around with ---------- Post added at 13:27 ---------- Previous post was at 13:21 ---------- at the top of the map you will see the grid place for cargo box de11 and de11_1 wich is all the script effects at the time, as soon soon as you use radio alpha the script runs and it makes both M1 and M2 makers and triggers
  4. _c = 0; while {_c < 6 } do { sleep 10000; _c = _c + 1; systemChat ("_c=" + (str _c)); }; _Marker1 = createMarker ["M1", getpos de11]; "M1" setMarkerShape "RECTANGLE"; "M1" setMarkerColor "ColorRed"; "M1" setMarkerSize [500, 500]; "M1" setMarkerBrush "DiagGrid"; aa1=createTrigger["EmptyDetector",getPos de11]; aa1 setTriggerArea[500,500,0,true]; aa1 setTriggerActivation["ANY","PRESENT",true]; aa1 setTriggerStatements["this", "{_x setDamage 1} foreach thisList;", ""]; _c = 0; while {_c < 6 } do { sleep 10000; _c = _c + 2; systemChat ("_c=" + (str _c)); }; _Marker2 = createMarker ["M2", getpos de111]; "M2" setMarkerShape "RECTANGLE"; "M2" setMarkerColor "ColorRed"; "M2" setMarkerSize [500, 500]; "M2" setMarkerBrush "DiagGrid"; aa2=createTrigger["EmptyDetector",getPos de111]; aa2 setTriggerArea[500,500,0,true]; aa2 setTriggerActivation["ANY","PRESENT",true]; aa2 setTriggerStatements["this", "{_x setDamage 1} foreach thisList;", ""]; oh yes i fixed that later still have the zero delay even after having a long sleep
  5. ok i will see what happens. thank you ---------- Post added at 18:28 ---------- Previous post was at 18:08 ---------- so i used the above and it still runs the next part right away with no delay at all
  6. sorry this may have been posted over 9000 times but i will still have to ask sleep 60; _Marker1 = createMarker ["M1", getpos de11]; "M1" setMarkerShape "RECTANGLE"; "M1" setMarkerColor "ColorRed"; "M1" setMarkerSize [500, 500]; "M1" setMarkerBrush "DiagGrid"; aa3=createTrigger["EmptyDetector",getPos de111]; aa3 setTriggerArea[500,500,0,true]; aa3 setTriggerActivation["ANY","PRESENT",true]; aa3 setTriggerStatements["this", "{_x setDamage 1} foreach thisList;", ""]; sleep 60; _Marker1 = createMarker ["M1", getpos de112]; "M1" setMarkerShape "RECTANGLE"; "M1" setMarkerColor "ColorRed"; "M1" setMarkerSize [500, 500]; "M1" setMarkerBrush "DiagGrid"; aa3=createTrigger["EmptyDetector",getPos de113]; aa3 setTriggerArea[500,500,0,true]; aa3 setTriggerActivation["ANY","PRESENT",true]; aa3 setTriggerStatements["this", "{_x setDamage 1} foreach thisList;", ""]; this is the code every time i use it it just makes the first marker and kill zone right away, and it will never make the next ones duse any one have a better way of doing this or wear am i messing up with this.
  7. ok thank you again, im trying to make it so when the game stats it make a new kill zone every so often so ppl have to get closer and closer together
  8. thank you so much. i used that about 2 times and it did not work. this what the 3rd time you have helpt me, thank you so so so so much. now i have something for you. im trying to get a time between the making of each marker/trigger. sleep 60; _Marker1 = createMarker ["M1", getpos de11]; "M1" setMarkerShape "RECTANGLE"; "M1" setMarkerColor "ColorRed"; "M1" setMarkerSize [500, 500]; "M1" setMarkerBrush "DiagGrid"; sleep 60; _Marker1 = createMarker ["M1", getpos de11_1]; "M1" setMarkerShape "RECTANGLE"; "M1" setMarkerColor "ColorRed"; "M1" setMarkerSize [500, 500]; "M1" setMarkerBrush "DiagGrid"; sleep 60; _Marker1 = createMarker ["M1", getpos de11_2]; "M1" setMarkerShape "RECTANGLE"; "M1" setMarkerColor "ColorRed"; "M1" setMarkerSize [500, 500]; "M1" setMarkerBrush "DiagGrid"; i just have it sleep but that duse nothing and it just runs the first one.
  9. aa3=createTrigger["EmptyDetector",getPos de11]; aa3 setTriggerArea[500,500,0,false]; aa3 setTriggerActivation["ANY","PRESENT",true]; aa3 setTriggerStatements["this", "{_x setDamage 1} foreach thisList;", ""]; this is my script and i cant get the setTriggerActivation to make it in to a rectangle it all ways just makes it in to a circle, any one have a good idea how i can fix this:confused: thank you for the help ---------- Post added at 18:17 ---------- Previous post was at 16:27 ---------- if i use true or false on the aa3 setTriggerArea[500,500,0,false]; of the script it duse not change if it is a rectangle or a circle trigger any one have a fix?
  10. Human_Tanks

    Kill zone/death zone

    cool thank you
  11. Human_Tanks

    Kill zone/death zone

    ok thank you, and sorry for the inconvenience. is there any way to turn it on or off at a point
  12. im looking for a script that will give me a way to kill anyone that enters a zone or area on the map, i also need to be able to turn the area on and off edit: so now im looking for a way to turn a trigger on or off at a set time or by random. did not want to make a new post for something
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