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surfer

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Everything posted by surfer

  1. surfer

    [SP/Coop 04] Contention Zone

    Dear all! I would like to give you an update, so you know a little about the progress we are having. First of all, congrats to IndeedPete who achieved a major milestone in his personal career! Concerning the CONTENTION ZONE you have probably noticed how the Eden editor and Arma updates required many fixes to the objects and ppeffects (my part) and mission and scripts (IPs part). The above screenshot is of our current internal files, so this is how the colors and particle effects should look like. There's still work to do but we're on it and hope to return with at least a compatibilty update soon. Thanks for your patience! Surfer
  2. surfer

    [SP/Coop 04] Contention Zone

    Hi Gelus, Thanks again for your positive review and kind words! If you knew how much more content we have in the making that needs just a bit of finalization! ;-) Trying to help with the Gravedigger: The corpses can be found in the north-western-central area of the factory, north of a contaminated storage building. Park the truck next to it, then an icon appears to load each on the truck. Good luck!
  3. surfer

    [SP/Coop 04] Contention Zone

    Here's a new video of our progress with the anomalies:
  4. surfer

    [SP/Coop 04] Contention Zone

    But thanks for reminding us that we should have a new release someday in the future. The Eden editor put us back a little by damaging lots of the buildings but I think I sorted those bugs out now. Will visit the Zone this evening and see what else needs to be done.
  5. surfer

    [SP/Coop 04] Contention Zone

    We couldn't do without one ...
  6. surfer

    [SP/Coop 04] Contention Zone

    Yeah, I'm curious if all the custom buildings could be climbed with the EM mod. Besides that I'm currently working on a custom rain sound, so we have rain again but no damn crickets.
  7. surfer

    [MP] The Walking Dead (DISCONTINUED)

    Hey Dude! Congrats to the release! Do you maybe have a video to demonstrate how the zombies are acting? Thx, Surf
  8. surfer

    [SP/Coop 04] Contention Zone

    Sorry for teasing this to you. We decided to keep it vanilla right from the beginning to have it as accessible as possible. Some day in the future BIS will give us gas masks and haz suits and this will probably be the same day we have all the features inside that we wished for.
  9. surfer

    [SP/Coop 04] Contention Zone

    Dear Friend, I'm sending you this selfie of me in front of the Unforgiving Church Of The Apocalypse, here on Altis or "Contention Zone" as the locals call it. Unfortunately the camera focused on the background and I didn't have the time to do another image. Had to run from a pack of mutated freaks, haha =) Groud Zero, where one of the nukes hit is even more impressive than it looks on the sat images. My little excursion is nearly over but it was definitely worth it. I tell you all the stories once I'm back. Cheers, S.
  10. surfer

    [SP/Coop 04] Contention Zone

    This is so cool!!! Top work, mate! Does "loot chance" include "CONTENTION" and "EXCLUDING CONTENTION" ? And how about putting in Vanilla settings so people get the idea how we planned it to be played before they set cash to max and flamethrower =1 ;)
  11. surfer

    [SP/Coop 04] Contention Zone

    We just discussed internally that we will keep most of the scenario as it is with SP missions as the core element. Storywise we will probably find some kind of an end of chapter, where your player is no rookie anymore and the scope of what CONTENTION did on the island is clear. I would like the bunker scene removed and have a regular spawn and respawn at the scrapyard to make it more approachable for new players and replayers and to be more easy to edit for me. Hope this answers your question. I will focus on further scenery, atmosphere, sounds & music and also some more anomalies we didn't implement yet. I'm aiming to replace all the music we borrowed from public domain with our own pieces. There are also lots of vocal samples which we didn't even use yet and I fear that we used some samples of you guys we didn't give credit yet. So if you hear your own voice in the Zone it's either toxic delirium or we used your sample. Please let us know, so we can add your credit!
  12. surfer

    [SP/Coop 04] Contention Zone

    Maybe these could be our starting points, getting the random mission generator work in MP and spawning from the Scrapyard. This way we can hang on to the singleplayer missions but get rid of the long starting-procedure via the bunker.
  13. surfer

    [SP/Coop 04] Contention Zone

    Fellow Zoners! IndeedPete and I would like to open the discussion on how to proceed with the overall scenario. Not meaning where the story mission should take you next but rather what's happening once all story-missions are done. In my opinion what we have here is too much fun to discard it after playing through the story. So here's my vision, please let me know what you think about it: If technically feasible the mission should evolve into an MP playground with unlimited players, having the storymission still inside but only as an introduction for singleplayers. Players should start at the Scrapyard and maybe at one or two further camps owned by Freezoners and Greenwar. This would discard the starting level inside the bunker, which is fun in a way but also buggy, clunky and unapproachable. Experienced players that finished the storymissions in earlier games should get the chance to ready up for the Zone by using a hidden stash or password at Abd's store or similar. Depending on what's possible with the generic mission generator, MP activities might circle more around self-organized tours into the Zone. Freezoners and Greenwar are neutral with each other while both oppose CONTENTION. Placing premium loot like vehicles with CONTENTION should leave a lot of room to create your own playing experience. Please share your opinion on the above, especially on discarding the starting level at the bunker! Thanks, Surfer
  14. surfer

    [SP/Coop 04] Contention Zone

    unprivated now. thx
  15. surfer

    [SP/Coop 04] Contention Zone

    Fellow Zoners! I would like to share what has fallen into my hands while sneaking around the Altis nuclear power plant ANPP. This is some video footage of a not so lucky Zoner who seemed to have been surprised by a blowout or anomaly. When I found him he was already dead for several hours and most of his equipment shortfused or destroyed. Anyway, this is all I have. Hope it reminds you to be careful out there and always bring a handful of bolts or chemlights. Best, Surfer.
  16. You might want to check out two of my older missions: Grey Ops and Abandoned Village. https://forums.bistudio.com/topic/165115-cp-grey-ops-by-surfer/ https://forums.bistudio.com/topic/150191-spco-02-abandoned-village/
  17. surfer

    [SP/Coop 04] Contention Zone

    The objects have been placed by hand, using an invisible grass cutter and attachto [with coordinates] to align them. Takes a while but once it's done, it is rock solid. Only things you can't attach are NPCs, which is why some of them might be a little glitched. Anybody wanting to setup a Coop, give me a shout!
  18. surfer

    [SP/Coop 04] Contention Zone

    Off for the weekend and I'm missing all the fun! ;-) First of all thanks again to all that participated! Hope you enjoy the Zone so far. I would like to add a few comments as well: - I recommend (at least for your first go) to walk the Zone without any mods active. You will never know if anomalies are technical problems or wanted this way. - Refrain from cheating/teleporting all over the map or you will most likely miss the fun and atmosphere. Contention Zone is all about facing the toxic environment of a post apocalyptic Altis and finding out what led to the catastrophy. If I play it all from the beginning it will give me several hours of playtime and I KNOW where all the clues and items are. - Contention guards have specialized weapons that require their DNA/fingerprints to be activated. That's why the weapons can't be looted. At the moment weapons aren't neccessary to survive in the Zone. It is not meant to be played as a shooter. - I always had a love/hate relation with the bunker you start your game in. I love it for the atmosphere and the way you have to set up your light at home to make it playable. On the other hand I hate it for the technical limitations. So let's see if we can bare with the glitches or if we have to change it in the long term to make it more accessible. - Also sorry for the nasty triggers of dialogs, especially for objects or persons on the ground. Some A3 clunkyness there. I hope that once you know how to trigger them (by looking down or away) you will get along. - And last but not least: If you have any scenery you would like to be implemented, PM me with the details! But remember: Everything has to be created with Vanilla Items only, so no Mods, no Itempacks, no A3MP etc. - Ah and please share your favorite screenshots or videos (in spoiler tags or PM). Thanks!
  19. surfer

    [SP/Coop 04] Contention Zone

    Just to let our followers know that we're back to the project, pushing forward to an alpha release. In the meantime check out this image of a second Freezoner camp somewhere hidden in the swamps.
  20. I would like to release my latest single player mission: featuring the voices of Holliday50 and Laqueesha You are shot down right on top of a fierce tank battle. Your mission is simple: Make it back to friendly lines in one piece! This one allows different approaches and has a few sidemissions. Hope you enjoy it! https://www.mediafire.com/?dn5dc5xva5zb565 http://www.armaholic.com/page.php?id=23677
  21. surfer

    [SP] EJECT! EJECT! by Surfer

    BeachAV8R posted this GREAT after action report of my earlier mission "EJECT! EJECT!". I always love to read how you guys play my missions, using approaches I planned or I didn't even imagine. BeachAV8R was the first to go for hijacking the enemy helicopter which made my day. So here's the report with lots of images, giving you a great idea about the mission without spoiling too much: http://forums.mudspike.com/t/eject-eject-aar/127 Thanks a lot!!!
  22. Communications are unmodified, so if TFAR runs on missions that aren't prepared or modified for it you should be good. Since the the player's team are some kind of specops they are fully equipped with radios. But for our upcoming mission "CONTENTION ZONE" the players start with barely anything and have to salvage or loot their stuff. Be sure to check out its thread by clicking the below banner. Cheers, Surf
  23. The first open beta is out! Find the download link below! What starts as a sabotage mission turns out to become kind of a postapocalyptic free roam adventure, playable as a 4 player coop or single player. The story unfolds with every location you explore, enemies you capture and allies you find. The atmosphere is inspired by STALKER or FALLOUT and features lots of custom sounds and music. Technical mastermind IndeedPete and me (Surfer) have modified mine detectors that show zones of dangerous radioactivity, biological and chemical threats. There's further anomalies you don't want to step into, some of them can be revealed by throwing chemlights into them. The beautiful Thirsk Winter map of 5 x 5 kms can be explored on foot until you manage to steal or repair vehicles. At the moment the mission runs with Farooq's Revive, you can switch between team-members but once you lose all four of them the game is over. Gametime is around 2 - 5 hours. There's no respawn. Since IndeedPete and I took weeks to create this mission it's only fair if you take some time to complete it ;-) Requirements: A3MP A3MP-AP Thirsk Current features: - snow is falling - day/night cycles - around 10 locations with tasks or story elements - non linear gameplay - detection of hazard zones including onscreen icons, sounds & damage - blowouts - anomalies to date: FREEZER, BLASTER, TRIP, RADIOACTIVITY, BIOHAZARD, CHEMICALS - custom ambient sounds and music, original tracks by sirch retork and by myself - some objectives are randomized - all story elements are logged so you can re-read them - 3 NPCs that can join your team - toned down AI skills - that mystic weather experiment you see in the video - underground reactor - three factions: CONTENTION, GREENWAR and FREEZONERS - custom textures and uniforms Planned features: - dubbed narrator - more dynamic locations and tasks - more allies Known issues: - "advanced vehicles mod" is killing the players during the intro. - sometimes the players spawn right into an anomaly. this still needs to be fixed. if it happens to you, restart! - green circles on map. they actually don't mean anything. - single players should start the mission from the MISSIONS folder / Scenarios to allow teamswitching. - higher diffuculties block teamswitching. Credits: Indeed Pete for his invaluable coding skills and ongoing support! Raunhofer & Alduric for the excellent Thirsk Winter map! Corporal Lib [bR] for playtesting and inspiration Farooq & Prof.Cupcake for the revive script Shuko for the SHKPOS script Genesis92x for the VCOM script, please correct me if this is wrong. There's no credits in the script I'm using. Geiger Counter Clicks by Iwan Gabovitch under CC-BY 3.0 License, based on Geiger.wav by Benboncan Annoying-alarm.wav by thomasevd under CC-BY 3.0 License Original music by Sirch Retork, Surfer and more. Download: https://www.mediafire.com/?yf9iu0qy69z67fe Here's an amazing video Rell did! It doesn't spoil too much and is giving you a good idea what to expect: And a few screenshots:
  24. Thanks for your offer but I'm not sure you're tuff enough for this kind of assignment. Just kidding ;-) Of course we'll contact you, once it's going Alpha or Beta. And maybe on Somewhere In Siberia you want to try a different approach: Ever tried to man the ancient tower with a sniper? Or going in silent? I know from a secure source reinforces are only sent after the alarm went off. Any further observations you and your team have, sent me a PM! I'm always excited to hear about players experiences in our missions.
  25. Fired it up yesterday and it had all the enemies where they where supposed to be. I confirm it's most probably one of your mods. Have uploaded a newer version anyway now but with no changes to the earlier one, just to make sure it's still compatible. And yes, there are still enemy soldiers hiding inside the buildings. Keep watching your back!
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