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Posts posted by PepinKr
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Hi,
I have a map the same size, here are my settings :
Sat grid = 96
In texture layers, the base layer is set at texture size 40x40m
Satellite segment = 24
I see nothing wrong in your layers.cfg ;)
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Hey M1lkm8n, do you have the same issue when using normals sat map ?
http://i.imgur.com/73pG6jh.jpg (248 kB)
http://i.imgur.com/aqJGUMj.jpg (247 kB)
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@Zerog : Link added ;)
@M1lkm8n : I added a link to your post about satellite normals.
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Of course Terrain making is not for everyone but this post will help (i hope) people who are interested to get into terrain making faster ;)
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Terrain Builder is out !
Find quick guide here : Quick "Terrain Builder" tutorial (Edit: Link removed)And look at visitor 4 Manual : Visitor 4 Manual
This post will be updated constantly, so please feel free to contribute and share your links.
Before anything else, you should know that making a terrain in ArmA 3 is quite similar to ArmA 2 in many aspects, so check this amazing post :
Resourcelink collection: How to make a map, step-by-step
TOOLS
L3DT
GETTING STARTED WITH VISITOR
Setting up your P: drive :
Guides :
Tips & Tricks :
ArmA 3 new features
New road system:
Loading Text:
3D Editor:
Satellite normals:Note : We are still figuring out the process, Satellite normals replace textures's mco.
How to import a normal map sat image
Textures :
Other Ressources :- 1
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I use a sat map of 20480x20480.
The only thing i can think of is that you dont place your GCP points correctly.
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WDGS84 /UTM Zone 31 Nis that correct ?
thanks for help btw
That's what i use and it is working perfectly.
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hmm doest it need all them or just the .shp file ? thats all i see in the terain config that is linked ?Also this UTF-8 i cant see it , does he mean the WGS84 -- 31n ?
I mean when you do "save selection as vector file" (final step) :
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He may have used world tools but cannot go around Visitor - afaik! Although there could be a way to directly implement the objects into the pew using Mikeros DePew...haven't tried!I checked again and you were right, i only had around 3000000 objects. But i will try Depew to see if we can increase this limitation.
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Ok, i solved my issue.
At the end of your video, you should specify that you need to save your layer as a vector file with UTF-8.
Also, if you use binpbo to pack your map, the "roads" folder is probably missing. I had to unpack it and add the folder manually and finally repack it with cpbo.
Anyway, i should also say thank you for showing us the way. You rock Milkman !
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hey M1lkm8n, i followed your tutorial but i must do something wrong because everytime i save my roads into a .shp file it is empty (weight 1kb, no vectors inside).
Did i miss something ?
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I get 1 error when launching Bulldozer :- No Entry "config.bin/cfgingameUI/Cursor.known_target"
Update all your arma 3 files in your P: drive, that fixed the error for me :)
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if by objects you mean trees & rocks, i managed to place more than 4,000,000 without issues.
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I wanted to start an ArmA 3 guide for map making but as M1lkm8n said, as long as we don't have proper tools its kind of useless.
Start with an arma 2 island and when the tools are ready, it will be quite easy to port this over A3 ;)
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Hi !
You can find them here : P:\a3\map_data ;)
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Well, i missed the link to your tutorial.
Everything is working now ! ^^ sorry for the dumb question and thanks for this very handy script !
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I tried your script but its not working, when i export into a p3d no file is created :'(
btw i'm using 1.67 (latest version) of blender.
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Why do you need a .SQM ?
You should only need the satmap (5120x5120) of your map for it to work.
Look at this tutorial : http://forums.bistudio.com/showthread.php?108356-World-Tools-forest-tutorial
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Maybe you should post this in troubleshooting, you're talking about stratis right now and this subforum is for terrain creation and not mission editing. (sorry if i misunderstood your issue).
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Hey icewindo, love this addon.
I'm making a mission for my friends with it ;)
Are you still working on it btw ?
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Squad name: The Servants
Timezone/location : UTC+1 - France
Gamemode preference (eg coop or pvp): COOP, PVP
Contact email: kavarak@gmail.com
Website address: http://www.the-servants.fr
Short description: Casual french community
Language: French
In game Textures / Sat Grid
in ARMA 3 - TERRAIN - (BUILDER)
Posted
ha ok, well i use 20480x20480, but 2048 is ok for testing purpose.
If you use 2048x2048, my config will be useless to you.