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Evilhardt

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Everything posted by Evilhardt

  1. Evilhardt

    Gear Removal Trigger

    This multiple stacked trigger solution sucks. I did soem more research. Found these things: http://community.bistudio.com/wiki/if http://forums.unitedoperations.net/index.php/topic/8687-having-trouble-with-a-trigger-in-thislist/ I deduced the code I need might look like this: [b1,B2,B3,B4] // I put this into the Condition field // I put this in the On Act. field if (B1 in thislist) then{ removeallweapons B1; removeallitems B1; removeheadgear B1; removevest B1; removeGoggles B1; removeUniform B1; removeAllAssignedItems B1; }; But it does not work. Can somebody pls help me?
  2. Evilhardt

    Iranians become white when player controlled

    A whole team of nordic looking Iranians is kinda stupid though...
  3. Evilhardt

    Iranians become white when player controlled

    What exactly makes you know it's intentional. And how exactly would that make any sense?
  4. Evilhardt

    Iranians become white when player controlled

    It certainly is a low priority thing. But I find it to be an annoyance, especially because the fix would be very simple I assume. The models already ave a written in faction membership. So checking which character head to chose should not be complicated. We just need the second head choice for our profiles.
  5. Evilhardt

    Iranians become white when player controlled

    yea blah-blah. The average Iranian certainly doesn't look like the American dude on the screenshot. Period.
  6. Evilhardt

    Iranians become white when player controlled

    Ah yes, that should be changed so your profile is context sensitive to what faction you are playing. So that you would have to pick three faces. one for each faction.
  7. Evilhardt

    Mk18 762 Ammo?

    The class name EBR still works though. And where do you mean I am supposed to look for the ammo? As I said the classname that I found does not work.
  8. Evilhardt

    Gear Removal Trigger

    Yea no, that doesn't work. Game crashes in loading screen. Apparently stacked triggers are causing serious trouble... Edit1: Actually I got the game to load now by reducing the number of stacked triggers, but it does not work anyway... -.- Edit2: Actually I am just stupid and it does work.^^
  9. Hi, after patching the game I can no longer find environment objects like wall section, crates, containers weapon stashes etc. in the editor. Have they accidentally been removed or is something wrong on my side?
  10. Would be nice if one bullet would remain in the chamber after a double reload. So reloading with a magazine with at least one bullet in it and then reloading with a new magazine with k bullets in it gives you k+1 bullets in total – one in the chamber and k in the new magazine.
  11. Evilhardt

    Double Reload -> bullet in chamber

    Yea, ain't it? But apparently not so many people really care about this... so why bother doing it...
  12. Evilhardt

    Double Reload -> bullet in chamber

    Well... either by firing it or with an ejection mechanism... But CoD doesn't have rounds tied to their magazines but a magical round-pool.
  13. Evilhardt

    Double Reload -> bullet in chamber

    Red Orchestra has it too...
  14. Evilhardt

    Double Reload -> bullet in chamber

    Yes right, as chambering the round is part of the reload process anyway (in the game I mean (currently there is no real chambering animation with all weapons though. Only the "reload slider" (don't know the correct term in English) moves magically). This is also the case in BF3... you cannot reload a weapon without charging it there, nor do I know any other game where you can do that). Just to make things clear: If this was implemented we would also need a new reload animation for the case that there is a round in the chamber. So to summarize it: We need the following features: - Eject the round in chamber - If there is a round in the chamber when reloading: keep the round in chamber - The round in chamber must not magically become a round of a different type if the new magazine is of a different type than the one of which the bullet in chamber came from (tracer vs conventional for example) but stay the type it is (that's why we need a ejection mechanism - to eject a bullet of a type that we don't want (tracer for example)) - Two different reload animations: One with chambering if the chamber is empty and one without in case of a tactical reload.
  15. Evilhardt

    Double Reload -> bullet in chamber

    yup, did so. I think that one guy made a good point though. Thus we might need the option to eject the bullet in chamber.
  16. Hey, my honest advise: Change the registration process! It drove me mad and I guess I am not the only one you pissed of with your registration layout. I mean come on... 3 "I am not a bot" validations? One of them for which you need to google how the capital of the Czech Republic ( I even had too google how to write that in English!) is spelled?! And one question for which I need to google when one of your games was released?? And if that wasn’t enough in addition to that also one of those stupid captchas?? NO! Totally no! Do you want to piss of people big time? Then keep that registration layout... This is a honest advise AND a rage. PS: I even need to do a captcha to create a thread? -.-
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