HSTaran
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Posts posted by HSTaran
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Can you show your trigger in a screenshot?of course ( i used same name than you ) : http://img15.hostingpics.net/pics/698316arma32013030817262881.jpg
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I really don' t see where i may have been mistaken
http://img15.hostingpics.net/pics/203169arma32013030815092201.jpg
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well, i did exactly that, and it don' t work.
Look what i have : http://img15.hostingpics.net/pics/499690arma32013030814421570.jpg
And if i set to current task and kill the targer : http://www.hostingpics.net/viewer.php?id=508089arma32013030814435928.jpg
It don' t care:(
The task seems not assigned to the target.
When you create modules, they are otomaticly grouped with each others. What must you do with that ?
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Here's an imageMake sure the name of the unit is spelled correctly in the trigger.
To be sure i did not make a mistake : My target is a Medic. Therefore my script is !(alive Medic) ? or must I rename the medic and use it in the script ?
The problem is i tryed the two things without effect...
I didn' t see the screenshot. Thanks, i ll try to do exactly the same.
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For number 6I changed it to module position, the task waypoint showed on the map, and the task did change it's outline when selected!
Maybe try that mate!
Question for Zipper5
Zipper, should I number the task 0,1,2 etc or 1,2,3 etc?
Also, with the number convention, if 1 succeeds, would 2 automatically become live?
Thanks
That does not work either. I feel that the task have no link with the enemy. Therefore the task don' t appears ingame ( only on objectives window, but no waitpoint showed, no succeeded if i terminate the enemy ).
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As the guy who designed their current implementation, I must apologize for the confusion. This was one of the first proper frameworks I worked on when I began work on Arma 3. :p It will be improved in the future, hopefully accompanied by some more general documentation of how modules now work.So, to give a basic tutorial of how it currently works:
Let's say we have a mission where the objective is to destroy an enemy vehicle. It's a 4-player coop, all players have the same objective and they're all in the same squad.
- Insert the Create Task module, fill in the details as desired.
- Change Apply to to Synchronized objects only.
- Synchronize the module to each of the player units.
- Insert the Set Task State module, set the State to Assigned.
- Synchronize to the Create Task module.
- Insert the Set Task Destination module, set the Destination to Synchronized object.
- Synchronize to the Create Task module and the enemy vehicle.
- Insert a Trigger, change it's Condition to !(alive truck1) (change truck1 to the name of the vehicle)
- Insert another Set Task State module, set the State to Succeeded.
- Synchronize to the Create Task module and the Trigger.
This should create the task for all players, set it as current, set the vehicle as its destination, wait for the vehicle to be destroyed and then mark it as succeeded. Hope that helps!
Hello, i did ( again and again ) exactly what you say ( just changed the vehicule by a soldier ). But it won' t work properly for me : i have the task in the objectives window ( a good point ), but it is nowhere ingame, no marker on the map. When i kill the soldier, it say nothing, no succeeded, and the task is always active.
- Insert the Create Task module, fill in the details as desired.
Tutorial: How to use the Task Modules
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted · Edited by HSTaran
It works this time ( with Task ID ). Thanks you so much !!
My question is how to create a "EndMission" task ? An other thing, when i start the mission, it asked me to start with the second task : http://zupimages.net/up/2/677572741.jpg