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PsychotropicPineapples

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About PsychotropicPineapples

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  1. If you could make it record the player's speakers(at a lower volume, so it doesn't overpower their voice) as well as their microphone, then it'd be possible. Or you could use Virtual Audio Cable to set both your speakers and mic' to a new line, then use that as your input device.
  2. Just tried this out. I don't know why I never thought of this before. It's so, so much easier to fly now. Thanks, man. It'd still be handy to just have a little setting(or even have them switched by default) for it, but this works just fine.
  3. PsychotropicPineapples

    Configurable Audio Options (Multiple Devices)

    Sounds like a good idea for me. For people who like to record gameplay videos, it can be handy to have the game output to one virtual audio cable, while a Teamspeak or Skype call outputs to another. That way, they can be recorded separately and tweaked later to ensure a good volume level.
  4. PsychotropicPineapples

    AI going around walls to keep formation

    This always bugged me in Arma 2 as well. I'd give the AI a formation and they would stick to it no matter what the cost. This would result in them taking any path, however elaborate or dangerous, just so they could be in the exact spot they're supposed to be in. It makes stealth difficult when you want to creep along a wall with enemies on the other side and one or more of your team mates runs right around it onto the other side, getting killed in the process. I quickly recorded a video during a mission I was putting together in the editor to show off this behaviour. youtube.com/watch?v=wwSXatXM7gQ [Removed the start of the link because it wouldn't let me post it]
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