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alduric

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Everything posted by alduric

  1. Hello guys, as few of you may know me :) Im going to start small project Called Chernarus-Life. I have permisions from Mr Tonic to use his Altis Life RPG missions as base in mine project. Im going to port Altis Life RPG into Chernarus from A3MP, also id like to made small mod where will be included stuff like cars/weapons from A2 imported into A3. Id like to create small community for ppl who like "life" gameplay mode with somthing totaly new in ArmA 3. Our website: http://www.Chernarus-life.com Our Facebook fanpage: https://www.facebook.com/ChernarusLife What we are looking right now? - Ppl to help with importing stuff from A2 samples into A3 - Graphic artists to help us with stuff like graphic buttons / logos etc'ra. - Moderators for our board. - Some1 who can host TS3 server for us. What we have now? - Great mission made by Tonic as base for us. - Full custom Medical system with Morphine/Adrenaline/Bandages/Passout system to add some realism. - New Drag/Hold system. - Many Russian weapons. - Many Russian Vehicles. ( ITSSSS CHERRNOOO GUYZZZ ) - Base Dev Version - Cherno-Life mod v0.5 FAQ: Q: What map? A: Main map will be chernarus from my ArmA 3 Map Pac mod (http://forums.bistudio.com/showthread.php?170241-A3MP-ArmA-3-Map-Pack&p=2580007#post2580007) Q: Will you use A3 stuff? A: Im going to include stuff from ArmA Samples Mod (http://forums.bistudio.com/showthread.php?169068-ASM-Arma-Samples-Mod), im going to put much time into Cars, clothes and other stuff from A2, like Chernarus Police Car or Police Uniforms. This will be best Open tests for my ASM before Release. Q: Will you host servers? A: Yes Q: There will be a save system? A: Yes, there will be many other crazy stuff like Player Control menu via webpage and other stuff. Q: Are you looking for help? A: Yes, i need some1 with perfect english, moderators, graphics specialist ( I Need better logo :D ) Stay tuned, this thread will be updated :)
  2. Tomorow i will fix some reported bugs :-) this animations are on thie list ( animations work at first person )
  3. I used this cover cuz author allow me to use it. I have no righs to use original one ;( its fine anyway i think.
  4. I cant give any our missions cuz: 1. Missions are made in polish. 2. We use a3cs mod (my other thread) and u would not be able to run it. @MistyRonini will swap models for beter ones soon. @Pepehal yep its working in mp. Its dedicated to coop groups. ---------- Post added at 05:15 ---------- Previous post was at 05:14 ---------- Arma Samples Mod maybe soon. I have to think about it.
  5. ArmA 3 Coop: Vietnam Some informations Okay guys, few of you may know me already :) I made few addons like A3MP or nametag. Today is a day when id like to show ya some screens of incoming project. A3CV is mod that will take us into the war in Vietnam. There is no Dev team, i made it alone so there is a long way to make it perfect. Mod is under closed tests right now - Its fully playable and give us a lot of fun :) What mod will have in 1st release? - BLUFOR: US, Sought-Vietnam, Australia. - OPFOR: North-Vietnam, North Korea, Vietcong - US Weapons match to the Vietnam War. - Russian weapons match to the Vietnam War (OPFOR) - Vehicles like M113, Hueys or BTR40 - Restriction for ACRE system (No 343 or others, only 119 with special Radio Backpack) - Support for one map at start ( http://forums.bistudio.com/showthread.php?171809-New-Terrain-N-Ziwasogo-%28Wip%29 ) We arleady testing it, and its great ! - And a lot more! Maps! A3CV is in Cooperate with F.S.F. Mod will include prepared version of their map which is really great! Requirements - Mod will require @A3MP Some screenshots: https://imagizer.imageshack.us/v2/1192x718q90/38/ub2e.jpg (270 kB) https://imagizer.imageshack.us/v2/1051x731q90/571/lmxa.jpg (122 kB) https://imagizer.imageshack.us/v2/1072x731q90/837/e0a2.jpg (159 kB) https://imagizer.imageshack.us/v2/1005x731q90/841/hzt9.jpg (282 kB) https://imagizer.imageshack.us/v2/693x531q90/577/lelf.jpg (140 kB) If you know anything about 3d modeling, mapmaking, scriptmaking and wants to help in this project - Contact us!
  6. Okay small update. I have to finish english translation and i will release it to public. Few days guys. Also I would like to remind, this is NOT proffesional mod. Im big fan of Unsung, thats why A3CV was made - To kill some time before real Vietnam experience. Do not expect much. However, my community had a little fun during the Vietnam tests, maybe you will like it.
  7. Gimme gimmeee gimeemememmememeee acreeeee
  8. alduric

    @A3MP - ArmA 3 Map Pack

    We r not supporting 3rd party maps here.
  9. alduric

    A2 Island Lighting Fixes

    Nice one, cant wait for release :-)
  10. alduric

    @A3MP - ArmA 3 Map Pack

    Why u made @A3MP folder if mod is already as Mod structure? Do double check - C:\Arma3\@A3MP\addons\files.pbo <- How it shd be
  11. alduric

    Helmet Adding Problem

    Im almost sure that one of textures are setup to model by default. Also u cant have space here hiddenSelectionsTextures[] = {"\Opscor<HERE>helmet\helmet.paa"}; Send me source i will take a look if you want.
  12. alduric

    A2 Island Fixes

    It missing prefix inside.
  13. alduric

    TB i hate you

    Eee Wat?
  14. Wiki says that u can use content based on APL or APL-SA license in contest.
  15. Is there any patch for AiA lite and IF lite? To fix sound problems? Okay nvm , this fix working fine also with Lite versions.
  16. alduric

    @A3MP - ArmA 3 Map Pack

    Well, some1 will make mod to JSRS to fix it. I will do it for my community for sure if author will not do anything with it so dont panic guys :P
  17. Copy all pbos into @My_community_pack and its solve ur problem.
  18. alduric

    RDS A2 Civilian Pack

    Thanks for releasing source, gj on release.
  19. alduric

    @A3MP - ArmA 3 Map Pack

    0 problem wirh LD here in my community mate.
  20. I just give u tutorial for simple port of one vehicle mate.
  21. Well i dont want to be rude but u have to use Merlin model from BI samples, textures from samples and make new config for it, after that u have to add physx, sounds, animations, wreck model and u r good to go.
  22. alduric

    Random AI spawn?

    Well, you have to script it mate :P
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