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Moon_chilD

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Everything posted by Moon_chilD

  1. Moon_chilD

    the FEW

    I know, its an old mod and the last post - especially of the mod creator - has been posted a long time ago but I just risk it: I guess a port to Arma 3 is very unlikely, hu? My group recently planed to start playing IFA3 and this pack would add so much cool stuff to the Game/Mod. Especially when it comes to the US I'm missing bigger planes! I tried to port it myself (in this case just for my own use) but I'm just to stupid to do so. @.@
  2. I tested it and it solves the problems with MCC so it most likely solves all incompatibility problems! Thanks Lesh!
  3. Just to clearify: Its not only leshs towing mod that causes this problem. Other mods can do that as well. ASR for example is a mad boy as well ;-D I already informed Lesh of the towing mod and he will look into it! Thanks again for the help shay and Im happy to help you (somehow :3) Edit: MCC works fine again!
  4. Yeah same here as well. Not the worst of all problems but...yeah!
  5. I think it would be very interesting to know more about your server/mission setup! Most important would be what other mods you are using and maybe a RPT-Log!
  6. As soon as I have my servers back (The problems yesterday let me redo my whole Arma 3 Server again xD) I'll test it without filePatching. I just hope that ASR is not depending on it in the next update anymore @.@ Edit: Disabling File Patching did not do the trick! I still does not work!
  7. @shay_gman Nobody is able to login to MCC. The server is hosted on a root server. But what is strange is, that it says that for sooo many other mods aswell (ALIVE, CBA and even some BIS Functions) @papanwel You are right we have. The reason for that is, that its (sadly) needed for ASR. But should that really be the problem here?
  8. Uhuhuhuhuh...here as well. In fact the whole RTP kinda f-up! (Sorry but I really thought that only me has this problem @.@) http://pastebin.com/RfKdZX48
  9. Hey guys, I'm searching for the cause of a very nasty and Random bug I have on my MCC Mission Template. (We use that the generate us missions that we then play) What is happening is that sometimes when a member joints (JIP) he is stuck. They can't move at all. The only thing they can do is look around and respawn. Respawning however does not really help. They just spawn immobilized again. Only rejoining helps occasionally (not always). This bug is purely random. I have not found a pattern yet. My guess would be that the Start Location Module could be the cause. I guess that because this module moves the player 1-4 secs after spawning to the location of the flag. (Besides, can one somehow deactivate the spawning of an object? I actually don't want to have a flag standing around in my FOB xD) The Start Location Module however seems to be necessary to solve HVT Missions since you have to deliver the captured units to the flag pole. Is there any other way to solve the HVT missions without placing down the Start Location Module. (Maybe with a marker or Trigger?) As I said, I'm not sure if that is the problem. This is just trail and error. It could also be just MCC with other mods or another mod at all. The RPT-Log doesn't say anything interesting regarding the immobilization whatsoever. Many Greetings Moony
  10. Moon_chilD

    Iron Front as mod in Arma 3

    Mods don't need to be in the Arma 3 Folder, just saying. I don't have any mod in my Arma 3 Folder. Still I have a f-ton of mods. Anyway, I kinda managed to update my mods. I just got one error while doing that (something with mines or explosives not sure anymore) Everything worked fine this time. Since my upload speed at home is really love that just takes so long. Thats why I like to have everythig on my server. Anyway except this one file I have everything on my server. Now I'm kinda confused. I know I had the vehicle sounds for the American vehicles running once before that patch. Was it through WarMod? Or do I just remember wrong? (As I said on my post, I was on the right version @.@)
  11. Very strange, the same is reported on the ACE3 Thread!!
  12. Place down the check pbo (or what ever its called) module again.
  13. Moon_chilD

    Iron Front as mod in Arma 3

    Nope, I still get the same error. Don't know if it has something to do with the "" missing on target (Whenever I add them, they get deleted again). I'd wish I'd just had the files T^T Edit: Is it true that with the update only thise files are updated; @if_other_addons -> addons -> lib_improved_explosions_effects.pbo @ifa3m -> addons -> lib_ger_infantry_a3 lib_sov_characters_a3.pbo lib_tanks_a3.pbo lib_weapons_a3 lib_weaponsmagazines_a3.pbo lib_wheeled_a3.pbo @IF -> Addons -> lib_core.pbo I got a bunch of errors while installing but these are the files I got when I have done it on my PC (On my server it is not possbile)! (That was only IronFront_Arma3_CommunityPatch_1.13-1.14.exe - Shortcut) Edit2: The DLC Patch gave me: @LIB_DLC_1 -> Addons -> lib_dlc_core.pbo And again some Errors while installing!
  14. Moon_chilD

    Iron Front as mod in Arma 3

    Mhhh I get an error when I try to update the mod with the .exe on my server (where I host the mods for my group) This is the error: Iron Front for Arma 3 Patch is not installed on your computer or installation is corrupted. Am I the only one here? I just downloaded all the mods and files again. The Versions are: 1.10, 1.08 and 1.13 Edit: Could it be that the setup requires you to have the mod lying in the Arma 3 Folder? Because my don't. I launch it from another directory!
  15. Is there away to Disable and Enable the Interaction of an object? I want to remove the interaction from an ammo crate of an Ammo crate while a script is running and when another script is running allowing the interaction again!
  16. From what I saw, you can disable the function via Module!
  17. From the Changelog: Disable NVGs in sight (#2699)
  18. sitrepo = hero But I see why this is happening: Old: The field on Whitelist = Empty New: The field on Whitelist = [] I guess that's the cause!
  19. Same here but only when I have ace modules placed. Without ace modules placed it works fine. Looks like one of them breaks it!
  20. Another question. I just see that there is a ace_server.pbo...so server need to load that PBO too? (Could be this PBO is not new but I just never saw it...but I never had it before and our server ran good. What does this PBO do?) EDIT: Also I get RPT Errors you might look into. Dunno if its ACE or CBA related!!! 15:36:41 Error in expression < params ["_array", "_code"]; _array = + _array; { _array set [_forEachIndex, > 15:36:41 Error position: <+ _array; { Full RPT: http://pastebin.com/mrBd4WcA
  21. Ahh cool then I'm going the get it out of my repo. xD
  22. Anybody here knows how the map gestures work? And is it like the Map Gestures by ShackTac?
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