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TheSensorium

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Posts posted by TheSensorium


  1. What you are saying is common practice in most things, but for some reason just isn't working in my case. It will not reference from the mission folder for whatever reason. The sound will not be played when instructed with \sounds\filename.ogg (as, like you say - it's inside a folder called 'sounds' within the mission file test.stratis. This sound file will only play if I use the entire folder tree from c:// upwards. I know this is supposed to work, but it isn't - and this is what is making me think that maybe there are unique ways of modding with ARMA that you wouldn't normally do with any other game/project.

    By the way - I'm not trying to reference a script - referencing a script works fine - it's playing a sound file VIA a script I'm having the problem with using playsound3D


  2. 'If you choose to put script files in folders, they are then accessed by relative path of the mission.sqf file' - a direct quote from an A2 scripting guide - yet if I reference any sound in scripts from the same folder - it wont work.

    There are many modders out there with the same questions, and with this thread - I hope to explain what one of the number one questions is: How do we WORK WITH ARMA to create mods?

    Many 'modders' out there can write scripts, can get their heads round relatively easy functions, if statements and the likes, but just don't know how to configure these scripts to work with ARMA's mission files. What makes ARMA's file infrastructure different to everything else? That's the question quite a few modders have right now.

    If you are a veteran/experience ARMA modder (both past and present), what would be your number one piece of advice for modders new to the ARMA series?


  3. Hi Guys, just a quick thread as I'm new to modding:

    I want to play a custom .wav sound when an option is pressed in the contextial menu in game (eg, when pressing middle mouse/tide key) I've managed to get the option in game working fine and I can scroll over it, the problem is that the .wav file WILL NOT PLAY unless I include the full folder tree directory starting from C:// onwards. This is bad as other users' folder heirarch obvioulsy wont be the same as mine. To clarify: I can get the .wav to play when I include the entire folder heirarchy in code, so the formatting is right, It just will not play if I only include from the mission folder upwards.

    Any advice?

    Thanks

    TheSensorium


  4. Hi, I'm new too. Me and my cousin are looking to get into ARMA III straight from the alpha. We are pretty new to the ARMA Series (apart from playing DayZ) but we will also be modding the game a little too. We also want to learn the ropes too but will mainly want to be doing multiplayer PvP and modding content intended for this playstyle also.

    TheSensorium

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