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erazeri

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Everything posted by erazeri

  1. erazeri

    CCIP script for aircrafts

    You can always configure this yourself in the vehicles own config so it's ready to use this. Example config: https://github.com/eRazeri/CCIP/blob/master/src/CCIP_B_Plane_CAS_01_F/config.cpp Basicly you just need to configure the three variables CCIP_Configured, CCIP_Allowed_Weapons[] and CCIP_Weapon_Positions[] in the CfgVehicles. If you do so drop a link here so I can update the supported addons =)
  2. erazeri

    CCIP script for aircrafts

    https://github.com/eRazeri/CCIP/releases/tag/v0.3a v0.3 alpha changelog: -Added support for Chairbornes AV-8B Harrier II. -Added support for Chairbornes Su-25. -Added support for Firewills F-16C
  3. erazeri

    Helmet Mounted Displays MOD

    They changed the radarType into value of 8, which is undocumented but my best guess it's the "dummy compass". Changing that back to value of 4 gives back the air radar. Anyway I've been thinking of making a missile warning system using the IncomingMissile EH that would give the warning also to the guys at back letting them know not to disturb the pilot too much. Just haven't got around doing it and reverting to the magic radar was a bit easier.
  4. erazeri

    CCIP script for aircrafts

    Thanks to those reporting about the issue, I learned something new of ArmA :P https://github.com/RealityGaming/CCIP/releases/tag/v0.2a v0.2 alpha changelog: -Fixed initialization of the addon to run on it's own thread and not blocking any other addons anymore.
  5. erazeri

    CCIP script for aircrafts

    Don`t use TFAR personally so I don't know for sure. It might still be the case but in the future I`ll close this a bit more to reduce any possible overlaps. So please, report back if it has issues or not =)
  6. erazeri

    CCIP script for aircrafts

    Thank you =) I've worked on it a bit and I've made the first release for it: https://github.com/eRazeri/CCIP/releases/tag/v0.1a Notes: -It's a client side addon. -It's a work in progress -Currently it's still using a loop for detecting the vehicle, will switch to CBA XEH in the future. -If you wish not to use CCIP with a certain vehicle just remove the vehicles specific PBO and bisign. -Multiple third party vehicles are supported also, move the required PBOs into addons folder to make them work.
  7. erazeri

    Helmet Mounted Displays MOD

    12:37:26 Warning Message: Addon 'Comanche_HMDs_Kimi_METRIC' requires addon 'UI_HMDs_kimi' 12:37:28 Warning Message: Addon 'Ghost_HMDs_Kimi_METRIC' requires addon 'UI_HMDs_kimi' 12:37:28 Warning Message: Addon 'LilB_HMDs_Kimi_METRIC' requires addon 'UI_HMDs_kimi' 12:37:28 Warning Message: Addon 'Lynx_HMDs_Kimi_METRIC' requires addon 'UI_HMDs_kimi' 12:37:28 Warning Message: Addon 'Merlin_HMDs_Kimi_METRIC' requires addon 'UI_HMDs_kimi' 12:37:28 Warning Message: Addon 'UAVs_HMDs_Kimi' requires addon 'UI_HMDs_kimi' 12:37:28 Warning Message: Addon 'UI_OPT_HMDs_Kimi' requires addon 'UI_HMDs_kimi' Seems like something is missing from the latest version =)
  8. I`m just guessing but probably something to do with the ground contact points: https://community.bistudio.com/wiki/Helicopter_Flight_Model_Config_(XML)#Ground_contacts Not really sure how to set them up.
  9. I`ve had the same :D Left click around the CPS etc text to highlight the window then right click at the same spot to open the menu to deselect transparency.
  10. erazeri

    Helmet Mounted Displays MOD

    Not sure if this would help but it allows a green thermal mode: class Turrets: Turrets { class MainTurret: MainTurret { class OpticsIn { class Wide { visionMode[] = {"Normal","Ti"};//,"NVG" thermalMode[] = {0,1,2,3};//0=WHOT, 1=BHOT,2=Green WHOT, 3=Green BHOT, 4=Red WHOT, 5=Red BHOT }; }; }; };
  11. erazeri

    Helmet Mounted Displays MOD

    Agreed with above. Just a suggestion but it`s better than nothing: class B_Heli_Light_01_F: Heli_Light_01_base_F { memoryPointCM[]= {"exhaust1"}; memoryPointCMDir[]= {"exhaust1_dir"}; Also any ideas on how to display wheel brake status?
  12. erazeri

    CCIP script for aircrafts

    So you`re trying to use the CBA version of the addon? I might not have stated it clearly enough but the CBA version of the addon isn`t working hence there`s no pbo to download. If you`re using the non-CBA version which has the pbo in the repo then I can`t reproduce the issue. I tested it with CBA+CCIP and CCIP alone in the sling loading showcase. Xendance, with your permission I would do a complete rewrite of the CCIPs structure to eliminate any possible problems caused by it?
  13. Alright, I did just that and while I was at it I also animated it :) If someone wants the "F_35C_GBU53_fly.p3d" you can get it from here: https://github.com/RealityGaming/OK_F_35C ps Loving the modelling discussion, I`m an novice modeller myself too
  14. I have to drop by and send my regards to the author. The model is so stunning :p I was able to obtain the source files from armaholic but I noticed it didn`t have all of the models that are in the binarized release. "OK_F_35C\bomberino\GBU53_fly\F_35C_GBU53_fly.p3d" is missing and it`s used by the GBU53 weapon :S Could we get the GBU53 model unbinarized? Anyway I started working on a edited version of the addon. It`s source can be seen here: https://github.com/RealityGaming/OK_F_35C ps Would`ve liked to start working on this together not as a "rip-off" :S
  15. erazeri

    CCIP script for aircrafts

    Updated, thanks for the providers! =)
  16. erazeri

    CCIP script for aircrafts

    Forked the original and put down some different versions: https://github.com/eRazeri/arma-ccip Script versions in a mission for with and without CBA. Addon versions only the non CBA works as couldn`t get the CBA version working for some reason, hence only one .pbo to download.
  17. erazeri

    ACRE2 Public Beta Release

    How about updating the TS plugin dll and the addon to the latest version? Btw NouberNou, is it intentional that when you have multiple radios with the same channel and you transmit you`ll transmit over all of the radios at the same time?
  18. erazeri

    ACRE2 Public Beta Release

    Tips for anyone else having troubles with radios dissappearing. Make sure there`s enough space in the inventory for the radio because the ID system cycles the radio trough your inventory. We used to have radios in the linked items trough configs and it resulted in some loadouts not having the space to get a new radio. Situation was confused even more by when grabbing a radio from a box, you need to close the container to get the new radio even if it looks like it dissappeared.
  19. erazeri

    UTS-15 Tactical Shotgun

    Texture issues aside there`s some things that is keeping us from using this and it`s the scripting side. When taking the weapon into hands and the script is sucking up the inventory and then refilling it it can duplicate stuff to fill the inventory completely. When taking the weapon into hands it always consumes a mag to reload it, this is a real problem with a two main weapons loadout. AIs acting on their own or remote controlled don`t seem to understand the weapon very well and just keep on reloading. I know that fixing all of these might be quite a lot of work so I`m suggesting maybe to do a version of the shotgun that has only 1 magazine in the weapon that doesn`t rely on a script? Thanks! -eRazeri
  20. erazeri

    UTS-15 Tactical Shotgun

    When dropping mags on the ground: Warning Message: Cannot load texture c:\users\benedikt\desktop\everything regauding my weapon\bpx_uts15\ui\ammobuck_ca.paa. Warning Message: Cannot load texture c:\users\benedikt\desktop\everything regauding my weapon\bpx_uts15\ui\ammoslug_ca.paa. Warning Message: Cannot load texture c:\users\benedikt\desktop\everything regauding my weapon\bpx_uts15\ui\ammohe_ca.paa. You should fix the path on the p3ds to be relative not absolute. kthxbye
  21. Was very nice to be a part of this! Thank you everyone involved and hope the cake was good :p
  22. erazeri

    ACRE2 Public Beta Release

    19:58:53 6196.6 acre error: All ids for class acre_prc148 are taken! 19:58:53 6196.6 acre error: All ids for class acre_prc343 are taken! At some point this will happen and when it happens radios stop working for people. But when I`ve been debugging it respawning players, creating AIs etc and then cleaning up I just can`t break the ID system. 19:03:11 2854.43 ACRE WARNING: Id object relation created independently of unique ID creation process (ACRE_PRC343_ID_1) As this is a just a warning I guess it`s not dangerous to see? Does Zeus mess up with ACRE2? Just asking because in the box content items list there`s a lot of entries for the radios. Do radios in a box reserve a ID? EDIT: Also not using any scripts to add radios as we have them already on the units in configs.
  23. Maybe do a hotfix for sound configs so that the weapon sounds work now that stable was updated to 1.24? Documentation on what changed: https://community.bistudio.com/wiki/Arma_3_Weapon_Config_Guidelines#Muzzle_accessories
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