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1 NeutralAbout white
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core_pfieldgroups_3
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3d Artist
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white
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so less means more and no means yes.
- 445 replies
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Yes i understand the huge difference between ArmA 3/2 engine and the new developments on the engine for Dayz, read again what i posted and pay attention to what has been underlined, the relevant comparison was between ArmA 3 and ArmA 2, forget about DayZ.
- 445 replies
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Ask Rocket, as a developer he probably knows a lot more than you. Like your description says, i´m not about to debate a mindless fanboy.
- 445 replies
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Enough with courteous synonyms, either he lied or he didn´t, which one is it. ArmA 3 either better performs or is worse than arma 2 when handling more players and more AI. So far the only developer statement i have is that one, that says its worse. Every cpu performance related topic is being closed because they know major performance issues wont be addressed, and they want to keep this silenced. Alpha will end in a couple of weeks, i wonder what will be the excuse then.
- 445 replies
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From a developer who has access to the engine code, curious information:
- 445 replies
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You are the one that keeps accusing me of trolling, drama and now twisting reality, but remember, even when you accused me of trolling i disproved you and that infraction was taken down. So check again who´s reality is twisted. That guy did the same affinity/core test i had done a month prior but only this time around you stopped to ask questions about it like it was something new to you, i drew the only obvious conclusion, that you didn´t follow the one i had done before, that was tested and discussed by other people, so i posted it again and all that is explained on the same topic, the same bench topic which i also posted those questions i mentioned. Again with the vague "optimizations" that can mean anything from making a couple of smaller sized textures to a complete overall of the engine, from which anyone can interpret anything from while not being accountable to anything, and don´t come close to describe even vaguely the issue discussed on this topic from day 1 of the alpha release and for years on arma 2. The closest anyone came from talking about the poor multithreaded issue here was you, but you also said that no game has high usage across all cores, and that multithreaded games don´t scale well, obviously implying that arma and its multicore support works as it should, but then we showed some games that scale well and do use several cores above 90%, thus disproving your statement and the article you used to base your statement on. what happened then? you became quiet, but whenever the subject was brought up again you stated the same thing linking to the same posts and article from bohemia. The questions are still there, unanswered, you can answer them now then: (Or give us a reasonable excuse not to. I can post the several other questions that you ignored on this topic aswell if you are willing to answer them) http://forums.bistudio.com/showthread.php?153524-CPU-VS-RAM-Performance-amp-CPU-Threading-Benchmarked&p=2378614&viewfull=1#post2378614
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Yes i´ve read the entire thread (and i doubt you did, because in a different thread you seemed surprised when a benchmark showed the same exact thing that was shown in this one way before), and all your posts, some of which i replied asking for more information and most went ignored and unanswered by you. And i´ve found nothing related or mentioning the low cpu utilization/poor performance on those links you just posted. So all i said stands. Please remind me of my other "dramas", i´m all for it if you are going to answer them this time around. I remember in another thread in which i made a few examples of direct questions that could end this charade, but to no surprise, you didn´t bother to answer any. Wouldn´t be surprised if you didn´t even read them.
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My last paragraph kind of explains why, for short, tired of bullshit.
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I respect what you said, and they could come out and be clear about it, but instead they choose to come out as vague as they can be. Not only that, but also giving the impression that the game could already be optimized, like in this interview: "It’s hard to ultimately say whether or not ARMA 3 in its Alpha state is already ‘optimized’." http://gamingbolt.com/bohemia-have-no-plans-to-bring-arma-3-on-the-ps4-praises-sony I take this kind of vague meaningless reply as a disrespect to all the consumers that have the recommended system or above suffering from performance issues. If it won´t change much, then just be clear about it and get it over with. And change the minimum/recommended specs on steam to more current hardware.
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ideal: i·de·al (-dl, -dl) n. 1. A conception of something in its absolute perfection. 2. One that is regarded as a standard or model of perfection or excellence. 3. An ultimate object of endeavor; a goal. 4. An honorable or worthy principle or aim. adj. 1. a. Of, relating to, or embodying an ideal. b. Conforming to an ultimate form or standard of perfection or excellence. 2. Considered the best of its kind. 3. Completely or highly satisfactory: The location of the new house is ideal. 4. a. Existing only in the mind; imaginary. b. Lacking practicality or the possibility of realization. 5. Of, relating to, or consisting of ideas or mental images. 6. Philosophy a. Existing as an archetype or pattern, especially as a Platonic idea or perception. b. Of or relating to idealism. So yeah, its falls perfectly inside my interpretation of it, making it all completely vague. any game could fall into what they stated, and someone can draw anything from it, positive or negative as i did. I´ve seen plently of people using not ideal for things that were fine or good but not perfect, that´s your problem, you take your perception and want to use it as a rule, unfortunately reality works the other way around. like i just said: "and someone can draw anything from it." and that´s, with no surprise whatsoever from my part, what you chose to take from it. Yet they define the performance simply as not ideal, when in fact for a whole lot of people it´s simply broken, especially when using the recommended hardware on steam, and with that, meaning exactly what i said. I´m also curious about why Dwarden lied, since i´ve quoted him twice and he doesn´t answer as to where this topics issue was stated on a sitrep or spotrep.
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and then they proceed to say that "it is not ideal", and that´s the same as saying, "its great but not perfect". well no game is perfect, which means they might aswell change nothing. and thats why its pretty damn vague. i was going to excuse you for not understanding english properly (since the forum has people from all over) but then i realized you were from the US, so you have no excuse.
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very vague imho. "not ideal" means they dont recognize anything as being bad or wrong, and i take it as "not much will change."
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Any real solution for the visibility of units at higher distances possible?
white replied to wiresnsnakes's topic in ARMA 3 - GENERAL
currently they are hidden by being hidden under the ground after a certain distance while proning. -
i agree and voted up
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Directx 10 is not supported by your adapter
white replied to Stretch213's topic in ARMA 3 - TROUBLESHOOTING
well then i would reinstall or try a different gpu driver version, and verify the game´s files integrity through steam