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QuiteFranklyMyMaN

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Everything posted by QuiteFranklyMyMaN

  1. QuiteFranklyMyMaN

    NPC Diver Speed

    How can I speed them up, it seems they are bugged, when I set them to move at full speed in the water to a destination they've got some weird demo speed, that is reaaaally slow. slower then the slow speed for the player diver. Which is odd, perhaps they can fix this, but in the mean time how do I force them to move at player speed even?
  2. Thats right, I want to make Hitman style uniforms that can be looted from the enemy on missions to give players the edge. I want to know how I'd script it so A. Anyone can loot anything and wear anything and B. if the player wears Uniform X that they'd be shown as belonging to that faction. or the other team, etc. And I want to see how I'd create a script where if you kill the enemy team with the uniform then the script is switched off and your set back to the opposing team so they attack you. And the only way to get back on is to get a new uniform or hide out of sight or something. Well, baby steps, I suppose. Later on I can figure out more complex things. If they are even possible. Man I wish BIS wouldnt throw away some awesome possibilities simply for some geneva convention garbage. It's a damn game.
  3. Yeah, I can't kill anyone with it, even at 50 yards. It does no damage and I'm hitting the guy. SO please fix this weapon since it's so integral to the diver unit. Thank you.
  4. QuiteFranklyMyMaN

    Better animations?

    We need a knife throwing anim.
  5. QuiteFranklyMyMaN

    AI in HMG vehicles too accurate against helis.

    Jedai!!!
  6. QuiteFranklyMyMaN

    FIX the SDAR UW SMG, Does not do damage

    So I must carry dual-purpose mags AND stanag? Now there's my problem...
  7. QuiteFranklyMyMaN

    Headshake/bob whlie running...

    Yeah I know, I'm just stating the obvious.
  8. I need the itm code for the BlueFor Wet Suit item, and a few others, how do I discover the item IDs of specific equipment myself? _playerc addUniform "U_OI_CombatUniform_ocamo"; just cant figure out what uniform is what, etc.
  9. QuiteFranklyMyMaN

    Headshake/bob whlie running...

    I disliked it intensely, as myself when running do not shake like that at sudden stop.
  10. QuiteFranklyMyMaN

    WIll the finale game be better optimized?

    It better be considering it's going to cost twice as much. ---------- Post added at 01:55 ---------- Previous post was at 01:54 ---------- yeah this, IT'S THE ALPHAA I mean, people are lucky we even have sound. Or multiplayer. This game probably releases around November 2013.
  11. IIZZ AAALLPPHHAAAAAAWWWWWwwwww
  12. QuiteFranklyMyMaN

    Any tweaks to increase ArmA 3 alpha's performance?

    Switch to very high settings.
  13. Because IT'S the ALPHA.
  14. QuiteFranklyMyMaN

    FIX the SDAR UW SMG, Does not do damage

    I'm on land, 50 yards away from the target, even point blank, Here: Pistol: 5 shots, they're down. One shot to the head, they're down. SDAR: 20 shots. Maybe they die.
  15. QuiteFranklyMyMaN

    [Mission] Dynamic Zombie Sandbox Arma 3

    Seriously, is this single player or multiplayer content, we'd all love to know....
  16. QuiteFranklyMyMaN

    How to find specific item IDs?

    no one??
  17. QuiteFranklyMyMaN

    [Mission] Dynamic Zombie Sandbox Arma 3

    Is this for single player or intended for multiplayer???
  18. QuiteFranklyMyMaN

    FIX the SDAR UW SMG, Does not do damage

    Nevermind, it kills, but I need to hit them right in the face, or empty 2 clips into someone to drop them. My god, I'd rather just charge at someone at that point. It's worse than the pistol.
  19. I think you have to add that null line to each unit you want to run the script....
  20. Arma 3 is 10% graphics, and 90% calculations.
  21. QuiteFranklyMyMaN

    this stop true

    You need to set his behavior at his last stop, and make sure he is engaging, open fire all.
  22. you gotta make the scubaback.sqf file, and place that in your mission folder which is in MY Documents. Then you need to init the file with nul = this execVM "scubaback.sqf"; you add it to the Initialize section of your unit. They really should sticky this sh*t because no one knows what half this crap even means. The loadout commands are the same stuff you put in the initialize section.
  23. QuiteFranklyMyMaN

    Arma 3 PhysX Playground

    Video offline
  24. QuiteFranklyMyMaN

    [ALPHA] ARMA 3 Crate Filler

    Script works, but its missing backpacks, please add them!
  25. QuiteFranklyMyMaN

    Works on FreeBSD and Linux with Wine

    Is it fully supported or does it crash alot with some weird OpenGL out of mem issues?
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