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egilsandfeld

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Everything posted by egilsandfeld

  1. Bornholm by Egil Sandfeld http://www.youtube.com/watch?v=rkNICjAGE9E This terrain is part of the MANW contest and has made it to the finals. Please support me here: http://makearmanotwar.com/entry/cSqVZaQRgQ#.VEFqqPl_tkE Description: Bornholm for Arma 3 is a vast terrain in a North-European setting, filling the need for new and exciting areas of operation in Arma. With its various changes in elevation and vegetation you will find yourself fight wars in a variated and fascinating battlezone. License This work is licensed under a Arma Public License Share Alike Features: Area about 280km^2 Heightmap resolution in terrain 5.5 metres Island Measures a span of 20km x 14km Terrain 22 x 22km Height is between -30 to 182m with a lot of elevation changes About 1.75 million objects scattered nicely across the entire island. 800+ compounds/farms 31 cities, villages and towns Large forests, large open fields, narrow cities, lots of hills, crests and valleys Ohh, and a couple of easter eggs Image Map Download: http://i.imgur.com/MI4MJh7l.jpg Installation: I recommend you to use modfolders. Check Armaholic's FAQ for a clear explanation: http://www.armaholic.com/plug.php?e=faq&q=18 Extract the content of the Bornholm-x.x.zip file in your Arma 3 game root folder Enable the mod Go get lost on the giant island :) Included files: Bornholm.pbo BornholmLayers.pbo BornholmObjects.pbo Bikey and serverkey Media: Change log: Version 1.4 - MANW Edition Optimized terrain by removing 39,000 trees making it less taxing on your CPU Added a few hidden mine shafts near Hasle Fixed jump bug near Oestermarie Airfield Changed satellite colors to give it a more fresh and lush appearance Changed grass textures to match grass objects better Version 1.3 Optimized island (removed another 5000 trees, and made openings in forests) Lowered height of clutter in wild grass areas. Now it should be just possible to lie in the grass and aim. Added 8-10 new hills in the North and 3 new hills in the South East for game play optimization Corrected roads to align to satellite texture Brightened satellite texture so it looks more summer and more realistic Removed bunch of buildings in Almegaard Kaserne to make room for custom FOBs inside the walls Smoothened the Northern part. It's still rocky and a rough terrain but roads should be more smooth now Made wheat fields occluding to AI. They can still shoot at you and track you mostly by last visible position along will your sound emissions Fixed other building positions etc. Version 1.2 Optimized the center forest (removed approx 30000 trees, making small openings in forest) Changed MaxSpeedCoef for terrain types of forest and grass underlay. This means civilian cars can now run off roads Realigned a few buildings Stars in the night shine brighter Moon shine brighter Swapped audio clips of birds in forests and meadows Version 1.1 Fixed 60.000 errors in RPT logs Correct textures on models so it's all now packed into Objects.pbo Added sandbagwalls to Raghammer area Realigned city sign in Allinge Realigned Ghost Hotel in Roenne Fixed various terrain and object placements errors Version 1.0 First release Known Issues: No lights on TV Tower near Nexoe Credits & Thanks: Fabiano Gonzalez for lightning from Chernarus Opteryx, Bad Benson, Minimalaco & Robster for OPX and PRAA plants Mikebart for dandelions Summplants guys for the lush variants of A2 vegetation Bushlurker for vital help M!lkman for vital help Mikero for fantastic tools and vital help SmokeDogRich for a great sparring and vital help GeoDataStyrelsen for height data _oMMe_ for normal map help DeanosBeano for ground texture trick Danish Armed Forces and iRacingDanmark.dk groups for extensive testing All the guys in the Arma Map Making Skype channel. Could not have done it without your help in the last 12 months working in my baby Required addons: Bornholm would need a map to avoid getting lost. That's it! The terrain is completely independent of other mods. Download: Terrain: - Armaholic Source Files: For developers and terrain makers: The source files for the terrain, the textures, the models and the config files. Everything you need to continue developing this terrain. Unfortunately I don't have a lot of time to commit and continue my self, so here's the chance for you guys to keep working on it if you like. Two things to note! 1) Always keep it under the Arma Share alike license. 2) Please don't dilute the terrain by making several different variations. Instead try to help each other so there's almost only one version out there. End players don't want to have a evening ruined by having downloaded different versions, so please respect this. Bornholm for Arma 3 Arma Source Files: https://drive.google.com/file/d/0B6ve1o8CW3t7Z1pWbklDQlVrZVk/view?usp=sharing Support me in my work Like Bornholm? Please donate what ever you like to me. I'll appreciate it no matter the amount :) Thanks a lot in advance.
  2. egilsandfeld

    Bornholm, Denmark [Terrain]

    Hey guys :) I have updated Bornholm terrain to Version 1.6 which includes fixes to the skies and black clouds after the 1.60 Eden update. It should be live now on Steam and will be up later on Armaholics :) Sorry for the wait - now you should be able to go back out there and enjoy the Danish island :) Version 1.6 Changes to lighting which fixes black cloud and lighting for Eden 1.60 update. Version 1.5 Few fixes (not published)
  3. egilsandfeld

    Bornholm, Denmark [Terrain]

    Did you fix it by uploading the new server keys then? Or is the problem on my end? ** Reuploaded the source files to include the data files for heightmap, sat, mask, normal map, so that it's possible to edit that as well. Link has been updated in OP.
  4. egilsandfeld

    Bornholm, Denmark [Terrain]

    Version 1.4 of Bornholm for Arma 3 MANW Edition is here! Changelog: Optimized terrain by removing 39,000 trees to make the terrain less taxing on the CPU Added a few hidden mine shafts near Hasle Fixed jump bug near Oestermarie Airfield Changed satellite colors to give it a more fresh and lush appearance Changed grass textures to match grass objects better Download at Armaholic: http://www.armaholic.com/page.php?id=27056 Apart from this I present you the source files for the terrain, the textures, the models and the config files. Everything you need to continue developing this terrain. Unfortunately I don't have a lot of time to commit and continue my self, so here's the chance for you guys to keep working on it if you like :) Two things to note! 1) Always keep it under the Arma Share alike license. 2) Please don't dilute the terrain by making several different variations. Instead try to help each other so there's almost only one version out there. End players don't want to have a evening ruined by having downloaded different versions, so please respect this. Bornholm for Arma 3 Arma Share Alike download: https://drive.google.com/file/d/0B6ve1o8CW3t7Ti1keFRCclRVams/view?usp=sharing Let me know if you need anything. Have fun! :)
  5. egilsandfeld

    Bornholm, Denmark [Terrain]

    Hmm that's interesting to say the least. Don't really know what happened with the conflicts. Generally it is advised to not have several terrain mods active, even though they should actually conflict. I have been working a bit on Bornholm in the pasts month, but only here and there. I've managed to cut down 39,000 trees which should definitely help towards better performance. Bear in mind though, that since day one Bornholm have always been more lush and filled with vegetation than your standard Altis map, as the nature of Bornholm is more lush. I don't know. Maybe there are some wise guys out there who could update the vegetation files, so they each take up less polygons (stress) on the map? So the thing is that I'm having less and less time. I was wondering how the best way would be to publicly give access to the source files, so everyone can contribute to continuing updating Bornholm? It should be in a way so that no one should do double work, everyone with the patience could contribute, and so that everyone can benefit from it. What's the best approach, do you think? I'm planning on releasing the Bornholm 1.4 MANW version soon, and along with that the source files, so others can continue the work (if you like) :)
  6. egilsandfeld

    Bornholm, Denmark [Terrain]

    Hey guys. Ill ---------- Post added at 08:19 ---------- Previous post was at 08:17 ---------- Hey guys. I'll look into it as soon as I have some time!
  7. egilsandfeld

    ponds.... are arrived

    Wow this is great news, Deanos and M!lk! Can't wait for some clues on how to get them in :)
  8. egilsandfeld

    Bornholm, Denmark [Terrain]

    Thanks guys! Thanks Bush and the rest of the guys in the Terrain Skype channel. Rich, Mikero, M!lkman, etc. You know who you are :) Also big shout out the Danish Armed Forces for extensive testing! Lastly - Hugh thanks to all you who played and still does on Bornholm. The feedback has been really great, so I could NOT have done this without all of you. My time is really limited at the moment, but I would like to make a new update to Bornholm fixing the stuff which is still bothering us all. I cannot promise you anything, but I will try to move some things around. Jihaaaw! Congrats to the other guys in all categories. Stellar mods all of them. And of course to BI guys - Keep making this an unique experience. You know what to do :) Now on to heavy vodka party in Helsinki to celebrate it haha ;)
  9. egilsandfeld

    Bornholm, Denmark [Terrain]

    Thanks for all your support, guys. Bornholm for Arma 3 has made it to the finals in the Addon category in Make Arma Not War contest :) It's a tough line of competitors, that I'm up against, so I'm definitely counting on a nice 10th position.
  10. egilsandfeld

    Bornholm, Denmark [Terrain]

    Hi Mac. Thanks :) The biggest town is Roenne, followed by Nexoe and Aakirkeby. There should be missions in Steam Workshop for Bornholm. Try a search there. Got back to Falcos by the way :) He's making an awesome city life rpg with Bornholm,so stay tuned for that :)
  11. egilsandfeld

    Bornholm, Denmark [Terrain]

    Wow, I have never seen this before. Which mods do you use?
  12. egilsandfeld

    Bornholm, Denmark [Terrain]

    Well isn't it the exact reason for the keys that you are all on the same version, when using the terrain on the same server?
  13. egilsandfeld

    Bornholm, Denmark [Terrain]

    You can try it out for your self but AI should not see through trees, bushes and walls. Regarding AiA, I'll think about it. But I would like to keep Bornholm as one file, so I dont dilute the mod in any way by having different versions. Don't know why 1.8gb would be too much for most. Maybe have a friend download it to an USB stick if in trouble? Merry Xmas by the way! It was so good to release Bornholm this autumn and it's so great to see all the firefights uploaded to Youtube going on right now on the island :) Until ALiVE updates their mod again I think that the version working would be 1.2. Hopefully they got an update inbound soon :) Just added Opteryx in the credits. Thanks alot to him for making the original wheat models many years ago :) Now we can still enjoy these fantastic models in our new A3 environments, which is great!
  14. egilsandfeld

    Bornholm, Denmark [Terrain]

    yay! Thanks Foxhound :D
  15. egilsandfeld

    Bornholm, Denmark [Terrain]

    Bornholm For Arma 3 Version 1.3 is inbound! It's should be up on Armaholics shortly :) http://i.imgur.com/4BsSQjz.png http://i.imgur.com/WbYeg26.png http://i.imgur.com/7T4pJgh.png - Changelog Version 1.3 - Optimized island (removed another 5000 trees, and made openings in forests) - Lowered height of clutter in wild grass areas. Now it should be just possible to lie in the grass and aim. - Added 8-10 new hills in the North and 3 new hills in the South East for game play optimization - Corrected roads to align to satellite texture - Brightened satellite texture so it looks more summer and more realistic - Removed bunch of buildings in Almegaard Kaserne to make room for custom FOBs inside the walls - Smoothened the Northern part. It's still rocky and a rough terrain but roads should be more smooth now - Made wheat fields occluding to AI. They can still shoot at you and track you mostly by last visible position along will your sound emissions - Fixed other building positions etc. Support me in my work Like Bornholm? Please donate what ever you like to me. I'll appreciate it no matter the amount :) Thanks a lot in advance.
  16. egilsandfeld

    Best ingame 3d editor

    I used good ol' Buldozer for everything in Bornholm. It does the basics once you learn the shortcuts. It's a hassle at times but it does get the job done :)
  17. egilsandfeld

    Bornholm, Denmark [Terrain]

    I'll look into the issues with the wheat fields. They should occlude the view by view geometry, but maybe I haven't set it up properly yet. Basically in the LOD of View Geometry I should make a box containing the dimensions of the wheat model it self, right? I will also try to: - lower the height of the wild grass clutter area - remove another few thousand trees to optimize performance - smooth the North - Remove buildings from Almegaard Kaserne to make room for Zeus placed objects - Look into LODs switching on grass I will work on this for the next few days. Anything else missing or which needs to be updated?
  18. egilsandfeld

    Bornholm, Denmark [Terrain]

    Thanks guys :) You will just have to be creative when placing down FOBs and want a flat surface :) I know performance is not like Altis, but as I written several times now, Bornholm is way more lush and crowded nature wise, so it would be odd if this did not have any effect. I had my first real experience on the island myself on Sunday :) Went with 35 members of Danish Armed Forces to do a mission there. It was awesome to finally experience what I have been working towards ;)
  19. Thanks for the updated indexing of Bornholm, guys! Appreciate it :)
  20. egilsandfeld

    Bornholm, Denmark [Terrain]

    ALiVE isn't indexed for Bornholm 1.2 yet. They are working on it. Hopefully 1.2 is the last update in a very long while, so we can get communities playing campaigns on the island without getting crashes due to non-indexed stuff. Let's hope the ALiVE team gets it done quickly :)
  21. Maker of Bornholm here :) I will try not to update Bornholm anytime soon. The critical errors have been dealt with and are now fixed in both 1.1 and 1.2 of Bornholm. So Indexing yet another Bornholm hopefully is way out in the future. Let's get playing :) Link to Bornholm: http://forums.bistudio.com/showthread.php?184446-Bornholm-Denmark-Terrain
  22. egilsandfeld

    Bornholm, Denmark [Terrain]

    Eggi, I got this: http://i.imgur.com/MI4MJh7.jpg @Sjaba: Thanks a lot :D
  23. egilsandfeld

    Bornholm, Denmark [Terrain]

    Why does this has anything to do with the terrain?
  24. egilsandfeld

    Bornholm, Denmark [Terrain]

    Thanks a lot, Dennis! Not a bad place to marry your love ;) Congrats! Hope your wife doesn't see you tear that area up in Arma. That would signal bad things I imagine ;)
  25. egilsandfeld

    Bornholm, Denmark [Terrain]

    Yes! Version 1.2 is here. As rjt2291 and other's needed was to optimize the performance of the island. Especially in the center in Almindingen forest there's was a drop in FPS. I'm pleased to say that at least on my system, it's now running more smooth with the 1.2 update :=) I hope you enjoy it! v1.2 - Optimized the center forest (removed approx 30000 trees, making small openings in forest) - Changed MaxSpeedCoef for terrain types of forest and grass underlay. This means civilian cars can now run off roads - Realigned a few buildings - Stars in the night shine brighter - Moon shine brighter - Swapped audio clips of birds in forests and meadows Support me in my work Like Bornholm? Please donate what ever you like to me. I'll appreciate it no matter the amount :) Thanks a lot in advance.
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