Fuse
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Everything posted by Fuse
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How tall are soldiers in Arma 3 (when in the default standing position, preferably)? I never played Arma 2 long enough to really work on estimating ranges so I need to start practicing. I know I can just plop units down in the editor, and I will, but this is how I learned to estimate range. :) Thanks in advanced for the info.
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I think you mean Battlefield 2.5. 3 & 4 are generic MMS crap. Desert Combat... Oh the memories.
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Yup, that's the last version before the evil Cloud, IIRC. Thanks a lot for the info.
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It could be improved, but I think they already do a decent job. It's miles beyond what they had at the start of alpha.
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Good to know, thanks! I already spent way more time than I should have looking for the terms, haha. Woah! Sorry, can you clarify? I use a Razer Naga and I hate Synapse 2.0 with a passion. I don't want to install Razer Surround if it's going to update my Synapse in any way.
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I saw someone else mention that program, but after checking out the preview on the site I had to laugh. I can make the sample sound almost the same just by running it through an equalizer. It certainly doesn't sound very "surround"-y, even coming through my Grados. Plus almost all of their software is linked to a cloud now. Their excuse was that they needed more memory than they could affordably fit on a mouse, but that's so obviously bullshit it's not even funny. They just want to collect data from paying customers and don't give us the option of opting out. I don't like the idea of spending $90 on hardware only to be taken advantage of. Synapse 2.0 practically bricked my mouse until I dug up an old version 1.x installer, and Razer support didn't give a shit. I can't find the ToS/EULA for Razer Surround on their website, so maybe it's not just bug-ridden spyware like the rest of their software, but I doubt it. I'm a little curious, but the preview was not impressive and I'm very wary of Razer these days. Be careful what you download or buy from them. They never were known for quality in the first place. Either way, some equalizer tricks will never come close to real surround. I want to be able to enjoy my Z-5500s with Arma again. :)
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Not sure where you got the impression that I was complaining, but I apologize. I don't see a problem with mentioning this issue. I don't really expect it to be changed, but there's no reason not to bring it up. :confused:
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But you can't change it once you've joined a game, meaning that's irrelevant for anything but pre-planned PvP ops. If you're just playing casually you may not know which team you are about to join in on.
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Thank you, and be sure to pass it on to George, too. :)
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I think those of us who get nausea and/or headaches due to the blur would disagree.
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Some before and after benchmarks would be grand. The placebo effect is strong when it comes to drivers.
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This does seem odd. Why not give us access to all (or at least most) of the faces? You've already made them, are they lower res or something?
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GTX780 in SLI, do I have unrealistic expectations?
Fuse replied to Coflash's topic in ARMA 3 - TROUBLESHOOTING
Are you sure it's your GPU that's the bottleneck? Most people reach a point where their GPU will not be fully utilized because the engine is bottlenecked at the CPU. This is why you see no change in performance from most of the settings; only a few (such as draw distance) directly hit the CPU. That said, I've got a 2500k @4.8 and a GTX 570 and it sounds like I'm getting much better performance than you are. What missions are you playing? -
Thanks, Dark. I definitely want to try this out and see if it helps performance. Could be it does nothing, but I figure it's worth a shot.
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Thanks Chortles. I had missed Dark's second post amid all the bickering.
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I agree, Sneak. There are a few hitches with the menu as it works now, such as accidentally placing explosives, but these issues are easy to fix and do not require a complete redesign of the UI. I like the list. It's easy to operate and it works well when mods add options. Really, other than it re-arranging it self and switching what "Use" does unexpectedly I really don't have any complaints with the scroll menu. I really hope we get the option to continue using the "classic" scroll menu if BI tries to do a radial menu or something. I hate radial menus. They're not any easier to navigate, they are more obstructive, and they are less accommodating to mods. I really don't understand why anyone would want them in a PC game. Most games that use them are console ports. The radial menu was designed with gamepads in mind.
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What is fundamentally wrong with the underwater combat?
Fuse replied to Tonci87's topic in ARMA 3 - GENERAL
Very cool! Thanks for sharing. -
You guys must have much better squad leaders than I do. When my squad leader says "double time it up this hill" and then runs straight up a 60 degree incline it really doesn't take long for the fatigue effects to kick in. Like I said a few pages back: I know that's not how the squad "should" be moving, but things rarely go as they should in combat. I don't have a problem with the game making my character combat ineffective, it's the game making me combat ineffective that is the problem, and it's already been hinted that it's not functioning as intended. Y'all are just being silly. I feel bad for whoever at BI has to actually wade through this. Here's to you, Din. "Though I've belted you and flayed you, By the livin' Gawd that made you, You're a better man than I am, Gunga Din!"
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I have the same video card and have seen the same issue. I can't recall exactly, but I think it was related to Antialiasing Transparency. Try going to your Nvidia Control Panel and setting "Antialiasing - Transparency" to off. Again, I'm going from memory and not sure, but that might resolve the issue. I know there was some setting in the Nvidia Control Panel that I changed and immediately saw this same effect when I tried to play. I hope it helps.
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I'd like to know how to remove them as well. With performance being the issue that it is I don't see any reason we should be bothering to render the fauna or run its AI (no matter how simple). I like the roaming animals, but I think it would be better for servers to turn them off until performance smooths out some. I remember reading somewhere that every bit of fauna, even bees, have their own simple AI and are fully rendered in the game-world as their own unit, shadows and all. That just seems like a waste of resources, at least right now.
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http://feedback.arma3.com/view.php?id=10145 "Status: Assigned"
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Sorry, but that's not the case. PhysX is just pre-packaged physics, and it will run on AMD or Intel CPUs. The only PhysX that requires an Nvidia GPU are fluff effects that Arma doesn't use.
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I have a G510 and my friend has the G19. So far neither of us has done anything fancy in Arma 3, just map some of the harder to reach keys that are needed during combat (such as compass, zeroing, and zoom) to the G-keys.
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Not at all, but they're nothing special. i5 2500k @ 4.8ghz, Geforce 570 GTX @ 850 core/1700 shader/1950 memory, Win 7 64-bit. One of the things I take in to consideration when picking parts is their market share, so my build really shouldn't be anything special. Leads me to wonder if it's an issue with the co-op missions that my server admin accidentally fixed when modifying our mission, or maybe I've just been really lucky the past couple of days.