Fuse
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Everything posted by Fuse
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LControl + mouse while on heli 1st person, what is it doing?
Fuse replied to wok's topic in ARMA 3 - GENERAL
E key is simply double-bound in the config. Edit it with notepad. Instructions are on the Feedback tracker. As for LCtrl in vehicles: to me it looks like you're changing stance/leaning. I've seen people saying they want to lean in vehicles multiple times. I always point out that you can but get ignored. To fix it you stop pressing LCtrl while driving or rebind your stance adjust key. At least that's my bet. There are already a dozen feedback tickets for this "issue" (which I'm betting is a feature), and a dozen more asking for it to be added even though it already works. *SMH* -
New Helicopter flight model by HTR dev
Fuse replied to FredAirland's topic in ARMA 3 - BETA DISCUSSION
The poll is missing an option: HELLS YES! I tip my hat to you, sir. -
And we all know that really means "what the investors wanted". Damn The Man! :)
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Good stuff. Thanks, Chortles.
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helicopters don't explode when crashing into ground
Fuse replied to roguetrooper's topic in ARMA 3 - BETA DISCUSSION
It shows they might be working on making it so vehicles don't explode any time they touch a solid object. I'd call that a step in the right direction. A step much too far in that direction, but the right direction none the less. :) As I said, I doubt it's working as intended right now. -
Power creep has been hurting Splinter Cell for quite a while now. The originals were some of the best stealth games around, but after the third or fourth game (can't remember specifics) the focus started to really shift. I remember playing the demo for one where I could "mark" targets in a room and then shoot them all pretty much automatically. That was the last time I ever even looked twice at a Splinter Cell game. They've turned Sam Fisher in to Jack Bauer.
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The impression I've got from reading these forums makes me wonder if the Arma series was more of a side-project for BI, with most of their cash flow coming from BIS/VBS. Hopefully the surge in popularity will mean that exponentially more resources are being thrown at Arma 3's development. Am I just completely off base?
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So it's almost time for this turd to start ground hogging. You guys want to start a pool for what band they'll use to pimp this trick? More Linkin Park? Maybe some Nickleback? Or maybe we'll get really lucky and they'll use Deadmau5 or Skrillex!
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helicopters don't explode when crashing into ground
Fuse replied to roguetrooper's topic in ARMA 3 - BETA DISCUSSION
A definite step in the right direction, but I wouldn't worry about it too much. Right now you can pretty much bounce the choppers off of hills and still fly (kind of like that Apache crash video, but without the crash at the end). It's definitely not finished. -
Once I fixed E being double-bound I found helicopters some-what enjoyable but overly simplistic. I'm not a pilot, but I'm betting you can't "fall with style" in an inverted helicopter. I've certainly never seen someone barrel roll a chopper, even RC, when they're like 30' off the ground. I do like the compromise on the mouse though. I use WASD when I need to maneuver in more helicopter-like ways (landings, attack runs), but I find the combined controls on the mouse handy for the basic maneuvering on the way to an objective.
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I agree with the attitude of PC gamers being pretty shitty. I don't want to game with the average console gamer, I've done that and hated it, but that doesn't mean everyone who owns a console isn't worthy of experiencing gaming at its finest: on the PC. I have a lot of friends who weren't nerds growing up and so they didn't have a gaming PC in the 90s. Now they can afford to build their own PC and are enjoying gaming like they never experienced. The elitist attitude of PC gamers only makes people less likely to try PC gaming and see the light. It ends up with camps of "us" and "them" that are so personally invested in the argument that playing on a different platform would be like rooting for the other sports team. (That all may sound like elitism, but I honestly think the PC is the better platform, for many very quantifiable reasons. I also own consoles and enjoy gaming on them at times and wouldn't look down on someone just for playing on them.) And here is where our views diverge. CoD was a good series. MW 1 is a good game, but they didn't support it properly with patches and bug fixes after launch. Every title since then has been derivative, watered-down crap with lots of rewards thrown in your face to make you feel like you've accomplished something. I'll still sit down and play MW1 with a friend, and the old titles are still some of the better multiplayer shooters released on PC, but the new games are worse than a waste of money; buying them perpetuates the degradation of gaming that the current console generation has caused. Call of Duty now is just a flashy Skinner box. It is good to hear they have finally gotten most of the bugs sorted out. It only took them re-releasing the same game, what, five times? I wouldn't boast about that. :j: The fact that common known issues in the Unreal engine not only made it to release but persisted across multiple titles, and there are bugs that have never been patched in MW 1&2, is shameful. Last I checked (maybe nearly a year at this point) the ACOG still didn't work in MW 1 or 2. I can't remember which it was broken in, maybe both.
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Coming in 2016, Tom Clancy's Arma 4! :)
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I know it sounds cliched at this point, but alphas and true betas are usually more frustration than fun. You may just want to step away from the game for a while and let development progress before trying again. Worst case scenario you can wait until the game launches and you won't really have missed anything since the game doesn't have progression to supplement the fun like so many other titles. I'm not trying to blow you off with that response, it's what I honestly believe. I have friends who are very interested in this game that I have specifically told not to purchase because I know they won't have fun in alpha and don't have the patience to not play it if they buy it. I'm definitely still going to tell them to buy it at some point (hopefully before the price increase), but I don't want Alpha to be their first impression.
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I don't think we need a whole lot of bearded faces, but a little more variety would be a nice addition. Some players rely on being able to recognize a specific player's face and facial hair is easy to recognize, even at a slight distance. Of course it's a very minor concern. Unless BI is already planning on doing more faces then I wouldn't want them wasting the resources. There's already a pretty good number available.
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For sure, the game can still be a lot of fun, but even with the larger outfits I find the fighting starts to feel a bit stale without the meta game to back it up. It's fun, but it doesn't stand out over more traditional titles. I got in on the second day of the Tech Test and played the shit out of that and beta, so by the time the game launched the combat it self was fun but nothing special. I'm also a little bitter that so many of the fans concerns were ignored prior to launch. I have yet to see an issue that wasn't brought up by a player during the beta. To put it bluntly, PS1 vets knew what needed to be done and the PS2 team did not. "We don't want to just copy PS1," then they put shields on spawn rooms instead of pain fields and act shocked when people stay in and set up a turret when the base flips? Spawn rooms are still a complete disaster and need to be scrapped. The inability to clear them and destroy the tubes makes taking down the spawn generator pretty ineffective. Any one who played PS1 for a week, and many of the devs claim they did, should have seen that coming. The vets did, and we warned SOE long before beta ended. Hell, I'm still waiting for them to extend the out of bounds area so it isn't 50 ft from one of the biolabs. I remember specifically when Higby said they didn't want player idling outside of the fighting I tweeted him, "Give them a reason not to, don't place invisible barriers on an MMO map. A pilot can't even circle biolab (I forget the name) without going out of bounds." He replied that they were looking better ways of doing it and that even if they kept the out-of-bounds over the land they weren't happy with how tight they were. That was the last I ever heard and the out-of-bounds zone never moved despite continued complaints (unless they did move them in the past month or so, but I doubt it). There are even some structures in game, clearly laid down to be small outposts, that are outside of the playable area. That is an atrocity in a game that uses terms like "open world" to describe it self. SOE did seem like they were listening at first (eg. Higby's reply to my tweet about the barriers), but much like the vets here are experiencing, once SOE starting incorporating social media and voting in to development real issues were buried under requests for knife takedowns and the ability to go prone. That allowed SOE to ignore the vets without much community backlash because they weren't the ones getting upvoted to the front page of /r/planetside. There are just a lot of things we asked for in beta, got promising responses to, and then were ignored in the push to start the money rolling in. Releasing a half-assed product just so you can start funding the development with in-game purchases is a sheisty move, especially when many of your fans already plopped down $30, devoted months of their time to trying to help you, purchased piles of Station Cash, and have been waiting for the game for about a decade. You don't exploit those kinds of fans for money if you want to keep them, and they're the ones who will be (or should I say "would have been") playing five years from now. I definitely agree with your concern about player counts. That is exactly what happened to the original Planetside. I think SOE is hoping that the F2P model and free buzz from social media can bring players back in sufficient numbers when the game is more fleshed out. They definitely saw the backlash from releasing an incomplete game coming, as you can tell by the multiple times they said, "A free to play game is never finished." It may never be "finished", but it sure can be incomplete. It seems like they've got some great ideas and are heading in the right direction, I just don't know how long until we see the changes in game... Or if they'll be implemented properly... Or if anyone will still be interested when they do. Ok, my bitterness turned that in to a wall of text. I'm going to stop now since no one's going to read all that anyways. I still want the game to be good, and the devs seem like cool people, I'm just frustrated and insulted. I really hope they make me eat my hat at some point.
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Nailed it. Look at Skyrim. New players use Steam Workshop and it is flooded with garbage. Elder Scrolls vets use Nexus. I can understand why their terms make the more serious modders nervous (the EULA makes me nervous as a casual user), but I doubt the nightmare of Valve using work that was uploaded without permission is going to come true.
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LENR "Cold Fusion" Pons and Fleischman got it right sort of say NASA MIT Stanford etc
Fuse replied to walker's topic in OFFTOPIC
Knowledge is never a waste of time. :) -
Iran intends to sue over "unrealistic portrayal"!
Fuse replied to Mattar_Tharkari's topic in OFFTOPIC
That's why I like it so much. haha -
In the future apparently human beings are not subject to inertia or weight.
Fuse replied to pd3's topic in ARMA 3 - GENERAL
Is there any game where this isn't true? -
Your ability to read forums. ;) This sticky is literally the first thing in Arma 3 - General.
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Interesting and valuable. Keep up the good work!
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As a man with a beard, I'd love to have better beard options. The hair doesn't bug me since the soldiers are always wearing some sort of head cover, and the only civvies I know with long hair are dealers and wookies. Long hair isn't "in style" any more it seems. It really bugs me that nine out of ten polls here are worded in such a leading fashion. It makes the poll completely invalid. Your opinions go in your post, not the poll. :(
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I hadn't even noticed that. Yes, please! This is exactly what it should look like when you switch to your sidearm.
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I don't have the thread bookmarked, but I think this image is from it and might help you out. Apologies to whoever made it, I would give you credit if I could remember who you were.
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Neither of those tickets have to do specifically with the style of sling. I like the idea behind the second ticket, but it seems like it's asking for too much. We just want the animation to not look out of place, if I'm understanding mmaruda.