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Everything posted by _FR_starfox64
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UnitPlay issue on dedicated server
_FR_starfox64 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, I recently created a multiplayer mission where you insert in helicopters. When I test the mission in a local multiplayer session the helicopters follow the UnitCapture path fine but when I put the mission on a dedicated server here is what happens. HeliPath.sqf Heli1Path = [[...PathData...]]; Heli2Path = [[...PathData...]]; _Heli1Script = [Heli1, Heli1Path, [], true, nil, nil, 5] spawn BIS_fnc_UnitPlay; _Heli2Script = [Heli2, Heli2Path, [], true, nil, nil, 5] spawn BIS_fnc_UnitPlay; _Heli1Script spawn { waitUntil {scriptDone _this}; {deleteVehicle _x} forEach units group driver Heli1; deleteVehicle Heli1; }; _Heli2Script spawn { waitUntil {scriptDone _this}; {deleteVehicle _x} forEach units group driver Heli2; deleteVehicle Heli2; }; How can I fix this issue? -
BIS_fnc_showNotification - Description not working
_FR_starfox64 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, I've been trying to display custom notification in the mission I'm working on but something odd happens. ["KOTHPowerUp", []] call BIS_fnc_showNotification; class CfgNotifications { class KOTHPowerUp { title = "POWER-UP AVAILABLE"; iconPicture = "\a3\Ui_f\data\GUI\Cfg\CommunicationMenu\instructor_ca.paa"; description = "A new power-up is available!"; color[] = {0.4,0,0.5,0.7}; duration = 4; }; }; How can I fix this issue? -
BIS_fnc_showNotification - Description not working
_FR_starfox64 replied to _FR_starfox64's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Apparently putting CfgNotifications directly into description.ext instead of having it in an included file fixed it. -
BIS_fnc_showNotification - Description not working
_FR_starfox64 replied to _FR_starfox64's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That did not fix my issue, the description is still not there. The color is a placeholder btw. -
UnitPlay issue on dedicated server
_FR_starfox64 replied to _FR_starfox64's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Date Submitted 2013-11-07 14:15 Great... -
Restrict UAV Controls
_FR_starfox64 replied to _FR_starfox64's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, searching for "UAV" on the wiki did not show me this command back when I was looking for a way to do it. -
Hello, How can I prevent players from taking control of the driver and adding waypoints to a UAV? In my mission there is a UAV with a 300m radius loiter waypoint and I want to prevent the players from interfering with the flight path, in the fire from vehicles showcase you cannot take control of or add waypoints to the UAV. The only issue is that the marksmen DLC is still encrypted so I have no way of knowing how these controls were restricted.
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Restrict UAV Controls
_FR_starfox64 replied to _FR_starfox64's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, that did the trick for restricting the driver control, now I just need to find out how to prevent players from adding waypoints. -
Restrict UAV Controls
_FR_starfox64 replied to _FR_starfox64's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I just want to disable taking control of the driver and adding waypoints, not completely disable the UAV. -
Hello, What is the best way to place objects accurately (in some sort of 3D editor obviously)? As of right now I'm placing my objects using Zeus and MCC to export to a .sqm. The issue is that Zeus is quite inaccurate when it comes to spawning and placing objects. I was wondering, which tool does the official mission makers use, the hidden 3D editor, or do they have some sort of custom script?
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Object Placement
_FR_starfox64 replied to _FR_starfox64's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah, I'm gonna be using X-Cam from now on, I actually did some looking around in the campain files and it seems that they are (or have been) using the built-in/hidden 3D Editor (RscDisplayMissionEditor). -
How to check if a player is the server admin
_FR_starfox64 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, How can I know if a specific player is an admin (from the server)? I looked around and it seems that you can only check if the local machine itself is admin, not a specific player. serverCommandAvailable "#logout" -
How to check if a player is the server admin
_FR_starfox64 replied to _FR_starfox64's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is exactly what I want to avoid as this seems extremely exploitable. -
Foxed Servers - Altis Life - Raffle Event
_FR_starfox64 posted a topic in ARMA 3 - SQUADS AND FANPAGES
Foxed Servers is a new small community hosting an Altis Life server! We will be doing a raffle Sunday 9th at 3PM PST. Join our server and get a chance to become a Tier 1 Donator and get $100k! You can get more info about our community on our website foxedservers.com. To join our server simply filter for foxedservers.com and our server will be the only one in the list! If you have any questions fell free to join our forums and ask us ;) -
Hello, I recently bough a new computer with the following specs: - CPU: i7 920 @ 2.67GHz - GPU: GTX660 - RAM: 8GB DDR3 I'm not a hardware maniac so I don't know if you need more info but if you do need more tell me. In solo I get around 50 FPS but in multiplayer in a regular Patrol Ops with 10 players I get around 10-20 FPS. In top of that I have a weird thing where my FPS jumps betwin law and very low then low, I have the exact same problem in ArmA 2 and here is how it looks like: In the first part I'm in solo and in the second in multi. Do you guys know any way to fix this?
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Thanks you so much it worked! I love you!
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Thanks but it didn't worked, I also disabled my AV as apparently there are issues with ESET.
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Data file too short 'MPmission/my_mission.pbo' expected <SIZE>B got 108B
_FR_starfox64 posted a topic in ARMA 2 & OA - TROUBLESHOOTING
Helo, I'm having problems (Thank you captain obvious ! -_-) so I was working on an MP Mission and I wanted to run theMP Editor but when I create a server my game crash and I get that error (<SIZE> is cause I don't remember it and it isn't really useful) I checked my MPmission folder in my documents and it was empty. About the mission I was working on : I created it using 3D Editor and saved it as User mission file and export to MPmission file So if someone could help me that would be nice...:( -
Data file too short 'MPmission/my_mission.pbo' expected <SIZE>B got 108B
_FR_starfox64 replied to _FR_starfox64's topic in ARMA 2 & OA - TROUBLESHOOTING
Thanks dude I found them and they are corrupted looks like the game does not export them correctly do you know how can I fix it ? -
Data file too short 'MPmission/my_mission.pbo' expected <SIZE>B got 108B
_FR_starfox64 replied to _FR_starfox64's topic in ARMA 2 & OA - TROUBLESHOOTING
Can someone share me some help... -
Voice actors forum group - find actors or become one!
_FR_starfox64 replied to celery's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well I'm French so I can obviously speak French (Thank you captain obvious -_-) but I also have a good English, I'm 15 years old and my recording device is a Blue Yeti. Fell freee to hire me in your mission/mod ! ;)