BadHabitz
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Everything posted by BadHabitz
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C-L-F Mods - Additional backpacks/radios
BadHabitz replied to raspu86's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Love it! Good work. -
I haven't communicated with Varanon. I didn't see that anyone else was working on the SUV. I did send a few PMs around and didn't get much of a response. I figure some people get flooded with PMs and generally don't reply.And I did look at the Car Config Guide, a lot, and used it to get to where I am.
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Addon Builder Packing Error
BadHabitz replied to diehardx95's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
This was the first thing I was thinking. -
PG Services - Private Military Company
BadHabitz replied to Pomi Git's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nothing sinister. All you have to do is read a bunch of stuff here, and then just experiment until you start understanding things. I started with the Arma series in A3 Alpha a year ago. I've become good enough to be a benefit to my group, although I still have plenty to learn. -
PG Services - Private Military Company
BadHabitz replied to Pomi Git's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You'd have to start learning the dark art of config coding. Let me dig into it the next day or so and see if I can make something that would make this mod Zeus compatible. -
PG Services - Private Military Company
BadHabitz replied to Pomi Git's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Unless something has changed, the mod creator has ended his work on the project and has moved on, so the answer would be 'no'. Unless something changes, of course.To add Zeus compatibility, all soldier/vehicle class names needs to be in the 'units' section of cfgPatches. If you know what that means then you can create your own configuration. -
I'd love to see a simple version where you just have zombies as the AI, with no other things here and there. I'd love to design missions where you have your players start in a fortified compound and have to venture out in an armed convoy into the zombie wilderness to complete their objectives while fighting the zombie horde.
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So are all of the blank editor entries going to be fixed, or just some? I just started to dig in and name those things, but I was going to ask where the stringtable is kept. I didn't want to rip everything open to find it if I didn't have to.
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I'd really like to know the answer to this question as well, because just checking every inch of the map would start to turn a fun time into a painful chore.
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Bouncing vehicle issue
BadHabitz replied to BadHabitz's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I played around with those values, going to -0.1, 0.1, 0.5 and to 1, and it didn't have an effect. -
Bouncing vehicle issue
BadHabitz replied to BadHabitz's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
No, just 'simulation=car' for now. -
Virtual Ammobox System (VAS)
BadHabitz replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Check to see that you're using the latest version. -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
BadHabitz replied to SaOk's topic in ARMA 3 - USER MISSIONS
VAS is broken Current: #include "VAS\menu.hpp" class CfgFunctions { #include "ais_injury\cfgFunctionsAIS.hpp" }; Should read #include "VAS\menu.hpp" class CfgFunctions { #include "ais_injury\cfgFunctionsAIS.hpp" #include "VAS\cfgfunctions.hpp" }; Our server also gives an error WLADialog.hpp, line 95: '/WLaDialog/controls/RscCheckbox_2500.onCheckBoxesSelChanged': Missing ';' prior '}' -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
BadHabitz replied to SaOk's topic in ARMA 3 - USER MISSIONS
Since you installed a revive script right after I mentioned it, I felt obligated to test this out for you. First thing, do you mean to restrict VAS from being able to hand out ITEMS? Currently this is in your VAS\config.sqf and it means the only ITEMS that VAS will allow are *""*, which means 'nothing'. Weapons, magazines, etc is fine. I'm assuming this is a mistake? vas_items = [""]; Also, if someone else could independently confirm it, I can't seem to respawn at any of the points other than the origin spawn on the island. It gives me options, and I choose something different each time, and it still sends me to the origin spawn. -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
BadHabitz replied to SaOk's topic in ARMA 3 - USER MISSIONS
I think that the only thing this is missing is a good script for player revives in the field. Respawning is okay, but reviving with a FAK or MedKit would be great. When playing with just a few people it gets annoying to respawn, and not to mention that respawning steals some drama that can be had by trying to drag/revive in the middle of a firefight. -
Reach Elite Forces MRAP Cougar 4x4 WIP
BadHabitz replied to publicfunction's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I had the same problem with a vehicle I'm working on, and then I used the model.cfg from the sample in the BI Tools. My wheels and steering is animating now, but my current issue is that the car wants to bounce a lot. It's fine when the mission starts, but once you start driving, or if you shoot the vehicle, it wants to bounce perpetually. So I feel your pain. Give the example in the BI Tools another shot. -
Also, don't link game videos here that contain works modified without permission. That is forbidden as well.
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I am working on a vehicle from the A2 samples and I've come a long way in my learning, but I'm afraid I've hit a roadblock when it comes to animations. I've read tutorials but whatever I do feels like I'm shooting in the dark and not hitting anything. I have everything done except animating gauges, wheels, steering and suspension. Working with config.cpp is something that I can do, and I can create new things from re-texturing fairly easy. It's the interaction between the config and the model.cfg that is giving me fits. I have almost no model.cfg experience. So what I really need is a mentor who is experienced in animations and is willing to help guide me in my journey to become self-reliant. Proper credit will be given in any related project that I release going forward. Please let me know via PM. Thanks.
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Can't wait for this to be done. I gave the M110 a try using the A2 sample, but I'm having some issues. I'm sure yours will be so much better.
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Damons HD Kryptek Units WIP
BadHabitz replied to Damon aka EagleEye's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I recommend that if you do that, that you break it into smaller pbo's, if you're not already planning on it. If someone only wants your uniforms, and if they see the rest of your mod as bloat, they could regrettably pass on your mod. This way, with multiple pbo's, you just put them out there as one mod folder but people can pick and choose what they want and delete the rest. -
@A3MP - ArmA 3 Map Pack - Additional Pack
BadHabitz replied to alduric's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Received a few errors in a server error report... I love all of the work you do Alduric! :dancehead: -
Damons HD Kryptek Units WIP
BadHabitz replied to Damon aka EagleEye's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Received an error in a server error report... -
As far as I know this is unreleased, otherwise I'd like to have the download link...
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[WIP] Lockheed Martin FB-22 Bomber
BadHabitz replied to randomslap's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Technically, you're not supposed to ask a question like that, because the accepted answer is "when it's ready". It is annoying, but it's accurate. They could say two weeks, and a month later people are upset and cursing them for not delivering on their promise. -
[WIP] Von Quest Industries - H.A.L.O. System
BadHabitz replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'd just like to jump out of a C-130 without dying. Any chance of a lite version without all of the bells and whistles?