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Ferrard

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About Ferrard

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  1. List updated by popular request! (one person = majority, right?) Now includes Support Vehicles! But not robits. Because screw robits. Because robits steal 'murrican jobs. ~ Ferrard
  2. I aim to please. JUST LIKE THE LOVECYCLE ;) ~ Ferrard
  3. Ferrard

    Firing Mode Reset Glitch

    Ah yes, the game should be telepathic and automatically know what firing mode I want to use. After all, I know what I want, so the computer should too! Alternatively, every avatar in the game should be tracking which firing mode they last used with every specific weapon on the map, and when I pick up the gun I dropped at the beginning of that hour-long firefight, the gun should remember which selector to flip to when the safety is taken off. In fact, every gun on the map should know which selector I want to use, except when I don't. Or we can just default it to the first selection on the fire selector when your character takes off the safety, and I can hit one key one time and have my weapon exactly the way I want it. One of these is a far more efficient use of coding time than the other :j: ~ Ferrard
  4. Ferrard

    Firing Mode Reset Glitch

    The reason this feature has been present in all the games since the original OFP is that this isn't a bug. It's all in the safety / fire-selector. The sequence for most contemporary safety / fire-selectors is "Safe --> Semi --> Burst / Auto," and one of the things your in-game avatar does when switching weapons is engage and disengage the safety. When you disengage the safety, it flips it to the first stop on the dial, thus automatically placing your weapon in Semi. With AK's in previous installments of ArmA, the fire selector defaulted to "Auto" because the AK safety / fire-selector goes "Safe --> Auto --> Semi." Since we don't have an AK in A3 (;_;), you don't get to see that dynamic, but it's there. ~ Ferrard
  5. As a mission-maker, one of the major factors in determining how any given mission of mine is set up are the transport and vehicles available to us, especially the seating arrangements (how many crew, how many passengers, thus how many vehicles are needed to transport everyone). I thought I'd take an hour or so and catalogue the stuff we do have for my own benefit, and I figured other people might find such a listing useful as well. These are arranged in order of what I perceive to be their lethality first, utility second, survivability third, from least to most. Obviously, my rankings are very subjective and entirely based on my own personal opinion. UAVs / UGVs not currently included due to initial focus of list being on passenger capacity, combined with inertia and laziness. Will be updated sporadically. Click here to view the list! Changelog: 11-08-2013 - Initially created 28-10-2013 - Updated to ArmA 3 Stable Release 04-04-2014 - Updated to current Stable Release (1.14.116248) ~ Ferrard
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