

rwake345
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Everything posted by rwake345
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CSE Mod with Altis Life
rwake345 replied to rwake345's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That's what I was afraid of, thanks for the help though. -
Hey all, I have used CSE and the medical system inside of it for MilSim in the past. (http://csemod.com/) I was just curious if its possible to have the medical system work without all players running it. Like... can I make it so just EMS use it to make the job of being an EMS more challenging? I know its possible to make some mods optional. Like TFAR, JSRS, BlastCore, NSS, CBA. I feel like it probably isn't possible because the nature of the mod, I'd just like to know for sure if it is or isn't because I have tried it before to no avail.
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CSE Mod with Altis Life
rwake345 replied to rwake345's topic in ARMA 3 - MISSION EDITING & SCRIPTING
See that's why I wasn't entirely sure, because there is also a server extension so you don't have to place the module on the map. From the download page: So that's why I'm curious if its possible. -
Gets presented with real proof. Only response is to tell someone to kill themself. Nice.
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Redacted.
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It works in things like single player and severs you are hosting locally. Dedicated servers that you need to login to administrate do not work with this new version.
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Not working.
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I am no expert or anything. But the speeds are probably lower based on the fact that the maps are small and runs and stuff are small. The game is scaled in a way and so the speed got scaled too. Having the speed be way to high may make it extremely difficult to fly.
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So I am trying to edit Altis Life so that I can mine stuff with the scroll wheel. What I have works, but for some reason you can just spam the scroll wheel and mine multiple times. Here is the code. life_actions = [player addAction ["Mine Copper",life_fnc_pickaxeUse,"",0,false,true,"","_this distance (getMarkerPos 'lead_1') < 30) && (life_action_inUse == false)"]]; As I said, the code works. It's just players can spam it and I don't know why. Any help would be great!
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Hello all, My name is Ryan. I have been working with the ArmA editor and with scripting for ArmA for awhile now. I am very good at it, you'll have to trust me as I haven't made anything I have created public yet. I plan on changing that. I want to make a custom mod or mission for ArmA 3, I just ideas of what I should make it in. If you have any good suggestions please post them here and I will take all suggestions into consideration, I may do a combination of a lot of them/ If you think you would like to help me send me a PM on here. I ask that you show some kind of work so I know you actually have knowledge of anything ArmA editing related. Can't wait to see all of your ideas!
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Ideas need for new mission/mod!
rwake345 replied to rwake345's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well shit. Guess I better delete my post Mr. Kremator here with 6200 posts has insulted me. Thanks for the input though! -
Hello all, My name is Ryan and I am a programmer/game dev. I have started up an Altis Life server for my community, except no one else from there has ever played ArmA. What I am looking for is someone to help me with ideas to implement in the server, also to make these ideas possible. This person will also help me administrate the server, and monitor the database for exploiters. What do I ask from you? Be able to give a couple hours a day, if not more. Be over 18 years old, AT LEAST 16. No younger. Have some kind of knowledge of MySQL, and arma script/mission editing. Anything more than that is awesome. Either make a post here, or send me a PM on the forums. If I don't repsond quickly do not be discouraged, I am a busy person. The server has already been setup, all I need is someone to help me make it better. And get some people on it. Hope to hear from you soon!
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Like I said. Not looking to hire. Looking for a partner. Truth is I can do this on my own. It's just easier with two people.
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I'm not looking to hire guys. I'm looking for someone to co-own and develop the server with me. If you're looking for pay, then this isn't the place. The server costs $60 a month, and will probably increase as popularity increases.
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How much what?
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How to make an ArmA 3 server bigger than 64 players
rwake345 posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
I have the config set to 100 players but the server only shows 64 players in the server browser. Is this a setting that the mission is enforcing or am I doing something wrong? EDIT: Never mind, I saw this Sorry for the pointless post! -
What are the system requirements to host a 100-slot ArmA 3 server. If it's important it will be running Altis Life. Would the Four Core plan from NFOServers be enough? https://www.nfoservers.com/order-virtual-dedicated-server.php Four core: Perfect for 4-12 game servers or many sites. Four full, dedicated HT CPU cores (Nehalem or better) 4096 MB of RAM 400 GB of RAID-protected storage 4000 GB of InterNAP bandwidth transfer And if not. What more would it need? This would most likely be about the only thing running on it. Maybe a MySQL database for the gamemode. Quick responses are appreciated.
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Does a Battleye global ban in Arma 3 carry over to DayZ SA and vice versa?
rwake345 replied to tonygrunt's topic in ARMA 3 - SERVERS & ADMINISTRATION
As far as I know. Global Bans do NOT carry over. BattlEye bans you by the game key of the game you get banned on. I could be wrong. But this is what I know. -
Hey everyone. I am going to be starting up an ArmA 3 battalion that I hope to become huge and popular. I have some great plans. So far I offer a Teamspeak server and my knowledge of making ArmA missions. And soon we will have a website. So what I need are people to help give me ideas and help me lead this group once we open it to the public. I have one requirement for my leaders. They must be mature and over 16 years old. People under 16 will be allowed in, just not as leaders. I am not going to go into details on my huge plans for the group on the forums but if you post here I will add you on steam and we can talk about what I plan on doing. But trust me, this group is going to be awesome. Just post here if this sounds interesting to you, if not stick around and wait for the official recruitment topic coming soon!
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MouseJocks.com - Fun and Friendly Gaming Community For All!
rwake345 posted a topic in ARMA 3 - SQUADS AND FANPAGES
Hey there everyone! I am Ryan from www.MouseJocks.com where I am a Senior Staff member, we are a multi-game community who is always looking for new players. We play games such as League, ArmA, Battlefield, Infestation (when we don't get too mad), APB:R, and many more. If you play it, we probably have people who play it too. So let me introduce myself a little. I am decent at mission editing and scripting and am currently working on a mission that on release will be awesome. I have a background in coding including languages like C++,VB, and PHP. So... why am I here today? We are always looking for new members, and I am especially looking for dedicated ArmA III players who are willing to test out my mission, and also to just play other missions. What can we offer you? Well we have a website and forums. Active staff and a large community. We also have a 512-slot TeamSpeak 3 server. The TeamSpeak 3 server IP is: ts.mousejocks.com So hop on in TeamSpeak and send me a message, and we can chat. I am usually in a channel down towards the bottom, my name is Ryan in the TS. Well... that is about it, and I hope to see you in the TeamSpeak. If you have anymore questions ask me there or post here and I will do my best to answer ASAP. Seeya all in-game! -
Hey everyone. Just wanted to let you know this youtube channel is doing tutorials on the editor. http://www.youtube.com/user/mousejocks Subscribe because more are about to be posted.
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In my description.ext I have class CfgMusic { tracks[]={}; class intro { name = "intro"; sound[] = {"audio\intro.ogg", db+10, 1.0}; }; }; I have checked and the .ogg is in C:\Users\<NAME>\Documents\Arma 3 Alpha\missions\Assault.Stratis\audio And I have a trigger that has playMusic "intro"; Nothing plays, I also added a hint "Enter" To the trigger to make sure you enter. The hint shows up but the music doesn't play, any help? UPDATE: I got music to work, however, it just seems to like... only play when it feels, like sometimes it'll play and the hint will show up, othertimes nothing happens. Ideas?
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playMusic doesn't work.
rwake345 replied to rwake345's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Okay, I kinda figured it was an ArmA bug, maybe it'll be fixed when beta releases. -
Well I did what you said Sanjo. I put player addAction ["Store","store.sqs","",0]; in Act And in Deact I put player removeAction 0; The action menu command never goes away, what am i doing wrong?
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Hey all, In my mission I am trying to make something like a store. How would be easiest way to do this. Create a trigger in the editor that adds the action menu command with addAction, or would it be easiest to do it in the code. I've tried the trigger way but I can not get it to remove the command. Any help?