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marinesrule1980

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About marinesrule1980

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  1. I have been flying chopper sims since "Longbow" early nineties, that took days and hours to learn. I've played Arma since 2012. I just got a quick look and a short flight with this mod. Sir, congrats on the most awesome flight sim I've ever flown with choppers. The extreme details, controls etc. is not so complicated that someone can't learn and fly but just enough to be as close to realist as possible and fun. Thank you for such an awesome chopper...hope you will enter it into the contest and I will vote for you. Semper Fi.
  2. Then it would only play for that one and the rest would not hear it? I guess that would mean I'd have to add all 123 slots I have for the players. How is it that other sounds in the game are only heard by those players that are near the sound?
  3. How do I make my ogg file play like other sounds that play and are only heard if the player is standing next to it. The sound plays great but when activated by a player the sound can be heard by everyone where ever they are on the map. I've searched BIS and Armaholic and I've read tons and tons of helpful pages about sound but none that address this perticular issue I am having. When I converted it to ogg I made sure it was mono, 44100 and it is 98kb. I'm a very new to making maps and so I know it must be a simple fix, I just don't know what it is. I created trigger: Condition: this On Act: PlaySound "skin"; I tried setting the effects Voice and anonymous to skin, but no luck, it plays great but still plays over entire map. How do I get the sound to play only at that location of the trigger and only the play near it hears it not everyone on the map? Here is what is in the description ext. class CfgSounds { // List of sounds (.ogg files without the .ogg extension) sounds[] = {airplane, attent1, mhymn, reaper1, skin, somefun}; // Definition for each sound class airplane { name = "airplane"; // Name for mission editor sound[] = {\sounds\airplane.ogg, db + 0, 1.0}; titles[] = {0, ""}; }; class attent1 { name = "attent1"; // Name for mission editor sound[] = {\sounds\attent1.ogg, db + 0, 1.0}; titles[] = {0, ""}; }; class mhymn { name = "mhymn"; // Name for mission editor sound[] = {\sounds\mhymn.ogg, db + 0, 1.0}; titles[] = {0, ""}; }; class reaper1 { name = "reaper1"; // Name for mission editor sound[] = {\sounds\reaper1.ogg, db + 0, 1.0}; titles[] = {0, ""}; }; class skin { name = "skin"; // Name for mission editor sound[] = {\sounds\skin.ogg, db + 0, 1.0}; titles[] = {0, ""}; }; class somefun { name = "somefun"; // Name for mission editor sound[] = {\sounds\somefun.ogg, db + 0, 1.0}; titles[] = {0, ""}; }; }; Thanks for any help on this.
  4. marinesrule1980

    JUMP please!!

    I searched the word "Knife" in the forums, read the list of equipment in one thread, has anyone heard if there will be knives for CQB?
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