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shoxerr

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About shoxerr

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  1. Thank you man! ill try it out later i just come back from 1 week brack hoped u fixed it by then, ! Does the other links on the offical website is fixed? cuz i see the 3.0 and here is 3.3, which one? ( i mean obvious the 3.3 ) but is this really the new fixed after all?
  2. lol. well yea it was a joke, but aside from that i didnt read the rules so, sory for brecking one :X + Update me when is ready man, ( just hope not to much )
  3. \: Well i hope not before ArmA 4 right?
  4. Hey man, hows the dev so far? i can tell u still havent update it yet, also i really like ur work on this script truley impressive but im running into struglle where im diguise as an enemy and standing near him ( not really close ) yet if im not moving he kinda shot me, + the detect is really way to much of "sensitive" i guess, hope to hear from ya
  5. Oh lol, if theres anything i could help with le me know :P Edit: but seriously man so glad u tried to fix it and resolve it to work with MP !!!
  6. Lovley!, ill wait for sure :P if u can add more animations it would be the best so far, just dont let it die like all the other scripts out there :X edit: but ofc u must work on the MP at least, mustttttttttt!! ;)
  7. So far you have the best script ive ever seen ( not to mention you can expend it with every animation there is i think, ) but right now im working without your script since is not working on MP properly, yet this is how the other animations that i want to be work on MP work: if (isServer) then { [[this,"SIT", "ASIS"],BIS_fnc_ambientAnim ] remoteExec ["call"] }; 0 = this spawn {waitUntil {behaviour _this == "combat"}; _this call BIS_fnc_ambientAnim__terminate;} really simple.. :X
  8. hey man i wanted to thank you for that awesome script, yet i try to test it on MP with friends, and as "anfo" say all the guys just disapper with the animation, ( which mean is not working on MP \ and mostley SP ) is really bump since i really invest so many hours onto this yet to see is not working :X edit: i may be a noob but maybe is becaouse im not using the right command for it to work on mp? this is how i use it on every unit "_nil = [this,"STAND",false,"ASIS"] execVM "Animations.sqf" is that right?
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