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m4inbrain

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About m4inbrain

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  1. m4inbrain

    Helicopter physics impressions - simplified

    Just a quick question, i bought the alpha on release day, played for two days, and stopped until yesterday, to check up on the beta. Is the helicopter FM a subject to change, or is it final? It's actually a huge deal for me, since i would not switch to Arma 3 if it was. By no means do i need a 100% entirely accurate realistic FM, but what you get in Arma 3 is kinda a joke. It's no fun at all, helicopters don't feel heavy, somehow. They only feel restricted by a "max-joystick-angle", but not heavy. So, yeah.. Is it final, and/or, can it be modded afterwards (i have absolutely zero idea about what a modder can change)?
  2. m4inbrain

    6.5 mm and recoil management in game

    I agree, at least to the point that you need something to interfere with your aim. But please, make it (at least more) realistic. It's plain stupid that a gun with caseless ammunition recoils 25° in the air, it feels like firing a .50 Magnum revolver, and that feels really desperate. At least tone it down for singleshots. I'm not saying no recoil at all, but you should be able to stay on target with the holo, and not have your gun obstruct the view after one round. It's hard enough to spot enemies in the first place, does not help that you lose track of it with every single shot. Take 50% of the vertikal recoil off, and put 25%-50% more recoil to the left and right. Still unrealistic, but still more realism than now.
  3. m4inbrain

    6.5 mm and recoil management in game

    .. in what reality? It does not matter if you're coolheaded or not, you can't defy physics just because you smoked weed the day earlier. And you can't "spray in panic" because you have a frikkin SWITCH on your gun that needs to be switched to actually spray, on default it's on single fire. I would love if people stop referring to "reality", when they seemingly never even had a military(!) rifle in their hands. We're playing a simulator, aren't we? If it can't simulate infantry-weapons properly (recoil being the main drawback), that would be actually sad. Even in Arma 2 it was way better (far from perfect though, especially with sniperrifles going 30° upwards after a shot - they don't, at least the G22 i fired did not). So the criticism is correct. No one wants easier weapon handling, but realistic weapon handling. And that's not easier, but makes more sense. Edit: just keep in mind that caseless ammunition in reality provides less recoil.
  4. m4inbrain

    Changing weapon while moving?

    How often do you think my gun jammed overall in my time in service, especially in afghanistan? In urban/close combat, the sidearm is as powerful (if not more) as the main rifle. Also, if it would take me 5 seconds to fiddle around standing still while my rifle is jammed, well.. Lucky enough, it does not. And i don't need to stand still in real life to pull it. Of course, there's no reason to pull a sidearm on targets 100m+, but either we play a simulator, or we play something with arbitrary rules forced on us. Because in real life and combat situations, you won't see a soldier standing still, stuck in his weapon-change animation, while his eyes follow the grenade rolling towards him.
  5. m4inbrain

    6.5 mm and recoil management in game

    To me it seems realistic for burst/autofire, but too much on single shots. I could not hold my G36 kneeling for a 4 shot burst (Leerschießen, after a trainingsrun just to empty the mag), went all over the place. But single shots kneeling is quite managable, i don't think that the 6,5mm has that much more recoil. Especially not the caseless rounds.
  6. m4inbrain

    Changing weapon while moving?

    Even with todays standards, a sling comes almost as a guaranteed asset on a rifle, so it's weird to me that people (not you, but in general) still talk about putting your rifle on the back. I was trained on G36s, and the only time you have this rifle on the back, is when you are sure that you don't have a firefight. You wear it like a backpack with the shoulder-rest folded. Other than that, you have it either in your hands, or on your side dropped/hanging. And we are playing a simulation here that takes part in 30 years from now (round about) - there can't be a serious discussion if you need to put your rifle on the back. You just don't. You should not be able to switch instant, in fact, it would be completely fine with me if the actual animation would not change - just make it on the move. Talking about a sidearm here, a rocketlauncher would of course take more effort. It even would be funny to add like a random chance to hurt yourself when you go prone/crouch with the rifle hanging on your side. Would not be the first time that i ram the shoulder-rest in my stomach when in a hurry/panic. ^^
  7. You can blame alot of stuff on "alpha", but not the community. At some point you need to stop using "alpha" as an excuse for everything - and the community/playerbase of a game is clearly NOT based on the state of the game. And of course you try to play "the alpha like a full game", how else are you supposed to play it? "Trolling" like the idiots the TE is complaining about? Sorry, no. You should've resisted.
  8. Yeah, guess i need to keep my eyes peeled for a clan that needs pilots/drivers as well. ^^
  9. Of course you're right there. But not everyone is part of a big clan, and has to play with strangers, that's what i am saying. We're not talking about rolling thunder or something like that, but something that for example a new guy (to arma) would play.
  10. We can discuss semantics now, i'm pretty sure you know what i mean. Just start withsix and check how many servers you can join, and after that tell me again that ArmA isn't a public game.
  11. As bad as it feels, Arma 3 public online feels even worse than counterstrike or even league of legends. It's mindblowing how many "wannabe-trolls" there are on public servers, who think they're mastertrolls when they start teamkilling. Guess it was not DayZ after all that brought all the little crapheads out of their holes.
  12. m4inbrain

    Wasteland for Arma 3?

    http://www.404games.co.uk/forum/index.php?/topic/1673-404wasteland-10-for-arma3-buggy-edition/ That's what we have right now.
  13. m4inbrain

    Arma 3 first impressions

    Love the game so far. Of course there are alot of quirks (squeeking wheels on dust, stuff like that) - but it's on a good way. Performance is already way better than Arma II, at least for my machine (i2500k @4,4gh, 570 GTX 2,5gb). I don't like the setting in general, the camouflage on vehicles looks stupid to me (what, is it now printed instead of painted? -.-) - but that's just my taste. What i really dislike so far, is first of all that you can't really flip vehicles (i'm not playing Need for speed - if i'm careless, i "want to be punished" - hard to explain what exactly i mean, something about being forced to play careful), and secondly, the tracers. Way to much tracers in the game, especially on the heli where every single round seems to be a tracer (especially because tracers cause "wildfire" in reality, we had to put out fires all day after shooting tracers when i was in service) - not realistic. Stuff like weird animations, sound not really adding up to the speed of vehicles, the squeeking on dust, sounds disappearing (friend of mine could not hear me shoot anymore) - i blame that on alpha, i'm sure that this will get sorted out. But, just to be very clear: Let the goddamn vehicles flip if i overdo it! That's important, and i mean, really important.
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