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hywel

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About hywel

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  1. Use MPKilled to run on all machines.
  2. Ah that's entirely my fault, I'll update it some time next week. Removing that definition would probably fix it for now
  3. First step would be telling me what errors you are getting :)
  4. updated v1.2 added: Spanish translation by MiguelDarius fixed: Now uses setGroupID for group names Download
  5. Wow, I am dumb. Should have been doing it that way all along.
  6. Probably because I don't/cant actually change the name of the group. I only set a variable ("ATLAS_groupName") to the group and the gui uses that instead of the group's "real" name. It would be a pretty easy fix however it would have to be made in the tracker itself
  7. hywel

    random help

    I don't have arma on this computer to test but something like this maybe?, if(isNil "arrayOfRandom") then { arrayOfRandom = ["Kavala", "Frini", "Ifestiona", "Galati", "Syrta", "Kore", "Orino", "Negades", "Neri", "Panochori", "Therisa", "Poliakko", "Alikampos", "Lakka", "Stavros", "Anthrakia", "Rodopoli", "Charkia", "Kalochori", "Dorida", "Chalkeia", "Pyrgos", "Sofia", "Molos", "Ioannina", "Panagia", "FireBase", "Zaros", "Factory", "Oreokastro", "Aggelochori", "Abdera", "Neochori", "Athira", "Paros"]; }; _random = arrayOfRandom call BIS_fnc_selectRandom; arrayOfRandom = arrayOfRandom - [_random];
  8. Your best bet would probably be trying to rip it from hunter six, if that fails I remember domination used to have a friendly AI spawner in arma 2.
  9. The colour changes based on your side, I assume you are on opfor in that picture? Also if you send me your translated version I can setup localization and add it to the main version. Thanks.
  10. updated v1.1 added: Keyboard shortcut (U) added: Text now scales according to interface size Download
  11. This set of scripts allows players to create and join custom groups during play. to install simply copy the atlas folder into your mission and add #include "ATLAS\description.ext" to your description .ext Download
  12. Unfortunately doFollow only works when both units are in the same group, thanks though. and yes the UAVs are controlled by an invisible man who vaporises upon contact with air
  13. Is there a way to call the 'follow unit' UAV command via script? Thanks.
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