this is my rvmat
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0,0,0,1};
specularPower=0;
PixelShaderID="Detail";
VertexShaderID="Basic";
class Stage1
{
texture="something\something_DT.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
my texture is named something_DT.paa
it might be something with it's type, texview says that it's ARGB1555, while every other texture in game is DXT1/DXT5. How can I change this? And is there a way to preserve alpha transparency when changing to DXT, if it's even possible?