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bakerman

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Everything posted by bakerman

  1. bakerman

    Zee - M107 - announcement

    Feel free to use the M33 and Mk211 ammo configs from you know where. I configured both specifically for the M107.
  2. bakerman

    RHS Escalation (AFRF and USAF)

    There is a lot of misinformation and confusion surrounding the armor system, so I felt the need to update the wiki article to provide more clarity. http://www.rhsmods.org/w/usafarmor In the near future there will also be another armor blog post, but in the mean time please check out the first one if you haven't already done so. http://www.rhsmods.org/b/5
  3. bakerman

    RHS Escalation (AFRF and USAF)

    Basically you can consider it a "bug" that is already fixed internally and ready for the 0.4.1 release. For now RAM fixes this, but after 0.4.1 it will no longer be needed. For more info please view this wiki article. http://www.rhsmods.org/w/afrfarmor
  4. bakerman

    RHS Escalation (AFRF and USAF)

    Good question. We definitely want CBA, RHS, ACE and PGservices in this project. We believe that the more we take in the more we'll be able to put out there. We are hopeful that this movement will be a smooth success, but we've prepared plenty of documentation and other reading material in case it's harder than we initially thought it would be.
  5. bakerman

    RHS Escalation (AFRF and USAF)

    That for every request there's an entire page of misguided and entitled off-topic discussion about it. Actual feedback and discussion is so diluted that many team members ignore this thread. I realize that this post is adding to the problem, but I need to ask you all to please get back on track.
  6. bakerman

    Arma 3 Notepad++ Syntax Highlighting

    3DEN compatible update Download https://www.dropbox.com/ @R3vo I use a script to build the files and it seems that the online CBA function list is out of date. https://dev.withsix.com/docs/cba/index/Functions.html @pagocmb Please feel free to update it and find some anger counseling.
  7. bakerman

    RHS Escalation (AFRF and USAF)

    Sure. You can put this in the init.sqf // Get the flag object from the tank's variable space private _flag = myLittleTank getVariable ["RHS_T72indep_flag", objNull]; // Is the flag local? if (local _flag) then { // Set the flag's texture _flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; }; If that doesn't work try suspending the script with the sleep command for 1 second before getting the flag. https://community.bistudio.com/wiki/setFlagTexture
  8. bakerman

    RHS Escalation (AFRF and USAF)

    Maybe. When exactly? Nobody knows.
  9. bakerman

    RHS Escalation (AFRF and USAF)

    The AT variant is direct fire only for now. Why would you need to include it? Just call it from your mod, "[static_weapon_object_name] call RHS_fnc_d30_pack".
  10. bakerman

    Real Armor Mod

    Sorry for the confusion, I wrote that and English isn't my first language. You are correct. You are able to mix and match with this addon. RAM allows you to use both RHS and vanilla units in the same mission without major issues. What the addon does is enable the RAM armor on all vehicles, that includes RHS, vanilla and any other mod.
  11. bakerman

    RHS Escalation (AFRF and USAF)

    @officeramr I asked our magician, the answer is no not possible right now. @(2142)gen.reaper, @fanatic72 Please report bugs on our feedback tracker http://feedback.rhsmods.org/
  12. bakerman

    RHS Escalation (AFRF and USAF)

    The SHTORA can detect anything that uses SACLOS guidance, which is virtually every single ATGM in RHS, with the notable exception of the FGM-148 Javelin. So to answer your question, yes it does react to the TOW and Metis-M. That reminds me. A much requested new feature made it into 0.4, but didn't appear in the changelogs. The SHTORA can now deflect incoming SACLOS guided missiles from players and AI. (WIP etc etc)
  13. bakerman

    RHS Escalation (AFRF and USAF)

    @foxhound Thank you! :) You can safely ignore that.
  14. bakerman

    armour system of mods

    Allow me to explain. Infantry armor doesn't use the same ballistic penetration model as the rest of the game. In short it's pretty much broken compared to vehicles and structures, because all it really does is add extra HP to certain body parts without altering the fire geometry (<- that's what we really need!). We try to simulate class 3 and 4 protection, but it's really impossible to do so accurately because of the for mentioned. As for the ammunition. RHS and many other mods use publicly available formulas (published by BI and BIS) to derive game values from real world data. BI does the same, but on top of that they also adjust their values for the special case that is infantry armor. Thus there will be some differences between BI and between mods. To conclude, results WILL vary because the underlying system is imperfect. For more on this subject: http://www.armaholic.com/page.php?id=25287
  15. bakerman

    RHS Escalation (AFRF and USAF)

    VA doesn't show the new armour values correctly, but they are there and working as intended. You can safely ignore it.
  16. bakerman

    RHS Escalation (AFRF and USAF)

    I just tested it and I couldn't reproduce the error, could you please post or send me the RPT file?
  17. bakerman

    RHS Escalation (AFRF and USAF)

    For those who can't or won't read our changelogs, here's a short list of just some of the highlights in this release: T-50 PAK-FA AS Val Tigr-M GAZ-233014 STS Gorka uniforms AK-104 AK-105 Static weapons And loads more! M27 AIR M9 Beretta CH-53E F22 (WIP) SMAW New M136 model Static weapons And loads more! Full changelogs are available here: http://www.rhsmods.org/mod/1#changelog http://www.rhsmods.org/mod/2#changelog
  18. bakerman

    RHS Escalation (AFRF and USAF)

    @arkhir As you noticed we have very good armor and penetration data (special thanks to Olds B)) that translates well into gameplay, however that's just one tiny aspect of the complex beast that is RV. We've done a lot and there's still a ton we want to do. For example we still have a lot to do to improve our vehicle hitpoints. I totally agree with you that vehicle hit feedback is something that's lacking in arma. Hit effects for crew and vehicles is something that has high priority on my to do list and it's something I've personally been working on for a very long time. This is one of my very early prototypes: If perhaps you're wondering why I haven't released any of this yet, it's because I have bigger and better things planned. Hit effects are nice and well, but are simply superficial, but affects are the real deal. If everything goes well I will have more to share in the near future.
  19. bakerman

    RHS Escalation (AFRF and USAF)

    @Aniallator We're always looking to improve things. I hope that answers your question. @xxgetbuck123 More face-wear you say... no maybe yes :bigglasses: :D It's no problem, totally a valid question. I realize things are not as obvious as they should be and I want to change that, so thanks for bringing it up.
  20. bakerman

    RHS Escalation (AFRF and USAF)

    That quote I posted is from our wiki page. ;) http://www.rhsmods.org/w/brm1k
  21. bakerman

    RHS Escalation (AFRF and USAF)

    @xxgetbuck123 Air radar is not in yet, as for ground radar:
  22. bakerman

    RHS Escalation (AFRF and USAF)

    Hello everyone, we need your vote. In less than 3 hours the polls will close for this years ModDB - Mod of the Year. If you like our mod and want to show your support then please vote for us on our ModDB page. Every vote counts! http://www.moddb.com/mods/rhs-armed-forces-of-the-russian-federation-a3
  23. bakerman

    RHS Escalation (AFRF and USAF)

    Yes, it does. That's what I said yes, the game's armor & damage is still broken. Without infantry using proper fire geometry for vests etc. everything will remain this way. AFAIK Bohemia attempted to correct this with the latest update, but they hit a wall and settled with increasing infantry HP fidelity. It was a nice addition, however it still doesn't remedy the situation.
  24. bakerman

    RHS Escalation (AFRF and USAF)

    @kaukassus One quick google could have saved you a lot of trouble. The RAM mod makes RHS's HEAT/armor simulation compatible with virtually all other content. http://www.armaholic.com/page.php?id=24451 @officeramr A wooden stock is the only option you have with the VSS.
  25. bakerman

    RHS Escalation (AFRF and USAF)

    @kukus Please see this post. Cosmo_D41 was kind enough to provide a detailed description of the issue. https://forums.bistudio.com/topic/183435-rhs-escalation-afrf-and-usaf/?p=2944157
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