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Dr_Cox1911

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Everything posted by Dr_Cox1911

  1. Hi guys! Just here to release my first script ever! This is only a small one but maybe for some of you it will be useful. So here it is, my little Hostage script. ReadMe/HowTo/Changelog: DOWNLOAD Current Version: 0.2
  2. Just WOW! If you get the texturing right this models will be asskicking!
  3. I actually meant the player-requirements for the beta, like how many experience in Arma/Editor/Modding or maybe a membership within a clan or something like that. And when are the testsession you have to join. Or only native english-speaking persons.
  4. Can´t wait to try this mod but I´m a bit indecisive if I should register for beta-testing it. What exactly are the requirements? And please integrate and force ACRE! Makes PvP so much more interesting, also JSRS is a must have!
  5. Yep, tried the same order and still only the first mod gets loaded. I also tried adding the mods one by one but still, only the first gets loaded. The other launcher works fine though. Is it a problem that my Arma is installed on my C-drive?
  6. Dr_Cox1911

    [Dr_Cox1911] Hostage Script

    Hey guys! Sorry for my long absence but it´s great to see that someone is using the script. Also thanks for the additions! As said before I´m a real script-noob and glad to get tips for enhancing the code. Is it OK if I implement the code-snippets from you Prathios and Simon1279? Or maybe you guys could upload a version with the changes so that everyone can use it more easily.
  7. Oh, didn´t know about that path-thing, thought this was the bug. All the selected mods are listed ingame, but the mods don´t work. When I use a different launcher everything works fine, so I don´t think the mods itself are the culprit, must be something with your tool respectively my configuration.
  8. Sorry I haven´t read all the 28 pages but at least I´m honest. Is this somewhat useable for MP? I´m not talking about dedicated hosting, just "normal" hosting and I know what the title and the first post indicates but maybe it does work in MP. So has someone tested this yet?
  9. Hm, somehow the mod-launching doesn´t work for me. I´ve setup a different mod-folder for my mods and for some reason only the mod with the highest prio will be loaded. My guess is a bug within the launch-parameters because the modfolder-path isn´t appended to the rest of the mods. The pictures shows what I mean:
  10. Greetings, how can I check if all the selected players (MP) are in a triggerarea? Hope that you guys understand what I want:confused:
  11. I have multiple groups with playable units and before the mission starts everyone can pick a unit, we always disable AI so the none-selected units are not in the game. That´s what I meant.
  12. Awesome! Will test it now!
  13. Dr_Cox1911

    [Dr_Cox1911] Hostage Script

    @a040005: Can´t download your mission, always getting "forbidden". I made some new additions to the code but this time I will test it with MP first. Hope you guys can wait a bit:(
  14. Dr_Cox1911

    FHQ TaskTracker

    Is it possible to create a new task on the fly? Like with a trigger during the mission? If not, then maybe alter a "old" task during mission? If this doesn´t work either, then maybe there is a way to create the task as hidden first and siwtch it to visible during the mission? Hope you understand what I want;) I just love this script btw.
  15. Can´t get it work with the current DEV-build. Is this a problem on my end or is this script not compatible to the DEV-builds? EDIT: Forget the above. I had a ":" instead of ";" within my init.sqf :mad: It works fine with the latest DEV-build.
  16. Dr_Cox1911

    [Dr_Cox1911] Hostage Script

    Hm, that´s strange. Hope that I can test it tomorrow. Could you send me your mission? Just to check if the setup is correct.
  17. Dr_Cox1911

    German Armed Forces Mod

    Awesome work! Sorry for asking, but when can we see some interior?
  18. Looks awesome! Hope there will be a testrelease soon. One question though: Are some of the features ajustable? Like the rations module, can it be deactivated?
  19. Thanks for the tip with WinMerge! Looks like a pretty awesome software. Will try this tomorrow.
  20. Thanks for the answer, but I forgot to say that I want to set the animation of the player for an amount of time. My approach: player switchMove "AinvPknlMstpSnonWnonDnon_medic_1"; sleep 10; player switchmove ""; But the player only puts the gun away for a glimpse.
  21. Thanks (although I already know how to set basic anims), but could you explain why not all animations can be set by switchmove? Or more clearly: how can I set "AinvPknlMstpSnonWnonDnon_medic_1"?
  22. Hey, I´m working for a while now with this awesome framework and because of the recent A3 update I need to update this as well. How should I update it so that I don´t loose all the work I´ve done so far?
  23. Dr_Cox1911

    [Dr_Cox1911] Hostage Script

    Updated the script. Couldn´t test MP though, SP works fine. I reworked some parts of the code to make the handling better. You can now just add as many randomspawns as you like with the desired height. @lee1hy: You can do this with triggers if you like. In my current mission I´m doing the same by just checking if the hostage is dead (so you just have to put "!alive cap1" in the condition field, where cap1 is the name of the captive). What exactly should happen when a gun sound occures? @Banky: Glad that you like it! I use the FHQ_TaskTracker for my taskhandling. If you set it up correctly you just have to place a trigger with "!(captive cap1);" in the condition field. The trigger will be activated when the captive is no longer a captive (what a sentence:cool:). cap1 is the name of the captive. Hope this works for you. My mission is almost done now. EDIT: If someone of you knows a better untie-animation I would be very glad. The ones that suited better are really hard to set (couldn´t play them nice enough to implement).
  24. Dr_Cox1911

    [Dr_Cox1911] Hostage Script

    Thanks for your feedback, FSF_TargetZero! That´s why I´m the beginner and you guys the pros! I will incorporate these piece of code within the next version. This will take some time I think because I will completely rewrite the whole thing, hopefully way better this time. Where there any other problems too? I can cope with criticism;)
  25. Dr_Cox1911

    [Dr_Cox1911] Hostage Script

    @Foxhound: Thanks for frontpaging it! @FSF_TargetZero: I couldn´t really test it long in MP, but within the few minutes of testing everything has worked. But the could be many bug though^^
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