Dr_Cox1911
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JSRS-Studios Modeling WIP Thread, help needed
Dr_Cox1911 replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Just WOW! If you get the texturing right this models will be asskicking! -
Tactical Battlefield - A PvP Gameplay Modification
Dr_Cox1911 replied to dale's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I actually meant the player-requirements for the beta, like how many experience in Arma/Editor/Modding or maybe a membership within a clan or something like that. And when are the testsession you have to join. Or only native english-speaking persons. -
Tactical Battlefield - A PvP Gameplay Modification
Dr_Cox1911 replied to dale's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Can´t wait to try this mod but I´m a bit indecisive if I should register for beta-testing it. What exactly are the requirements? And please integrate and force ACRE! Makes PvP so much more interesting, also JSRS is a must have! -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
Dr_Cox1911 replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Yep, tried the same order and still only the first mod gets loaded. I also tried adding the mods one by one but still, only the first gets loaded. The other launcher works fine though. Is it a problem that my Arma is installed on my C-drive? -
[Dr_Cox1911] Hostage Script
Dr_Cox1911 replied to Dr_Cox1911's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey guys! Sorry for my long absence but it´s great to see that someone is using the script. Also thanks for the additions! As said before I´m a real script-noob and glad to get tips for enhancing the code. Is it OK if I implement the code-snippets from you Prathios and Simon1279? Or maybe you guys could upload a version with the changes so that everyone can use it more easily. -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
Dr_Cox1911 replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Oh, didn´t know about that path-thing, thought this was the bug. All the selected mods are listed ingame, but the mods don´t work. When I use a different launcher everything works fine, so I don´t think the mods itself are the culprit, must be something with your tool respectively my configuration. -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
Dr_Cox1911 replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry I haven´t read all the 28 pages but at least I´m honest. Is this somewhat useable for MP? I´m not talking about dedicated hosting, just "normal" hosting and I know what the title and the first post indicates but maybe it does work in MP. So has someone tested this yet?- 5767 replies
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- single player
- realism
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ArmA3Sync - launcher and addons synchronization software for ArmA 3
Dr_Cox1911 replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hm, somehow the mod-launching doesn´t work for me. I´ve setup a different mod-folder for my mods and for some reason only the mod with the highest prio will be loaded. My guess is a bug within the launch-parameters because the modfolder-path isn´t appended to the rest of the mods. The pictures shows what I mean: -
Check if all Players are in trigger?
Dr_Cox1911 replied to Dr_Cox1911's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have multiple groups with playable units and before the mission starts everyone can pick a unit, we always disable AI so the none-selected units are not in the game. That´s what I meant. -
Check if all Players are in trigger?
Dr_Cox1911 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Greetings, how can I check if all the selected players (MP) are in a triggerarea? Hope that you guys understand what I want:confused: -
norrin's ArmA2 scripts ported to ArmA3
Dr_Cox1911 replied to norrin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Awesome! Will test it now! -
[Dr_Cox1911] Hostage Script
Dr_Cox1911 replied to Dr_Cox1911's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@a040005: Can´t download your mission, always getting "forbidden". I made some new additions to the code but this time I will test it with MP first. Hope you guys can wait a bit:( -
Is it possible to create a new task on the fly? Like with a trigger during the mission? If not, then maybe alter a "old" task during mission? If this doesn´t work either, then maybe there is a way to create the task as hidden first and siwtch it to visible during the mission? Hope you understand what I want;) I just love this script btw.
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Random House Garrison Script
Dr_Cox1911 replied to Desrat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can´t get it work with the current DEV-build. Is this a problem on my end or is this script not compatible to the DEV-builds? EDIT: Forget the above. I had a ":" instead of ";" within my init.sqf :mad: It works fine with the latest DEV-build. -
[Dr_Cox1911] Hostage Script
Dr_Cox1911 replied to Dr_Cox1911's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hm, that´s strange. Hope that I can test it tomorrow. Could you send me your mission? Just to check if the setup is correct.