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gonrak

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About gonrak

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  1. I use TPW like this In my mission folder i have tpw (folder) mission.sqm init.sqf In the TPW folder i have tpw_air.sqf tpw_boats.sqf tpw_cars.sqf tpw_civs.sqf tpw_core.sqf tpw_park.sqf In the init.sqf 0 = [] execvm "tpw\tpw_core.sqf"; 0 = [10,300,2,[50,250,500],0] execvm "tpw\tpw_air.sqf"; 0 = [5,1000,15,2] execvm "tpw\tpw_boats.sqf"; 0 = [5,1000,15,2,0] execvm "tpw\tpw_cars.sqf"; 0 = [5,150,15,5,4,50,0,10,15,0] execvm "tpw\tpw_civs.sqf"; 0 = [25,300,150,20,10] execvm "tpw\tpw_park.sqf"; When you lunch your mission (without addon, just scripts) the map make alive :)
  2. gonrak

    Zombies & Demons 5.0

    Just to tell you that you made a great job here. I use your mod with TPW and we have lots of fun playing it. There is a great modder community on A3, thank you to you.
  3. I add you code and now, it's work fine. So thank to you :) One last word : I noticed sometime, many pilot (or helicopter-pilot) are on the map in idle position if they alive (or with "object empty" name's "ground" if dead). If players are near or far, it does not change. They do not disappear. They are part of the units "empty" and can not remove only with Zeus. Is this due to AIR script ?
  4. Many thanks TPW. I just found the classnames of "Ryan's Mod" And thx again :)
  5. Hi TPW and thank you for your mod, that works very well. (I use only your scripts, not your addons) I edit a personnal COOP mission "ZEUS_MP_Sandbox_ENDGAME.Altis" like this : I launch the ambiance with radio switch like this : The only problem I encounter is when i using the mod "RYAN'S ZOMBIES & DEMONS". (zombies and demons use RED & GREEN forces) air, boats, cars & park work well, but the CIVS script generate randomly zombies for civilian and he attacks everything that moves, generates after many "empty" entity (the real civilian dead). When I disambark a vehicle, the zombies entity change in RED or GREEN force. Is there the possibility to edit the script and block some mod ? THX again for you amazing work ;)
  6. gonrak

    Why is there an @ before some addons?

    The @ symbole place the folder on the top. (if you are in name arangment) Most clear.
  7. gonrak

    steam oxygen

    Try this, it's work for me :) http://forums.bistudio.com/showthread.php?169128-Tutorial-New-Oxygen2-Install-Guide&p=2590581&viewfull=1#post2590581
  8. I do this for STEAM (without P drive) and work fine too ... First step : 1) Create folder "A3Work" on "..Steam\SteamApps\common\Arma 3 Tools" 2) Extract "a3.pbo" on "..\Steam\SteamApps\common\Arma 3" Second step : A3 Tools config http://i55.servimg.com/u/f55/11/25/42/12/a3_too10.png Oxygen2 config http://i55.servimg.com/u/f55/11/25/42/12/oxygen10.png If can help you ;)
  9. Yes sniper and SMG silencer are not inplanted at the moment. And you need : this addprimaryweaponitem "muzzle_snds_b"; for use an item on your primary weapon :) Watch out to remove all weapon if you want work well. For exemple : EDIT : some usefull links (convert alpha to beta) http://forums.bistudio.com/showthread.php?157300-Converting-Alpha-Missions-to-run-in-Beta (create custom crate) http://www.tacticalgamer.com/script-bin/191922-arma-3-alpha-custom-crate-script.html (custom gear by Dslyecxi) http://www.armaholic.com/page.php?id=19378#comments (?) http://www.armaholic.com/forums.php?m=posts&id=138205 (Script commands list) http://community.bistudio.com/wiki/Category:Arma_3:_New_Scripting_Commands_List
  10. I've never been able to read as you watch me ^ ^ And I did by hand me :p http://uppix.net/8/2/1/6e87ecf716bf51029097c28f20e27.jpg (534 kB) But thx for the link ;)
  11. I found some information that might be useful to some people, it can miss 2, 3 stuff but at least the community can use it :) ENJOY Gonrak. PS : If you want to add more information, do not hesitate. ok in Alpha not in Alpha exemple : (aP is Player name for my exemples) aP addMagazines ["30Rnd_65x39_caseless_mag", 4]; aP addweapon "arifle_MX_F"; ASSAULT RIFLES HANDGUNS MACHINEGUN SNIPER RIFLE LAUNCHERS EXPLOSIVES VEHICULES If you want remove : map, gps, radio, clock, compas, binocular, and helmet (with nvgoogle), etc ...
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