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Sonny Jack

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Everything posted by Sonny Jack

  1. All of the ground textures on my terrain are orange/red/brown however in the distance, the texture colours are green/yellow. How do I change the colour of the distant textures to be more red/brown? I'm not sure what files actually influence this effect but here is an example of one of my rvmats for 'red sand': ambient[]={1.5,1.5,1.5,1}; diffuse[]={0.5,0.5,0.5,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=1; PixelShaderID="NormalMapDiffuse"; VertexShaderID="NormalMapDiffuseAlpha"; class Stage1 { texture="DGX\Sector76\data\red_sand_nopx.paa"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,10}; pos[]={0,0,0}; }; }; class Stage2 { texture="DGX\Sector76\data\red_sand_co.paa"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,10}; pos[]={0,0,0}; }; };
  2. Sonny Jack

    Help with distant ground textures

    Thank you! It's looking much better now It'll still need some work but it's coming along
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