All of the ground textures on my terrain are orange/red/brown however in the distance, the texture colours are green/yellow.
How do I change the colour of the distant textures to be more red/brown?
I'm not sure what files actually influence this effect but here is an example of one of my rvmats for 'red sand':
ambient[]={1.5,1.5,1.5,1};
diffuse[]={0.5,0.5,0.5,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=1;
PixelShaderID="NormalMapDiffuse";
VertexShaderID="NormalMapDiffuseAlpha";
class Stage1
{
texture="DGX\Sector76\data\red_sand_nopx.paa";
uvSource="tex";
class uvTransform
{
aside[]={10,0,0};
up[]={0,10,0};
dir[]={0,0,10};
pos[]={0,0,0};
};
};
class Stage2
{
texture="DGX\Sector76\data\red_sand_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={10,0,0};
up[]={0,10,0};
dir[]={0,0,10};
pos[]={0,0,0};
};
};