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cifordayzserver

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Everything posted by cifordayzserver

  1. Not sure exactly how to convey how powerful the feeling I've had is, and I'm not sure if it's virtue of the Engine running better so my GFX card can do it's best, or if it's the result of all the minor tweaks or what... but the game play, and showcases are just MIND BLOWING realistic and fluid... There are for sure some kinks to be worked out in ragdoll and the physics of driving/flying/collision (flying especially IMO (I found the helicopters to be VERY twitchy.. although I found the A2 inputs laggy and was "over inputing" controls a lot in A2 so maybe it's actually crisp as it should be now)) Damage will need work clearly as well... BUT... The response of the character animations, the fluidity response to input, and the added body positions, and modified running/walking setup is FANTASTIC... The underwater swimming is AMAZING... you can twirl around in the water looking up at the surface and continuing to move forward SO naturally... it's really impressive... the transitions between freelook and steering with the mouse are much more fluid and snappy as well (although I've always loved that mechanic) That combined with the gorgeous models, textures, and environment make for a truly impressive experience and I frankly can't WAIT to see how insane this gets for Beta much less commercial release... OMG THE AI!!!! I have no clue if this is my butt dyno talking or what but that AI seems WAY more realistic and accurate... REALLY improves the mood of even a slapped together mission... PHENOMENAL JOB GUYS... This alpha has absolutely captured my heart as a gamer... which has NEVER happened for a military simulator before... the entire clan a play DayZ with is ArmA>DayZ... I've always had glancing at best interest in ArmA... played ACE, ACER, CWR (this is the only one that grabbed my heart (child of the 80's lol) but I still barely ever play/ed it), and Wasteland but really only in passing... This game is going to pull me in all the way... It's so realistic.... so gorgeous, I'm hooked.
  2. cifordayzserver

    Steam vs BIS Store & Exclusivity - Explained

    I will be buying form the BIS store... prob. multiple supporter editions, already confirmed with 2 of the devs on the team I'm working with they want it bad so I'm likely just going to buy it for them.
  3. cifordayzserver

    CAA1 public release

    I'm a member of the public attempting to take the Caa1 project and help not only improve parts for A2 but to carry it's work over to DayZ and Arma3 how is that de-railing the thread about the PUBLIC RELEASE OF CAA1? I have done multiple searches and contacted people via PM and email first... I have contacted Kju and will continue to attempt to contact BIS. Can't imagine how you got your title... and sweet sig. Way to encourage cooperation with BIS from the community! I personally hate steam but will be installing it just for A3 w/o complaints because they want me to in order to assist in their development. I like to be a helpful member of communities I join. I hope you have a wonderful day! *edit BTW... LOVE your mod... it's freaking AWESOME. Haven't played it in a while but updating it now so I can!
  4. cifordayzserver

    CAA1 public release

    We have the PBO world file which contains the WRP file (exported map file for short), we require the PEW file (map source file) to actually open the map up in Visitor. http://forums.bistudio.com/showthread.php?70190-Sahrani-Source-files but you can see at a certain point they WERE NOT releasing them... Kju got special permission from BIS and access to the source files you need in order to edit the map in visitor and in turn bring it over to A2 (or now in this case A3)... This is why underground bunkers can not be added to existing maps like they were in Namalsk for example.. For us, placing certain buildings is becoming problematic and we need the visitor files in order to re-texture or level certain areas of the map... it will allow for the removal or clean up of some buildings that bump into or clip through each other as well... Plus obviously we would LOVE to bring this map over to A3 which again would require the PEW files.
  5. cifordayzserver

    CAA1 public release

    Thanks! I figured it was fine but just wanted to be 100pct sure. I'm a TOTAL Arma modding newb. I drop vehicles and coordinate the efforts of the smart guys lol... Links or references would be great, I'm not too familiar with these forums... and if you'd like to offer your opinions or assistance on the project we'd love to have you! We are trying to build up a large group of coders/artists/modelers etc to REALLY get some great things done! As far as the source files though I was referring to visitor files are those available as well?
  6. cifordayzserver

    CAA1 public release

    Hi! I'm working with a small group and we're using Caa1 Project's Sahrani A2 Port for DayZ. First off we wanted to be sure this is not violating the terms of the Caa1 project! You can find the details on Opendayz dot net. I can not link as this is my first post :o We as a group are also REALLY excited for Arma3 and will buying supporter versions on release day! We were REALLY hoping to be able to pick up where this project left off and not only clean up some stuff in Sahrani for A2 and our DayZ Mod but even poss. port it over to A3! Currently our DayZ Sahrani project is our main focus, and we've reached a point where we can only do so much out without the Visitor source files. Is there an official route to either approach BI, or Kju about getting the source files? We have a VERY strong group who is dedicated to this project and with these files I think we could do some GREAT things. Any input or guidance or approval is GREATLY APPRECIATED!
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