Drakenof
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11 GoodAbout Drakenof
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Combat Space Enhancement 0.2
Drakenof replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
edit : Clean reinstall of CBA did the trick. No idea where the problem could be. Thanks anyway. -
Getting this error when running last TMR :
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Combat Space Enhancement 0.2
Drakenof replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nothing is working properly for me. Last version of CBA, i'm running the game with CSE but can't manage to make the menu show up. Placed modules in a mission, attributed a proper keybind in the CSE menu, when i press the said keybind nothing happens. -
Thanks for the update Jarhead.
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[WIP] Von Quest Industries - Sniper System
Drakenof replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Neat. I like your ideas about your camo system. -
Legal discussion regarding Steam Workshop
Drakenof replied to John Kozak's topic in ARMA 3 - GENERAL
How mad and pathetic one can be ? Take a deep, long look people. This post, this thing as a whole, is what's wrong with the ArmA modding scene in general. Take a long look. Sometimes i just wish this garbage scene would die for good. -
ARMA 3 Addon Request Thread
Drakenof replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Could someone remove the muzzleflashes during daytime and only make them appears during nighttime ? It was the case in alpha if i remember correctly, no idea why they modified that, but i think the feeling will be better without them during daytime. Thanks. -
U.C.S.V. Cargo & Support Drone
Drakenof replied to mp5gosu's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, i am. Maybe it's an issue with whitelist. Coud you paste a proper whitelist example, see if i did something wrong ? Thanks. -
U.C.S.V. Cargo & Support Drone
Drakenof replied to mp5gosu's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can't manage to get this mod to work. Placed the drone, placed a vehicle, placed the module, still no action appears to attach a vehicle to the drone. -
Official launcher isn't working
Drakenof replied to AttentionHorse's topic in ARMA 3 - TROUBLESHOOTING
Same issue. -
Toadie's SmallArms and Animations for Arma3
Drakenof replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the updates toadies. No idea if you take requests. But i could pay for a decent set of SMGs. If you take requests : just name a price. While it's probably not the most useful guns in ArmA 3, they're stil guns and deserve some recognition. -
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For what purpose. Why not creating a proper faction, US ARMY something, that use the RH guns with optics / muzzle variants according to the unit instead of replacing. That doesn't make sense. Look at toadies amazing weapons. Nobody made proper ennemy factions using them. All the similar mods are still using the old and deprecated massi NATO / SF weapons.
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Replacing what exactly.
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ASCZ Custom Post-process Effects
Drakenof replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's probably a module. Anyway, a button on the options menu ( like AGM did ) or simply a custom key to show up the menu ingame could be amazing. So one could change his colors on the fly, during a mission. I'm sure you can see the potential interest for videomakers and stuff like that. As for post-process effects, i do have one that heavily reminds me of ArmA 2 tones : "colorCorrections" ppEffectEnable true; "colorCorrections" ppEffectAdjust [1, 0.4, 0, [0.8,0.9,1,-0.1], [1,1,1,1.66], [-0.5,0,-1,5]]; "colorCorrections" ppEffectCommit 0; Feel free to use them.