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toxicspare

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About toxicspare

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  1. Me and my friend had a look at this and tested it out. _randomtarget = ["q1","q2","q3","q4","q5","q6","q7","q8"]; [color="#FF0000"]// q1, q2 etc. is the player name that we gave the characters[/color] _target = _randomtarget select (floor (random (count _randomtarget))); if (side player == civilian) then {hint format["Your target is %1",_target];}; This is the single player code that we got working, It defines who "_randomtarget" is and then assigns a unit to it. However the code you had before, _randomtarget = playableUnits; _target = _randomtarget select (floor (count _randomtarget))); if (side player == civilian then {hint fromat["Your target is %1, _target];}; Works in multiplayer if there are AI or humans spawned in as the characters. One problem with the script, it doesn't redefine the target when a target is killed. We tried getting around that problem with this: if (_randomtarget !alive) then {hint format["Your target is %1",_target];}; It didn't work :(
  2. toxicspare

    ARMA 3 Addon Request Thread

    Disabling the Zeus Lightning bolt feature. I know it seems silly but lately we had a situation in our MILSIM group where the zeus operator accidentally lightning bolted one of the cars and completely ruined everyone's immersion. If anyone can do it, please do it.
  3. toxicspare

    Task Force Arrowhead Radio

    Love your work mate, my unit and I use this to communicate and serves us extremely well! I have one major option that came around with the new update though. I installed the update and changed the userconfig and the plugins for the Teamspeak Client, when I go to reload the plugin the plugin is in red and in the description field it reads "Plugin failed to load: Api version is not compatible" I have no idea whats going on, can anybody help?
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