armyinf
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Posts posted by armyinf
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So after starting working on some basic scripting for a mod, I have run into what seems to be a pretty unique problem. Using the A3Tools Addon Builder (I have tried Mikero's Tools and PBOManager), I can pack the mod folder without any problem at all. It contains all of the necessary scripts, etc., but when I actually get into the game, none of the scripts I pack are detected. They are obviously there, because when I unpack the PBO, all of the scripts are there. Also, when I give all of the files to my friend, and he packs them, the PBO works just fine in game. Any help is greatly appreciated.
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Unfortunately, running updated 0.3.6 + A3 1.42 stable, I am getting consistent, complete A3 crashes when player as commander turns out from USMC Desert M1A1FEP tank. Also, when player as commander turns out from M2A3 Bradley (Busk 1), his position clips with tank (he is too far down), but this does not cause a crash.Can confirm its like that on all the M2 Bradley models (Didn't check the M6)
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I have a update coming this week for the A-10C and i'll look into this before I put the update out, I've been busy with other things and getting my Airfield Logistics mod done to put out this week too.Thats great to hear!
I know feature request, but if there a way you can have "two" A-10's, one with HUD disabled as it currently is, and one with HUD enabled?
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Feature Request:
Any chance you could make a version that uses a keybind to open vs scroll wheel..
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To use Top down you need to use AGM- Top Down pbo, then just press "P"
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Is there a way to add a weapon to just the commander's seat on say an IFV? I am wanting to add a laser des (via init script is fine), I've done the addweapon and it always gives it to the gunner
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Have you tried doing the engine smoke screen feature that most armored (at least us) has?
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How would that work with the following:
8 bags
4 having the same thing (30 Stanags)- same type bag
2 having hand grenades/ smoke grenades - same type bag
2 having agm medical supplies- Same type of bag
So it would be 3 different class names of bags, with that break down. Is that possible?
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That won't work as the backpacks are not already part of the vehicle
If you want to do it from vehicle init then this would be much better:{ _x addItemCargoGlobal ["FirstAidKit", 2]; }forEach (everyBackpack this);
Note: The backpacks need to already be inside the vehicle otherwise this won't work. Only works on backpacks that are already inside your vehicle.
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So I assume just making sure I am following your code, write an SQF and link it in the init of the vehicle.
so for 8 backpacks I would name each one something I.E.
_BP1 _vehicle;
_BP2 _vehicle; etc
Then
_vehicle addBackpackCargoGlobal ["B_AssaultPack_khk", 1];
_BP1 = (everyBackpack _vehicle) select (count _BPs); etc
_BP1 addItemCargoGlobal ["FirstAidKit", 2];
_BP2 addItemCargoGlobal ["FirstAidKit", 2]; etc
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As title states, whats the best choice for doing this? An example would be nice if you can. I am trying to have 8 backpacks in the inventory of a few vehicles, all backpacks filled with supplies.
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This gives me extra reason to not show up to work tomorrow :pSo much this. I loved this map in A2, I can't wait.
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Is it possible to have just your weapons released? They are perfect and my group loves them, But the core game features of VTN we could do without due to liking stock arma features due to the ease of use.
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Any plans for the SMAW? I've one A3 ready if you like!Did you get the Mk 217 Spotting Rifle Working on it?
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Your awesome EricJ. Can't wait
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Opps sorry for the trouble :D A lot of folks commented after. Doing great work.
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Have you thought about making any Medium Machine Guns Like the M240B?
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Meant to ask, are you still doing the opening of hatches/ ramp for the LAV-25?
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Awesome thanks. Good work as always Burnes
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Found source references I was wrong :D
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Is it possible to have the open hatches action tied to the FFV Cargo seat you made, and the ramp action tied to the driver seat. As it stands you can look at the AAV from about any distance and open said hatches/ ramps
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Any plans of doing an M240B?
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Have you had any luck having the commander use bino's while turned out?
BackpackOnChest
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Would it be possible to work with ACE Devs to get this added as an built in feature with ACE?