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LatencyRemix

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About LatencyRemix

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  1. LatencyRemix

    How to allow server mods

    Adding in the key's has let me connect with verifysignatures on, but the mission file doesn't load when i join. It loops <mission file name> read from bank. This only happens when i add the -mod= string to the command line
  2. I'm running a windows dedicated ArmA2 OA server and I'm trying to get a few mods to work on there, and allow people to join if there using the same mods. The mods i have installed are : @JSRS @RH_Heli_sound @Fallujah @CBA @CBA_A2 @CBA_CO @CBA_OA This is the string used for the command line ""ArmA 2 Server\arma2oaserver.exe" -port=2302 -name=default -config=default\server.cfg -cfg=default\Arma2.cfg -profiles=default -mod=@CBA_CO -mod=@fallujah -mod=@JSRS -mod=@RH_Heli_Sound -mod=@CBA_A2 -mod=@CBA_CO -mod=@CBA_OA" I used to just run with "verifySignatures = 0;" But had trouble with people using Loki's Lost Key and ACE. With verify off its fine we can join and play with no issue, but i don't like having to constantly kick people after they drop a few nuke's around and then we have to restart to get ride off the bugs. And after spending a few hours on wasteland setting up a base, its quite annoying. When the server is running, it show's that these files are running as expansions on the server, but no one can connect if "verifySignatures = 1;" Is there a file I've missed somewhere to allow these and still keep "verifySignatures = 1;" to weed out the reset? Thanks
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