I'm running a windows dedicated ArmA2 OA server and I'm trying to get a few mods to work on there, and allow people to join if there using the same mods.
The mods i have installed are :
@JSRS
@RH_Heli_sound
@Fallujah
@CBA
@CBA_A2
@CBA_CO
@CBA_OA
This is the string used for the command line ""ArmA 2 Server\arma2oaserver.exe" -port=2302 -name=default -config=default\server.cfg -cfg=default\Arma2.cfg -profiles=default -mod=@CBA_CO -mod=@fallujah -mod=@JSRS -mod=@RH_Heli_Sound -mod=@CBA_A2 -mod=@CBA_CO -mod=@CBA_OA"
I used to just run with "verifySignatures = 0;" But had trouble with people using Loki's Lost Key and ACE.
With verify off its fine we can join and play with no issue, but i don't like having to constantly kick people after they drop a few nuke's around and then we have to restart to get ride off the bugs. And after spending a few hours on wasteland setting up a base, its quite annoying.
When the server is running, it show's that these files are running as expansions on the server, but no one can connect if "verifySignatures = 1;"
Is there a file I've missed somewhere to allow these and still keep "verifySignatures = 1;" to weed out the reset?
Thanks