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SpaceNavy

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Everything posted by SpaceNavy

  1. How do you mean? And why would you want that?
  2. Finally... Awake. People seem divided on the Pelican handling... That Drop pod door ejection bug is pretty hilarious. Also, if you go into your userconfig file you installed with our mod you can turn off the visor HUD. You can even change its color.
  3. I have to wait on them (PW6 and Armaholic) to download and host it. Thats why I make sure to have a Mediafire and Moddb link out first thing.
  4. THE HYPE IS REAL! Before I give it to you, I want you all to know I have not slept yet because I was up all night with some other devs getting this baby ready. Boohoo for me. http://www.mediafire.com/download/fpws92hbdba7aeg/TEI_v0.12_Alpha.rar
  5. We will release the buildings and the first terrain at the same time in a separate download. From then on, we will build onto it the terrains and the structures. We will have a couple new backpacks but there are not very many shown in the Halo games. Oh and everyone should probably stay at your computers for about.... 10 or 15 more minutes.
  6. Link me to your Steam group then please! :) Scorpion being textured now. Cougar starting to be modelled now. Falcon needs poly count reduced and a cockpit textured. Pelican gunship is a piece of cake. We just wanted to get the easy stuff done first for this update. After v0.12 we'll likely have the Pelican gunship.
  7. Doubtful it'll work exactly with Zeus. Will need some scripting to make work possibly.
  8. Yes the parachute deploys and I think the engines are implied with our script. Yes! Working on them right now actually.
  9. And a website link! I'll promote you fo' free!
  10. Already do. Weapons were just too OP. We also increased the armor for the armor.
  11. Well Arma is a really cool game. BI deserves some more moolah. I just wish they would say our names... that would make my heart skip a beat. Probably not though because of Halo copyright. :'( http://img1.wikia.nocookie.net/__cb20111012160438/halo/images/3/35/FoR_HMG_38.png That is a picture of the HMG38. So blocky and square.. Needs to look more like a conventional and contemporary weapon. Interested to see what you can come up with! Innies need more weapons. Yeah I noticed that lol. And no, you wish :P
  12. Wouldn't expect anything else from a Kotaku article. :) But I won't say no to the free publicity!
  13. Oh my goodness. http://kotaku.com/mod-turns-halo-into-serious-military-sim-1690203742
  14. Ah! Perfect! I'll make that a default item with the ODST as a temp fix.
  15. Was just informed that the SMG and Pistol models ARE in fact too small. Somehow they got shrunk after importing to O2. Will fix, but not with this update unfortunately.
  16. I actually just realized the flashlight isn't an attachment. We'll get that working but probably not before the update is out. The M7 SMG was built to specification, it is the right size. No to the buttstock too :P It is already difficult enough to make hand animations for. MA5B has a 32 and 60 round magazine. Units come default with the 32 round for gameplay balancing. Agree about the MA3 and it is planned. However we have no real, quality pictures of the HMG 38 and the one from the comic book looks absolutely terrible. If someone makes some concept are for it, we might model it. ODST Magnum is being worked on now! Pretty soon, probably later tonight or tomorrow afternoon.
  17. Firstly, just so everyone knows changing or modifying the original files of the mod is NOT allowed. Using our original files as a dependency for a mod of your own IS allowed though. The high rate of fire and large magazine levels out the M7 SMG. It is supposed to be this way.
  18. We will look into trying to improve the textures, but I have to say they look fine in our opinions. Yes this is one of the things we are aware of. And you are correct about the clipping errors. Once again, we'll see what we can do about it however I doubt there will be much we can do. :( But thank you very much for your honest feedback! You'll be dealing more with a lack of support from modders here in the community if you decide to go through with this. I personally have nothing against Arma LIFE only the developers that did what they did. People liked the game mode so why shun them? It wasn't the players fault for the developers' shady actions. I would recommend you learn to code and mod for yourself and also wait for us to release our New Mombasa Police Department faction. It would fit much nicer with an Arma LIFE server if someone made one.
  19. Working on that right now. It is muchhh better. I'm trying to figure out how to make it slow down better though... Put the userconfig folder in your Arma 3 directory.
  20. It is planned already! :) I love the Cougar, I think it would make a perfect IFV. Yeah, this is known. The text is also reversed because somehow the entire model is flipped lol. ITS NOT A BUG ITS A FEATURE! :P This is actually somewhat intentional though. It is because the Assault Rifle and Battle Rifle are included in the intro, and ASDG 0.12 causes the mod to crash. Try updating to 0.13 or skip intro. If you send me your script we'll probably include it. :) We already tried a VTOL model, it works awfully. And the AI cannot control a VTOL as well as a helicopter.
  21. This is a bug we are aware of.. :( It has to do with the custom hand animations. Does anyone know if it is possible to adjust the elbows of a custom weapon holding animation? That would fix this issue. I actually experienced this issue too. I apologize, we'll definitely look into it and try to fix before the upcoming update.
  22. Hmm.. I wanna see if other people have the same results. It might have to do with the most recent dev build.
  23. Holy smokes Batman! He's right! UPDATE ASGD-JR TO 0.13 AND YOU WILL maybe NOT CRASH! Great news!!! Thank you so much Gunny24!!
  24. One problem with that-- blackholes are a time machine to the future, not the past! :bounce3: Good luck with your missions! Can't wait to play them.
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